|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
|
Thread Tools | Display Modes |
#11
|
|||
|
|||
with some coders making stuff that was never in game pop up on your screen.
who knows what else there doing to your game i think atag has gone to far with this server end modding and scripting. its getting way out of hand this will be the doom of clod scripting like this. the ATAG adon .dll has this kind of permission BAD VERRRRY BAD Last edited by Pegasus_Eagle; 10-26-2012 at 06:27 PM. Reason: to add more info |
#12
|
||||
|
||||
Quote:
At some point they need to make a break with the old stuff and move on. That does not mean the core engine is replaced. /mazex
__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas |
#13
|
|||
|
|||
Quote:
|
#14
|
|||
|
|||
Its still possible they could provide another patch for COD before the release of the Sequel, but I wouldn't hold my breath. There is no conspiracy here, its just a development that really needs another injection of cash as soon as possible, which means ALL efforts MUST be toward the Sequel.
There is no possibility they are building a new game engine, but the engine may have to be adjusted as they finish and add new features to the Sequel. Their jobs and the new series depend on this Sequel being a success. Most people will probably wait to see trusted reviews before buying their product this time. That is not a problem for the development, whether or not they eventually buy is the problem. The majority will buy if they like what they see, if not the series dies, thru no ones fault but the developers. That said the prognosis is good. The developers finally have a basicly working sim and another year or two of work should make the sim more of what we expecting with the initial release. Now that the game engine is more stable, Nvidia can finally take the sim into account with their drivers, not to mention the progress in PC's and any upgrades we make in in the future. They really need to adjust the AI/commands, SpeedTree/collision, Shadow/flicker, Cloud/particles, GUI, and add the map SDK so people can improve the Channel map. They have atleast another year to get alot of that done.
__________________
Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#15
|
|||
|
|||
Luthier had hinted earlier that the sequel would be based on a new engine because the current one was not suitable going forward. There were too many problems with it that they couldn't resolve, therefore the sequels won't be backwards compatible but content from C.o.D would be included in the sequels (as in 1946 etc).
Can't see where the confusion is myself, there have been enough statements and information from Luthier confirming that the sequel will be based on a new engine, that is why C.o.D. development has ceased. If the new engine is succesful then we may see future expansion become a merge capable series as in Forgotten Battles, AEP, Pacific Fighters etc.
__________________
Rick Asus M4N98TD-EVO AMD Phenom2 965 x 4 3.4gig 8gig DDR3 Ram 2x GTS 450 Sli (1gig each) 1Tb HDD Partitioned x 5 700w Coolermaster single rail P/S 52a Windows 7 64bit 19" Samsung 931BW monitor 1280 x 960 Resolution |
#16
|
||||
|
||||
Besides people trying to run the release with an inadequate system, or a you tube running at the same time. The game got a bad rap!...I have a earlier edition that I play off line, and I can tell you that it is trouble free. I've said it before but, Steam was much of the early problems with the game. Steam has had many updates to itself since, and that is why my early vershion runs so well, a real sad shame.
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#17
|
|||
|
|||
Quote:
__________________
Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#18
|
||||
|
||||
They would most certainly pull the existing one apart and use what they can. It would be foolhardy to plan the rest of the series around the current engine which still is loaded with unoptimised, incomplete and faulty features.
Btw is DX9 still number one priority? |
#19
|
|||
|
|||
Quote:
|
#20
|
|||
|
|||
Sniper is back to his old self again.
|
|
|