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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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This request goes out mainly to full real server operators. Can you all please increase your ping limit to 500.
I live in Western Australia & cant fly on the good European servers due to your ping limit of 300. Yes thats you Aces over Europe. This policy is crazy considering hyperlobby is almost dead. I have was a regular on spits vs 109s a few years ago & would like to get back into full real flying on a good full real server using HSFX but blow me down I live to far away because of the dreaded ping kick. So what do you thing guys? |
#2
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The problem is that the players in more modern (or closer) country's is that they don't have to learn how to fly the game with lag and understandably get upset when 'far away' player needles them (every millisecond counts in combat).
The thing is that they don't know you have lag, but you know and play that to your advantage - which sort of makes it a bit unfair. But non-the-less there are admins more accepting of this, for the games sake, and this we can be thankful for. ![]()
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#3
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I can understand the lag issue however by having ping restictions you lower your overall player base. IL2 is a world wide game with limmited or a dedicated few. The great thing about warbirds of prey servers was their ping kick was set at 500. So people like myself & others in the Southern hemisphere could mix it up with people from Europe, the Americas (both North & South) Asia & Africa.
Currently some of the European servers are using HSFX 4.11.1 & even expert mode which is great, more people are flying on these servers, but with a ping limit of 300 it excludes alot of the world, which is a real shame. |
#4
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Yup.. I know - I'm also in the Southern Half.
I used to get a min ping of 350mS, but since we've got some new cables I'm getting a min of about 160mS to some EU servers. I'm surprised that WA has such lousy pings, even to the US. What you should do (as what I did) is find out who controls the fibre links to US or the shortest route to the EU (this might be via India), and then change your ISP (network provider) to the one that has a 'direct' connection to these people. As you might find that some ISP's are 2 or 3 levels down (sub-letting) on the connection hierarchy and have shitty ping rates. Also some ISPs have fast (priority/non 'throttled') links specifically for gaming, you might want to find out about this in your area. ![]()
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![]() Last edited by K_Freddie; 08-17-2012 at 08:07 PM. |
#5
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Lag is bad on both ways.
But is worst for the plane with the more miliseconds behind. He will be shooting ghosts, and all of his maneuvers will be a bit too late. |
#6
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We must differentiate between Lag and Ping.
In either case it does not effect the player doing the shooting as all the calculations and hits, are done on this players computer, then passed to the server , then onto your computer - where you suddenly find pieces falling off your plane when your attacker is, according to you, off target. This happens because you are, according to the attacker, in his sights. The Ping factor is the major cause of this feature. Lag is network packet loss, that has the effect of making your's or other aircraft to fly funny - wierd rotations, fly underground, beam into outer space. And when the connection with the server is re-established cause that plane, or all others to teleport to their real positions - A sight to behold. ![]()
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