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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#11
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I’m also sure that they are well aware of the issue, as there have been just as many posts on sukhoi.ru as here regarding it.
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I'd rather be flying ... Gigabyte 990FXA-UD5 | AMD FX-8350 | MSI HD7970 TFOC-BE | 8GB Corsair DDR-III 1866 | Win8.1 Pro 64-bit
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#12
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I am not downplaying the issue at all, I totally agree, although I have had luck with some of the fixes suggested, well limited luck, but my point is that if you are installing a beta patch you should assume its to find problems and not end up with a perfectly running game... that should be expected from the official patch when its ready, rolling back to an earlier patch doesnt help us move forward, of course if you aren't interested in testing and submitting issues, well then carry on
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#13
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Well once they get their pop up trees fixed I'll update again . I just fly offline anyway .I'm not all that tech savy to send in a report .I'm sure there's plenty of Die hards on here that will send in reports .
Last edited by pencon; 07-11-2012 at 07:14 PM. |
#14
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#15
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![]() Thank you very much dude, setting pseudo mode was the only thing I didnt try during these tests! Right now its kinda hard to tell if this works for me 100% because I cant get the trees working on full level (I mean that they appear in high distance). Right now I only see the trees in direct distance but in fullmode I got stutters before even with this few trees around the plane. At least the BlackDeath track runs with all trees around the landscape and even on this I get only accasional stutters which are totally accepatable for me regarding the state of the game, my relatively poor GPU and that I had graphics on absolute MAX (avg 38fps with Vsynch ON). Hope I can get the trees working in high distance at least for one or two missions to doublecheck this observation. Well Snake9 thanks again for your tip! This should be spread around! Huge Improvement! SG1_Lud you should try this as well... maybe its the problem of all ATI cards... I dunno. |
#16
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Thanks for the tips III/JG53_Don and Snake 9, I will try pseudo mode, it is also the only thing I did not try.
But what I tried, and with success was the following: * Put everything on lowest settings, and made 3 tests in different scenerys. One of them maneouvering just over the rooftops in London, another one in Le Havre and finally a mission with a lot of effects (tracers, smokes, clouds). Of course the FPS were 60 max, 60 avg, and 60 min (with vsync on), as expected. * Then I started to increase graphical settings, one at a time. Check again, if FPS results were (60max, 60 avg, 60 min), then move on to increase another step the graphical settings, and so on. The test, to be considered succesful, had to yield a constant 60,60,60 with 1-2 FPS variation tolerance, for at least 5 minutes in every scenery. * Following this schema, I was able to max out everything, until I enabled the shades. Shades caused inmediate stutters over cities, woods etc. Not only by looking at the counters, the naked eye can perceive, looking outside the plane, a continuous microstuttering, very different of the fluid and smooth flight when shades are off. * Interestingly enough, the trees could be maxed out if the shades were off and keep the 60,60,60. The trees looked ugly, but they all were there and not causing stutters. I always had thought that the trees were the cause of stutters, but maybe it is not the trees the culprit, but the shades of the trees... * As one cannot (yet) disable selectively cabin shades and the terrain shades, I went to sea with shades on and everything maxed out, and again I got 60,60,60. So I don't think that the cabin shades are causing problems, but the shades of the terrain, buildings, trees etc. I do not mean that everyone can max out everthing simply by removing the shades, it needs a powerful system like mine; I simply used a method to try to find what was causing that a system like that could still have problems maintaining a fluid framerate. And voila, the tests pointed to the shades. It works online and offline, I miss the beauty of the shades, but I have a great performance in combat. I will try the pseudo mode and report back. S! ASUS p6T deluxe v2 6 Gb DDR3 RAM 6-7-6-18 1600 Mhz i7 940 @3,80Ghz SSD for COD and W7 64 bits ATI 7970 3gb VRAM Monitor HP ZR24W
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Last edited by SG1_Lud; 07-12-2012 at 01:53 AM. |
#17
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Interesting observation
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#18
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Here you are the rest of my settings for your information:
ATi drivers 12.7 beta CCC: AA-> use app settings Morphological filtering-> off Anisotropic filtering-> use app settings Tessellation: AMD Optimized Catalyst AI: Quality and Enable Surface Optimization OFF Wait for vertical refresh: ON unless app specifies OpenGL settings: Triple buffering OFF COD: Res: 1920x1200 Full Screen: ON Model detail: High Building details: Very High Land Detail: High Forest: Very High Visual Effects: High Texture Quality: Original Antialiasing: OFF Anti ep: off SSAO: 0f VSYNC : ON Damage decals: High Buildings amount: Unlimited Land Shading: Low Grass: ON Shadows: OFF Roads: ON And finally, for antialasing and overall color tweaking I use: FXAA PPI v37 for DX-10 S!
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#19
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Checked your suggestion with" Fraps" doing same simple mission with one aircraft over & over, with different" tree settings" & I have to say you are absolutely right.High settings kill FPS down low & Very low to None give me about 4-5 extra FPS( about 17-19,) near the ground,still not great but making combat at low altitudes not so frustrating with my rig. Sad in that it takes away a great deal of immersion tho.
Thanks for your post! ( Once they get this patched to the best of their abilities there will be a new graphics card in my future , but until they do I'll have to wait!) |
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