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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #11  
Old 10-29-2012, 10:02 PM
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Zhuangzi Zhuangzi is offline
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As said above, I think the problem is that the first four islands really take a lot of grinding to get through, and you are basically locked into using Vikings during that time. I'm really looking forward to getting back to adventuring around Arlania, something you could never do in AP/CW. But yes, slow start and lots of grinding. I suspect that new players wouldn't mind as much, being new to the whole thing, for but us veterans it's a bit on the boring side...
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  #12  
Old 10-29-2012, 10:30 PM
namad namad is offline
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Originally Posted by Kel View Post
Well, i do not think that there are less units available in WotN than in AP on the first islands. It just takes more time to finish the first islands. For example i got engineers and alchemists on the second island.
But to answer your question, "island 5" is darion (greenwort, verlorn, arlania and marshan swamp). So you will see many new units, for example my current army is composed of paladins, ice dragons, royal thorns, jarls and rune mages (rune mages are changed from CW).
okay thank heavens just one more to go!


it's not that every game doesn't start you out with some boring fixed group, sure they do, but typically after a bit it opens up, it seems like this game opens up at island 5, (4 long islands you can clear out fully) as opposed to in other games where it'd be after 1-3islands which were shorter (less fully clearable at first)


another thing is that getting the flying horse so early really makes things a grind! it's just a matter of picking the weakest battle, over and over and over and over, you never have to fight a really hard battle in order to get past a choke point on the map in order to access more loot/shops/weaker enemies like was common in the prior series... although hopefully with underground sections they can bring this tension back even in a game wherein you get teh flying horse super early!

I liked it in crossworlds where you got the flying horse, say maybe halfway in? sort of depending of course... that way.. by the time you got the flying horse you were mostly through most of the islands and you just had a lot of backtracking and partially explored areas to re-tread and you wanted to do it in a hurry as you'd been there before, so blammo flying horse! I mean just think... in final fantasy you never get the airship in the first town!
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  #13  
Old 10-30-2012, 11:18 AM
saroumana saroumana is offline
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Originally Posted by camelotcrusade View Post
Yes please! I don't mind waiting longer to have more options for useful/powerful units, but I feel we should at least have more options for the early units we are supposed to make do with.
No need to hurry. You must restart a new game after.
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  #14  
Old 10-30-2012, 11:23 AM
Mandea Mandea is offline
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Originally Posted by namad View Post
it's not that every game doesn't start you out with some boring fixed group, sure they do, but typically after a bit it opens up, it seems like this game opens up at island 5, (4 long islands you can clear out fully) as opposed to in other games where it'd be after 1-3islands which were shorter (less fully clearable at first)


a
you should be thankful, Kb: Legend never opens up . it's way more linear. But you are right, this game opens up starting from 5th island.

it may be a grind or not. no one forces you to fly and just pick up the easiest fight. I think they did it like this so everyone can have a chance. You can make it as hard as you want, in the end.
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