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#11
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I haven't tried recon planes or capturable bases but that's it. The key things for BF1 have always been the AI moving ships (including carriers), vehicle convoys, etc. From experience I don't recommend large numbers of AI aircraft... especially heavy bombers as its a load on the server and causes lag as a result but small numbers of AI fighters haven't been a problem at all. I think the problem may be exacerbated by it being a 64 player server. So a smaller server or one with more CPU/bandwidth might be just fine. As a result we don't use them a lot but we do sprinkle them in here and there. With fighters we've had up to 4-5 wings going with no problem. Also at least a couple of scenarios have over 20 ships on the move or large numbers of vehicle and armor convoys without issue. We're running around 60 objective based, semi-historical, dogfight scenarios of which nearly all are using some MDS feature at this point. It works just fine! The biggest problem is that although its a stock server, we do allow HSFX (many of our players do use it... no problem!), but there are bugs that HSFX has introduced... particularly around spawn points... but none of that is caused by MDS. Seriously... I'm curious... who said it didn't work? We've been doing this since 4.10. That was... 2 years ago?
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Find my missions and much more at Mission4Today.com Last edited by IceFire; 02-01-2013 at 04:49 AM. |
#12
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I don't recall where I heard it from.. but I was under the impression that it no longer worked in 4.11.. so you are saying the same functionality for the MDS that was in 4.10.1 is in 4.11.1.. It may have even been from someone from UP now that i think of it..
Last edited by Bearcat; 02-01-2013 at 04:51 AM. |
#13
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Yep... 4.10.1... 4.11.1... MDS works!
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#14
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Just one bug thread and you see where Zuti falls out with TD over misinterpretation. > http://forum.1cpublishing.eu/showthread.php?t=17329 Its been working fine since v4.10 as Icefire's already mentioned. There's a comprehensive read me for the MDS stuff in the installation folder of your IL2 1946 HSFX v6.0 ie: X:\IL2 1946 HSFX 6\HSFX V6 Tools & Read me's Also. Download the attached Documentation that come with v4.10 for MDS guide. Also a separate guide from UP website. Remember though not all the features are available in v4.11.1 as they are in the UPv1.2 pdf.zip guide., but it will give some extra insight into the base friction set up. Best you make sure you know what your talking about in your nuggets guide, you don't want to look like a nugget. Last edited by KG26_Alpha; 02-01-2013 at 01:15 PM. |
#15
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Lol. Yeah .. but it does happen..
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#16
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To be fair the nuggets guide is massive
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#17
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Would be strange for us to release some new feature in a patch, just to break it in the next patch, right?
![]() Bearcat, what you describe regarding MDS combined with triggers sounds very reasonable and I think, thats what our programming guys had right in mind. I hope, the trigger stuff will soon make it (I personally don't know the status). Have fun with the features!
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#18
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Hopefully the trigger stuff will be "point n click"
![]() http://forum.1cpublishing.eu/showthread.php?t=28487 Last edited by KG26_Alpha; 02-01-2013 at 07:10 PM. |
#19
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+1 Icefire.
Mds features worked correctly from the beginning. In Skies of Valor we had better results with ships than planes. Planes have an higher tendency to introduce lag. A lot has changed Imho with Increased computer power. In our experience those having higher lag were people with slower computers. Maps that seemed laggy two years ago (410) now are considered smooth by most if not all players, even if left untouched. This is because players have changed their rigs. With ships we've been able to reproduce the real numbers of Operation Vigorous (about 60) with no problems. Only a certain spacing of ships, care of AAA, and distance from coast tweaking needed. +1 also on Hsfx bugs at spawn points with stock server. We had same issues.
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#20
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Ships and vehicle convoys are no problem. Heavy bombers are more problematic while single engine fighters are ok in small numbers.
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