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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 07-02-2012, 03:40 AM
Bob_Marley
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Originally Posted by GOA_Potenz View Post
Joining with 777 studios guys is for me the only way to make this game to work, as RoF Open beta tester can say that their work is just exelent.
+1 agree
  #12  
Old 07-02-2012, 03:42 AM
Bob_Marley
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Originally Posted by 5./JG27.Farber View Post
Ah yes the one I payed £30.00 for when the game first came out and was more buggy than a cockroach sandwich!
Have you played it lately? and what about CLOD when that first came out? and what about CLOD a year later is that like a cockroach sandwich aswell then? you talk utter nonsence.

Last edited by Bob_Marley; 07-02-2012 at 03:57 AM.
  #13  
Old 07-02-2012, 04:03 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Force10 View Post
LOL! Says the guy with over 1800 posts concerning COD.....Umm ok. It seems this "Computer Game" as you down play it, is more of factor in your life than your average simmer.
Woot! 1800!!!! Yea Babe!

Go check them out, Not a whine amongst them!

Enjoying COD since before release date and working towards a more friendly and inclusive community!

Yes even you!

  #14  
Old 07-02-2012, 04:16 AM
Bob_Marley
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Originally Posted by Skoshi Tiger View Post
Woot! 1800!!!! Yea Babe!

Go check them out, Not a whine amongst them!

Enjoying COD since before release date and working towards a more friendly and inclusive community!

Yes even you!

Grats Cool story bro.
  #15  
Old 07-02-2012, 04:42 AM
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zapatista zapatista is offline
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Originally Posted by Nitrous View Post
Please MG and 1C join hands with the rise of flight guys and lets get this game off the ground.
what a load of baloney

RoF was probably the worst piece of junk ever released as a flightsim when it first came out (and i remember that well), glaringly unfinished with lots of bugs, no real content, and a lifeless drab and empty world to fly in, its canned flight models so poorly modeled it often resulting in some hilarious aircraft behavior to illustrate its glaring limitations (dogfighting with wingless flying aircraft anyone ?)

and even now that a few years later they have patched the main parts, added content (which you pay for), added aircraft (each one you paid for lol) they have hit the predictable brick wall that was always waiting for them around the corner, their canned artificial flight models cant improve and a game engine that would have to be completely rewritten from the ground up to make it anywhere more realistic. even right now in its current form RoF flight physics are not anywhere like the old il2 when it was first released.

in RoF there is no modeling of actual flight physics or any modeled interaction of object surfaces and air (ooo yes, plz show me that video again of air bubbles flowing over an aircraft, i am soooo impressed by your art work i completely ignore that is not how it realistically works in the sim to model aircraft flight behavior), damage models are cartoon'esque (try flying an aircraft straight into the ground from 2000 meters at max speed, and watch it partially crumble as if you just hit the ground at 20 km/hr and then the plane goes bouncy bouncy bouncy on the ground lol ( with a few scripted and predictable bit falling off the aircraft structure to impress gen Y who doesnt have a clue about what it really should look like in real life in a comparable incident )

using RoF as some kind of good example is laughable, and following its example would be the worst thing that could ever happen to the future of CoD, thankfully it will never happen.

funny thing is RoF was a much more incomplete sim (compared to CoD) when i was first released, and it took them years to get it anywhere near finished (while they fleased your pocket at every step) and yet the same people that come and complain here about CoD and then naively hold up RoF as a "good example" completely seem to ignore that

for the uninformed, ...... CoD was forced to be released 1 yr to early (all details available on this forum so you can educate yourselves), and it was either that or NOTHING. there is no 3e alternative where you can stomp your little feet on the ground and say "but i want it and i want it now". if you look at what CoD is 1 yr later (ie right now in june 2012) it is in an acceptable form for what would have been an initial release (and even then 6 months of the last year were wasted intrying to fix the old game engine, and 1/2 the time of the 2e half of that year their team already working on BoM at the same time so they have some hope of further income). when you look at CoD's current content, eg flight models, basic playability, game engine, complex engine management and advanced damage models, detailed aircraft models, and the additional large chunks of further content already prepared but not yet included (such as realistically changing weather with moving weather fronts, and control of vehicles etc,), it is a next gen game with incredible potential for further expansion and improved realism. CoD will be regularly patched to fix the main problems and add content, and it is building on a complex and advanced game engine that will only get more realistic and advanced (with further improved flightmodels) because that is what is was designed for in the first place.

