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#11
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There should be a setting for the ai to be unrealistically agressive with unlimited ammo just for target practise like in 1946 quick mission .If the AI were like this I would would play COD more often .Not EVERY aspect has to be totally realistic .The option should also be there for some unrealistic fun aggressive dogfighting were all the planes DONT leave the scene after 2 minutes .I find that after the enemy AI decides to leave , they just keep flying straight ahead with barely a manuever while I'm right behind them shooting them down .
That gets old pretty quick .The BIGGEST improvement to this sim would be to make the AI respond properly .I'd love it if your own squadron mates got PO'd if you shot at them and attacked you as a rogue . Last edited by pencon; 08-18-2012 at 03:00 PM. |
#12
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i also like, that unlike in 1946 stock AI, now it seems to decide to avoid fights, if they run out of ammo, or received damage, or are outnumbered.....
but i also think, that the AI in common, should be more agressive. |
#13
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#14
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A link to a great article about COD AI settings.
http://www.bobgamehub.blogspot.com.a...-of-dover.html |
#15
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If you sneak up on a wing man and kill him right away, before he can radio the leader. Why then you can do the same thing to the leader
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