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#1
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Hi, I've been reading some topics on this but I can't find anything conclusive.
Basically, I used to fly the F4U when I started playing IL-2 and had no problems with it. I've returned to the game recently (4.11.1) and wanted to practice carrier take off (single mission - USN - F4U takeoff 1) and I can't seem to get the thing off no matter what. I don't remember having this problem before. In my opinion the carrier in the training mission seems a bit short. I'm having trouble taking off without ordnance and I don't even want to think what it would look like if I tried with ordnance. ![]() I'm attaching 2 of my attempts just so you get the picture of the problem and maybe tell me what's wrong. Thanks in advance. |
#2
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*Update.
I managed to take off with F4U-D variant, barely. Lowering fuel amount also helps with F4U-A. Still it seems strange I'm having so much trouble taking off the F4U-A with a full tank without ordnance. Any thoughts? |
#3
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I can take off with F4U-A with 100% fuel as well. Its close, but also AI cannot make it better. Didn't check your track, but did you use mixture 120%?
But indeed the CVEs are a bit short. Maybe we should change it. Not sure, if Corsairs ever started on light carriers...
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#4
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Thanks for the reply. In the training mission, the AI from the other carrier takes off but seems to be as close as half a meter from water at one point. I simply cannot hold the stick so perfectly still.
If someone has the time, please attach .trk of your take off in training mission "carrier take off 1" for the F4U-A with 100% fuel. |
#5
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![]() Quote:
Probably should be changed... I can do that! ![]()
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#6
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Aileron 6-8 notches right Rudder 6-8 notches right Elevator 25-30 notches up (!) This way it flyes off from itself, and only minimal stick input is needed after takeoff, but still it's a bit odd historically. |
#7
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During the war, Corsairs, Hellcats, even Spitfires, P-40s and P-47s were all flown off of CVE type carriers with full combat loads by average service pilots on several occasions without the aid of catapults. Taking off wasn't the problem; landing on a shorter, slower, more unstable CVE deck was a distinct problem.
By every account, the Wildcat was one of the hardest aircraft to take off from a carrier--the F4F-4 and FM-1 models were especially somewhat underpowered, and the darned things were so torque-y on top of those narrow landing gear that almost anything after that must have seemed like a piece of cake by comparison. Certainly, the late-war carrier fighters should have more than enough power and lift to clear even a short carrier deck easily with a normal combat load. I think that there's either something 'off' in the acceleration & takeoff modeling or that the 'correct' procedure for the Player to achieve the desired results is not well known or understood. cheers horseback |
#8
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The Wildcat may have been a bit of a handful but it was still the aircraft of choice for these tiny pocket carriers. At the battle of Leyte Gulf it was a few Wildcats and Avengers from the CVE's of Taffy 3 that held back a much larger force. There was no Hellcat or Corsair employed from these carriers.
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#9
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The obvious solution here is to implement deck catapults the same way the ships had (and depended on) them in real life...
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