none of that is possible in RoF, simply because none of that exists in sufficient complexity or realism under the hood, its essentially a glorified arcade game with canned flight models that has hit the wall of what can be further improved, and they made you pay for it every step along the way (the basic game is even given away for free now in an attempt to lure a last few more customers and then try and squeeze some further pennies out of them by making them buy game elements you as a player will need to be competitive online).

for CoD the only issue is whether the small team and limited finances at MG/1C can fix the current issues fast enough on such a large and complex undertaking, and if the imminent release of the sequel (late 2012 ?) will allow them to recover their reputation and high standing in the flightsim community before our (the customers) short attention span gets us to shift our allegiance to the next contender (like the p51 project from DCS)
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children

Last edited by zapatista; 07-02-2012 at 07:10 AM.
  #16  
Old 07-02-2012, 04:44 AM
Force10 Force10 is offline
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Originally Posted by Skoshi Tiger View Post
Woot! 1800!!!! Yea Babe!

Go check them out, Not a whine amongst them!

Enjoying COD since before release date and working towards a more friendly and inclusive community!

Yes even you!

Does whining about people being unhappy with the game count? If it does, that makes up about 400 posts at least. Is attacking people that are unhappy with the sim worse than "whining"....I think so.
  #17  
Old 07-02-2012, 05:08 AM
Flanker35M Flanker35M is offline
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S!

While I agree with Zapatista on many points still one as a long time fan and player(since IL-2 beta)can not wonder how in heck can a dev team with 8 years of previous IL-2 experience before even starting CoD use 7 years creating a heap of buggy and glitchy software? And back then the team was the so called old one with more members, not this smaller and new one led by Luthier. But as said, the sim is being fixed so I remain hopeful
  #18  
Old 07-02-2012, 05:24 AM
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Feathered_IV Feathered_IV is offline
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Originally Posted by Flanker35M View Post
S!

While I agree with Zapatista on many points still one as a long time fan and player(since IL-2 beta)can not wonder how in heck can a dev team with 8 years of previous IL-2 experience before even starting CoD use 7 years creating a heap of buggy and glitchy software? And back then the team was the so called old one with more members, not this smaller and new one led by Luthier. But as said, the sim is being fixed so I remain hopeful
I wonder if the people who originally wrote the code are gone, without leaving sufficient documentation. Now current staff are rewriting after giving up the earlier version as a lost cause.

I really don't know how MG could overstep their capabilities by such a wide margin.
  #19  
Old 07-02-2012, 05:41 AM
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jayrc jayrc is offline
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I think there on the right track, didn't the guy just familiarize himself with the code last year? Remember this is a BETA patch and it's meant for testing, official patch should be way more polished but it's still going to take time to get features working. Original IL-2 went through alot of changes and things were added as hardware improved and code was optimized, I can play the game at 60fps with pretty good graphics on a mid range card, others have more success, looking forward to the future of the series.
  #20  
Old 07-02-2012, 06:33 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Force10 View Post
Does whining about people being unhappy with the game count? If it does, that makes up about 400 posts at least. Is attacking people that are unhappy with the sim worse than "whining"....I think so.
Thats only a bees member above a post a day.

My posts are generally supportive, informative or relate an amusing annecdote.

If someone posts a negative view, I'll post one from a different perspective.

"Give credit where credit is due" is my motto. I haven't seen a WWII combat flight sim anywhere near as good as COD.

The only one thats close is the original IL2 series that's been modded to the hilt. I it doesn't look too bad, but the flight models are and ground detail is still IL2 and really out of date.

Have you played online in since Friday? With servers with 30+ players this game is fantastic!


Cheers!

Last edited by Skoshi Tiger; 07-02-2012 at 06:38 AM.
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