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  #11  
Old 12-14-2012, 09:36 AM
Cranky
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The game was dead after release, whats the most amount of people you have seen playing online compared to old il2FB?

No easy coop setups meant no online wars, poor netcode etc on top of all the other issues killed the game, Luthier was told but he failed to listen.
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  #12  
Old 12-14-2012, 10:06 AM
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More than the game was killed, and that did not need to happen
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  #13  
Old 12-14-2012, 10:26 AM
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Quote:
Originally Posted by Cranky View Post
The game was dead after release, whats the most amount of people you have seen playing online compared to old il2FB?

No easy coop setups meant no online wars, poor netcode etc on top of all the other issues killed the game, Luthier was told but he failed to listen.
Errr we did have online historical wars!

And the online numbers of ROF and COD are very similar
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #14  
Old 12-14-2012, 10:41 AM
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Originally Posted by JG52Krupi View Post
Errr we did have online historical wars!

And the online numbers of ROF and COD are very similar

Yes but participation was indeed low because of issues that would have been resolved over time...we needed to be even more patient and wait, all the while supporting the devs. Had we foreseen what was to happen, I wonder even if that knowledge would have saved MG. Human nature is I think to complain, I wonder how many would turn back the clock if they could.
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  #15  
Old 12-14-2012, 11:09 AM
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Originally Posted by SlipBall View Post
Yes but participation was indeed low because of issues that would have been resolved over time...we needed to be even more patient and wait, all the while supporting the devs. Had we foreseen what was to happen, I wonder even if that knowledge would have saved MG. Human nature is I think to complain, I wonder how many would turn back the clock if they could.
That's what u said since day one

Pity the egotistical moaners refused to give Ilya and MG a chance, I giving Jason a chance with BOS and really hope we at least get a game with some of Olegs and Ilyas dreams in it.
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #16  
Old 12-14-2012, 11:13 AM
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Quote:
Originally Posted by JG52Krupi View Post
That's what u said since day one

Pity the egotistical moaners refused to give Ilya and MG a chance, I giving Jason a chance with BOS and really hope we at least get a game with some of Olegs and Ilyas dreams in it.
even though they are the shattered ones.
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  #17  
Old 12-14-2012, 11:41 AM
taildraggernut taildraggernut is offline
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You just have to read the first developer diary at the new site to realise we aren't going to see anything close to what COD was.

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5) Will the new graphics engine used Dx10/11?

No. We believe that the DX9 features more than enough. Just a good result requires more skill from programmers and artists.
I need to consult Tree/Cranky on this but it may just be a broken promise, it seems to qualify under established standards.

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11) The question about economic side of the project. What exactly are we waiting for, purchase a single aircraft like in the ROF or normal paid add-ons like in the good old "IL-2"?

We are planning a hybrid system. This will create a line of products that can satisfy different groups of players with different financial capabilities and preferences. Those players who are committed flight simulation hobbyists can purchase additional content in the online store. In the future, if such a model is successful; we will be releasing regular additions that feature other famous air battles of World War II that contain the planes that took part in them.

A Hybrid system (loosely based on the ROF model), the richer you are the more fun you have.

Quote:
13) Can we expect the clickable cockpits?

No. We create a simulation of air combat (this includes attacking ground targets). The pilot will only receive critical systems, propeller pitch, boost, altitude control, different mechanization, weapons and more. Procedural training device it will not be, it will be a game simulator. We would like to return to the original idea of ​​the "IL-2 Sturmovik", because we believe that it was great.
Goody, were getting 'old' IL2 back with DX9.....oh wait.

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16) Is it possible in the future the introduction of a controlled ground vehicles / ships?

Technically, yes. But now we are ready to only talk only the present. To implement these ideas need substantial funding and significantly larger staff and a longer period of production. It all depends on how popular our project is. The more users willing to pick it up, the more possibilities we will have in the future.
Sometimes we run experiments in the team, what would happen if we did ... Tanks. Here is a short video of the experiment. It shows that any technology - is only a tool, with which you can create a great deal and that it will depend on the authors and the audience for which it is intended.
Hey, as long as youre having fun and stopping by for a chat now and then who cares if youre actually writing code for our flight sim.

Quote:
15) Do you plan the level of graphics cockpits like in basic models in CLOD (Spitfire/Bf-109)?

No. You will not see this. The reasons are simple. The creation of one such cockpit takes a year, sometimes more. The popularity of the genre has to be phenomenal for such expenses were justified. If we are not careful, the budget ends and with it the end of the project. It is also not too wise to use more PC than necessary and use twenty textures, where it was sufficient to use three. Not being smart with resources can result in serious performance problems. We hope to find a balanced solution. Good performance with nice looking cockpits.
you hear that, if we start wanting too much then it could kill the project.

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17) Will the crew of vehicles (cars, guns, searchlights, etc.) to be able to incapacitate their individual members, and whether its impact on the movement and rate of fire?

No. That level of detail involves a lot of time to create and is too complex for the time we have to make BOS.
Take your time, you have 2 weeks.

Quote:
18 Will be infantry (in any form)? It's important for the Battle of Stalingrad (for example, in air strikes on urban areas).

No. You are a bloodthirsty
I know I want heads to roll....

Quote:
19) Do you plan more user-friendly full mission editor? By the principle of WYSIWYG

No, instead we provide you great features very quickly create any type of missions through the game interface. Those who are working on a campaign with the script or the story missions, they have the knowledge and perseverance to work with complex systems.
who do we think we are asking for this stuff....

Quote:
20) Will be use a mission editor from ROF (rather complex, but very interesting piece) in a new project?

Yes, in full.
I see...
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  #18  
Old 12-14-2012, 11:46 AM
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Marvellous, So its RoF with a few WW2 planes in it, il2 '46 with less content. Hope everybody is happy.
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  #19  
Old 12-14-2012, 12:27 PM
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Roll on 4.12, and HSFX 7..........
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  #20  
Old 12-14-2012, 12:31 PM
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I think I need to look into HSFX, I have been away from '46 for too long.
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