#11
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I think the no-loss concept exist back in the days of the TL. But I didnt care about it until AP with the medal which increase leadership for no loss, and money in AP/CW were very tight, I must minimize loss to save some money for items.
It seems the developer design the game against no-loss. There is plenty of money, enemy heroes spam AOE with secondary effect just to make you take some loss |
#12
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Really? How, man? I used to get literally milions of gold on impossible by the end of the game. I don't remember ever struggling with gold.
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#13
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Well I am scrapping the skald he is just waaaay too easy. I think I will try Viking and try to accept "minimal" losses while focusing heavy on attack defense and not much on magic.
I would love too find a way to make some of the ranged units not feel so worthless. I just feel like hunters and archers just dont feel worth it in my army compared to many better melee units. |
#14
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It's obvious that you haven't finish the game. Many Heroes and boss at the end spam AOE like Geyser, Armageddon, Ice Snake, Heat Focus. There are a few of them use Hypnosis. Last edited by blacklegionary; 11-12-2012 at 11:20 AM. |
#15
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And even worse for mage, who need to buy and destroy every piece of equipment just to have enough crystals
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#16
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u can infinite money on AP if u know how |
#17
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It seems the developers read the forum and feel insulted when people show off that they beat Impossible no-loss and in 7 days or so, I don't remember exactly. So they design WOTN so frustrating for anyone to play no-loss, everyone can beat Impossible but go for no-loss is painful. There are also a lot of money so people will forget about it and just play normally. Well, you can even try army of Gray Wolf, Hyena, Thorn and Dragonfly if you want to have some fun. |
#18
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@blacklegionary
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As for developers now in WotN forcing players to lose units, it`s come in achievements that are totally useless ,but look shiny and we all know that today gamers like shiny things (Heartless = lose 10.000 units in game , God of war = defeat Loki in 10 turns hard to do without losses , Archanophobe = defeat spider in less then 15 turns also hard to do with no losses). So now there are some kind of reward for players that lose units. Bad thing is those rewards are totally useless in gameplay. |
#19
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the only real threat for no loss is AHriman Uladaar spider boss the ghoul at cemetary zalnaor or w/e his name is and 1 other i forgot about they are insane fights well i wouldn't mind those but for the first 3 the lack of unit composition really sucks and for the latter those are the only fights that could be hard rest of the wandering monster is just plain easy i remember with my skald just being braindead with using the song vs undead when i fight animals or w/e they really should spice up the mid/late game and PLEASE BY DEAR GOD give me some WANDERING heroes and not all those heroes that are quest regerated or guest related they could really spice things up before u can move through somewhere WHICH i really like from TL:AP and as for best racial army droids all the way |
#20
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Have you finish the game?
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