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FM/DM threads Everything about FM/DM in CoD

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  #11  
Old 08-06-2012, 11:36 PM
White Owl White Owl is offline
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Glad they're aware of it, and glad it's suggested as a high priority fix. Leaning the mix to cool the engine is absurd.
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  #12  
Old 08-06-2012, 11:39 PM
IvanK IvanK is offline
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Quote:
Originally Posted by White Owl View Post
Glad they're aware of it, and glad it's suggested as a high priority fix. Leaning the mix to cool the engine is absurd.
Agreed, as is selecting Auto lean to get smooth operation with Boost cutout .... also snagged with the devs.
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  #13  
Old 08-06-2012, 11:40 PM
Bounder! Bounder! is offline
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Great to hear that the devs are aware, thanks IvanK.
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  #14  
Old 08-07-2012, 12:46 AM
BTB BTB is offline
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Question how u understand the 5 min boost limit?

For me its like for the 109, u can use it for "5 mins" depending on temperature, after cooling and reaching normal temps and one can use it again.

Sure it stresses the engine, and all the Pilot has to do,is to tell the groundcrew that he has used it, so that they can decide how to inspect the engine.


i am referring to these both links: have a look in it ;D
(edit: merlin packard 1650 / technical manual for merlin 66 67 70 71 76 77 85)
http://aviationshoppe.com/manuals/v-...rd/merlin.html

http://aviationshoppe.com/manuals/en..._76_77_85.html
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  #15  
Old 08-07-2012, 01:54 AM
IvanK IvanK is offline
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The 5 min limit (like the other limits) is based on engine longevity not an absolute limit. The intent in the RAF context is 5 mins per sortie. There is nothing to stop you using the way you suggest though all that is likely to do is reduce the longevity of the engine.
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  #16  
Old 08-07-2012, 02:50 AM
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Jugdriver Jugdriver is offline
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I have been finding inconsistent engine management settings for the Spit Ia 100 oct after the patch. On some sorties I can climb quite aggressively after takeoff without overheat then on the next sortie with the same RPM and boost settings the oil temp will go critical, sounds like you are having the same issue with the IIA. I am trying to be as consistent as possible with my take offs to make sure I am not causing the issue, but so far it seems very random.

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  #17  
Old 08-07-2012, 08:22 AM
Daliaraptor Daliaraptor is offline
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Default thanks guys :)

it seems im not alone with this issue. thats all i want to hear
i made the experience that the overheading issue starts after the maiden flight, respawning leads to this strange behavior of the engine temperaturs.
hows about the mixture, which changed in this patch in 2a?
should i set as rich before the exhoust flame geting red/yelow
or can i set it full rich like before? whats the benefit of it?
@ivanK i give the spit 1a a try, but is it still as lame as bevore
so i have to scare like hell when spoting a 109, even when im in a superrior position?

im glad the devs are focusing this problem...
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  #18  
Old 08-07-2012, 09:46 AM
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Kwiatek Kwiatek is offline
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Spitfire MK II should be able to fly at combat power settings - +9 lbs at 2850 RPMs for 1/2 hour limit without problem.

Spitfire MK1 and Hurricane MK1 combat power settings ( 1/2 hour) from BOB time was +6 lbs at 2850 RPMs below 20 000 ft and 3000 RPMs above 20 000 ft.

In CLod there is still many things to fix regarding engine power settings and performacne of planes ( near all planes are too slow and have too low service celling)
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  #19  
Old 08-07-2012, 10:10 AM
SEE SEE is offline
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So glad to see this thread, I only logged on to see if there was an issue with the Spit 2 with this patch. I have been very busy but had a quick sorty on ATAG to test the new patch. In SP and MP I suffered engine failure even though the settings/conditions/load at the time were no different to previous patches and have always been reliable and to the book.
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  #20  
Old 08-07-2012, 01:48 PM
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SiThSpAwN SiThSpAwN is offline
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I have been tweaking the prop pitch to maintain suitable temps, would this not be accurate? My first flight in the Spit IIa resulted in overheating, but now I can keep her where she needs to be with prop pitch.
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