Quote:
Originally Posted by Kel
Well, i do not think that there are less units available in WotN than in AP on the first islands. It just takes more time to finish the first islands. For example i got engineers and alchemists on the second island.
But to answer your question, "island 5" is darion (greenwort, verlorn, arlania and marshan swamp). So you will see many new units, for example my current army is composed of paladins, ice dragons, royal thorns, jarls and rune mages (rune mages are changed from CW).
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okay thank heavens just one more to go!
it's not that every game doesn't start you out with some boring fixed group, sure they do, but typically after a bit it opens up, it seems like this game opens up at island 5, (4 long islands you can clear out fully) as opposed to in other games where it'd be after 1-3islands which were shorter (less fully clearable at first)
another thing is that getting the flying horse so early really makes things a grind! it's just a matter of picking the weakest battle, over and over and over and over, you never have to fight a really hard battle in order to get past a choke point on the map in order to access more loot/shops/weaker enemies like was common in the prior series... although hopefully with underground sections they can bring this tension back even in a game wherein you get teh flying horse super early!
I liked it in crossworlds where you got the flying horse, say maybe halfway in? sort of depending of course... that way.. by the time you got the flying horse you were mostly through most of the islands and you just had a lot of backtracking and partially explored areas to re-tread and you wanted to do it in a hurry as you'd been there before, so blammo flying horse! I mean just think... in final fantasy you never get the airship in the first town!