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#11
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The new prop effect is retarded.
Good luck trying to bounce someone out of the sun. The moment you point the tail towards the sun the plane you want to bounce disapears in that blurry mess. ![]() Someone should send this guys up in a plane. ![]()
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#12
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tried the vsync, maybe it mildly reduced it (hard to tell) but still looks pretty bad to me. so bad in fact i'd call it unplayable in its current form (it actually gives me a headache). maybe my fpsec's are just not high enough for vsync to work ? (i though you needed to have 60+ fpsec for it ), my current fpsecs are between 25 and 45. not high enough i sspect. something needs to be done in the quality control department of 1c-CoD. there is barely a handfull of stubborn supporters left here who still hope/believe/think this sim will be fixed to become what it should be, and they are adding new major bugs instead ? i tried to compare if the direction of sunlight hitting the prop mattered, and it does increase/decrease the problem, but for me in ALL directions of sunlight the problem is to severe, to unrealistic, to unpleasant to look at, and it gives me a headache even just after a few minutes in its current state with the beta patch adding this strobe prop effect i find it unplayable
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#13
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bugtracker maybe? |
#14
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![]() I'm not a real life pilot myself but i asked a mate of mine who is about is. He's flying regional airliners now, but going through his license training he accumulated quite some time on prop aircraft too. There's a mandatory transition from private to commercial to airline license and the "smaller" licenses have about 200 hours on prop planes, maybe more if you take instrument rating training into account. He told me that their instructors warned them about this and advised them to look ahead and through the prop disc, instead of focusing on it, when the sun was at their backs. So i guess it happens in reality as well. |
#15
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Yeah.....I remember all those ww1 and ww2 fighter pilots memories, who all warned about avoiding attacks from the sun, because they'll instantly loose the enemy plane in the blurry prop disc and get epilepsy. ![]() All fighter pilots talk about how dangerous it was to attack with the sun in your back. Dicta Boelke particulary warned about the great danger of attacking from the sun. RAF made posters with this warnings in ww2. ![]()
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---------------------------------------- Asus Sabertooth Z77 i7 3770k@4.3GHz+ Noctua NH D14 cooler EVGA GTX 780 Superclocked+ACX cooler. 8GB G.Skill ripjaws DDR3-1600 Crucial M4 128GB SSD+Crucial M4 256GB SSD Seagate 750GB HDD CH Fighterstick+CH Pro pedals+Saitek X45 Win7 64bit Last edited by Jaws2002; 05-19-2012 at 05:40 PM. |
#16
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Yeah, I am a fan of the new prop look...
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#17
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I agree ... The blades are painted black to minimize this effect also cited (real life) The rotation of the blade causes a slight blur |
#18
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Hi all,
Long time since my last post. I was simply reading and patiently waiting. But this topic is important, I think. First of all: I’m a pilot, and I’ve flown many different single engine light-planes in almost any conceivable lighting conditions. 90% of the time, even taxing with idling engine, the prop is simply invisible, particularly if the flat black paint on the prop blades is in good conditions. In some cases, the prop become visible, but the view you have in real life isn’t even remotely comparable to what you see on comp screens, even the better ones. In real life, it’s easy to focus beyond the prop. Looking at a comp screen it’s hard to impossible. That said, I know too well that’s impossible to make everyone happy. Someone likes the “stroboscopic” prop, someone don’t. At the same time, I think this is one of the most important single aspects in any simulator, making the difference from a pleasant gaming time and an unbearable experience. I believe that this is a case in which an option is the only solution. If there were an option, I would choose a markedly less visible prop. I understand that this could be an issue for online flyers, but the very fact that more prop visibility could represent a disadvantage is simply demonstrating how much important it’s the point. |
#19
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I don't have the latest beta patches installed, so I can't judge for myself but I swear when this game was release many people were angry with the exact opposite thing.
Many here complained the prop effect was barely visible and should be seen more. The devs blamed the epilepsy filter for the toned down prop, and that we may never see the original prop animation. Well looks like they must of added it back and now people want it gone, that's funny. |
#20
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I like the new prop look a lot!!...I don't even notice a fit coming on at all.
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