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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 11-02-2012, 03:16 AM
MegOhm MegOhm is offline
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Quote:
Originally Posted by Sokol1 View Post
In my system flames still, like MegaOhn pictures, not "spectacular" like in firts versions, but seems OK.
In first Quick Mission, the blue flame is noticeabele at 9:00 (am) if you look the escape in oposite side of sun light.

HD7970 - 12.10 drivers.

Sokol1
Hey Sokol,

How do you like that 7970?

I almost pulled the trigger on one but when I compared the 5970 (my Card) with the 7970..they were not that far apart... Not sure I would get that much of a boost....Decided to wait for next gen....

I am running the 12.10 Drivers as well

Here is a daytime shot with Flames showing up pretty good
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File Type: jpg Shot in the arse.jpg (188.1 KB, 38 views)

Last edited by MegOhm; 11-02-2012 at 03:20 AM.
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  #12  
Old 11-02-2012, 06:31 AM
Troll2k Troll2k is offline
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I could see them on engine startup.

Easy settings,no CEM.no temperature effects.

ATI 6850(1 GB). Old Cat. drivers.(early 2012 I believe)
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File Type: jpg Launcher2012-11-0201-52-21-38.jpg (69.8 KB, 21 views)
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  #13  
Old 11-02-2012, 11:08 AM
Torian Torian is offline
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My guess would be that now that auto rich is better modelled it goes to a leaner mix which means u get blue exhaust rather that the yellow flame we used to get. This blue exhaust is more difficult to see in certain lighting conditions but it's definately there. U need to get into a shadow or early morning to see it well.
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  #14  
Old 11-02-2012, 11:46 AM
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fruitbat fruitbat is offline
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well, i have them.......



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  #15  
Old 11-02-2012, 01:41 PM
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Sokol1 Sokol1 is offline
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Quote:
Originally Posted by MegOhm View Post
Hey Sokol,

How do you like that 7970?
Is a nice VGA for other games, but I dont 100% happy with then in CLoD.

I am previously "Nvida Boy", but change to ATI due "3 x 2 GB" * argument for CloD.

Unfortunatelly the "final version" of CloD is plagged with "Dashed Lines of Death"* in ATI HD 79XX VGAS:

http://i49.tinypic.com/2qxnx39.jpg

For some reason is more noticeable online (in this mode the graphic engine is tune down?)...

http://i48.tinypic.com/1z1wg2q.jpg

Other low is, with ATI the horizont line is show like if draw with ruller, with Nvida's you see some fog between sea and sky:

http://img.photobucket.com/albums/v2.../horizonte.jpg

* I know that is a game bug (now permanent), but with NVida's or ATI HD 69xx you dont see this.

Sokol1
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  #16  
Old 11-02-2012, 02:45 PM
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Mysticpuma Mysticpuma is offline
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I'm running everything maxed out (except buildings) and I get '0' manifold flames

Spitfire II , Nvidia 670 4GB card, latest official driver and everything set to quality in Nvidia control panel

It was a complete vanilla install of CloD too with the latest version from Steam after wiping everything from the HD of CloD.

Anyone post a Config.ini that may have something switched on to get the flames?

Cheers, MP
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  #17  
Old 11-04-2012, 12:24 AM
Torian Torian is offline
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Quote:
Originally Posted by Mysticpuma View Post
I'm running everything maxed out (except buildings) and I get '0' manifold flames

Spitfire II , Nvidia 670 4GB card, latest official driver and everything set to quality in Nvidia control panel

It was a complete vanilla install of CloD too with the latest version from Steam after wiping everything from the HD of CloD.

Anyone post a Config.ini that may have something switched on to get the flames?

Cheers, MP
Here's the relevant part of my conf.ini (the one in Documents/1csoftclub)

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=1
VisibilityDistance=6
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=1
MeshStaticsDetail=2
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=1
SpawnHumans=0
TexFlags.SSAO=0
TexFlags.VSync=1
TexFlags.FastTransparency=1

Not sure if u will find there but here is the one in the Steamapps/CloD folder too

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=1
LandShading=1
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=1
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=1
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=1
MeshStaticsDetail=2
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=8
SpawnHumans=0
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