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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 06-22-2012, 02:21 PM
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Feathered_IV Feathered_IV is offline
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There is a pretty nice information update and interview over at the RoF website today. Nice to see how the other half do it. Watch and learn Maddox Games.
  #12  
Old 06-22-2012, 02:22 PM
csThor csThor is offline
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Can anyone grab Jason and clone him? (for without him RoF wouldn't have development updates, either)
  #13  
Old 06-22-2012, 02:32 PM
pstyle pstyle is offline
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Quote:
Originally Posted by David Hayward View Post
Yes, I'm sure there must be someone out there who wants to risk a huge investment for a small market of crybabies.
I'm not suggesting it would be easy..... But the crybaby element could be overcome through output quality.

Small market is difficult one though. I think you'd need sales of around 500,000 to justify spending a ten million or so
  #14  
Old 06-22-2012, 02:36 PM
adonys adonys is offline
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GPL means no one could use that code for selling.

And the second option guarantees that, no matter the state of the game/engine at the BoM release, community can pick it up, fix it and continue the work on it to bring it to at least an acceptable state if MG are not up to the task (as in if they won't be interested anymore, or they are not able to)

And then, I will be willing to pay them for that.
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Old 06-22-2012, 02:45 PM
David Hayward David Hayward is offline
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Quote:
Originally Posted by pstyle View Post
I'm not suggesting it would be easy..... But the crybaby element could be overcome through output quality.
No it wouldn't. Rise of Flight is a fantastic game with very few annoying problems and there is still a constant stream of whining on their forum.
  #16  
Old 06-22-2012, 03:27 PM
csThor csThor is offline
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Quote:
Originally Posted by adonys View Post
GPL means no one could use that code for selling.

And the second option guarantees that, no matter the state of the game/engine at the BoM release, community can pick it up, fix it and continue the work on it to bring it to at least an acceptable state if MG are not up to the task (as in if they won't be interested anymore, or they are not able to)

And then, I will be willing to pay them for that.
But they could not sell anything anymore, at least not with the amount of "exclusivety" a closed engine could. 1C would never allow that.
  #17  
Old 06-22-2012, 03:33 PM
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[id Hayward;436832]Yes, I'm sure there must be someone out there who wants to risk a huge investment for a small market of crybabies.[/QUOTE]

If the team of rof would start a project on let's say pacific ww2 i bet that more than a risk would be an investment.
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Old 06-22-2012, 03:43 PM
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I have over 1500 hours of fun and some frustration with CloD for £50, that works out at just over 3 pence per hour, I will be buying BoM for sure even if it isn't perfect!
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  #19  
Old 06-22-2012, 03:50 PM
Flanker35M Flanker35M is offline
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S!

The last beta gave me some hope with CoD as the performance increased considerably from earlier releases. But again the game should have been a lot better since release as the devs had more than 10 years COMBINED experience with IL-2 series, no more novices or without extensive data to use in development.

So let's hope BoM or whatever the sequel will be, runs out of the box right away with the bitter lessons learned from CoD release. Being one of the best and only publishers of flight sims does not warrant to slack the slightest So good luck with patch work and sequel. Sincerely.
  #20  
Old 06-22-2012, 04:15 PM
ems9 ems9 is offline
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adonys my personal opinion is, don't formalize your opinion already!
The game will have updates, and things will be fixed!
Both games have the same game engine so one game will be the shadow of the other.
I bet they will not release BoM until they got the game running well. (This is what I think).
I will just buy BoM if CoD runs well! If CoD runs well, BoM will run well too!

About your main suggestion.
1)
It look's great and it's what everyone want's to listen.
I don't think a game engine can be worked like that.
Like extreme development, you make a small release/feature each week.
In a short time span as a week working on the game engine(graphic engine etc), develop, test, fix, test and release. I bet that is impossible.
A monthly time span would be more likely. Even like that, when you are digging to much, it's easy to screw.
2)
BoM is a mod add on basically, just new planes, new maps, new objects, so there is no need for testing. Like I said they have the same engine, so they share the same features and problems! Just with different environments!

About everything else you said, I have the same opinion.

Last edited by ems9; 06-22-2012 at 04:19 PM.
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