#11
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I'm confident that the ability to run 1946-style coops (simultaneous start, no respawns, etc) is there. I feel like we just have to learn how to script the mission that way.
Last edited by CaptainDoggles; 05-14-2012 at 09:54 PM. |
#12
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Having both is "best" Agreed on the HY idea though.
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Furbs, Tree and Falstaff...The COD killers... |
#13
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can i get on comms with you guys sometime Bliss? maybe we can discuss exaclty what the problem is and get it sorted.I enjoy ATAG servers and consider them the best so far.In fact if anyone who has a server and needs help with HL we can start here.
BH_woodstock HYPER/STAFF amd dual core 5400+ 6gb ram gtx460 win7 ultimate trackir ms sw ff2 Last edited by BH_woodstock; 05-14-2012 at 10:06 PM. |
#14
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like i said before,it does not have to be hyperlobby.But we DO need something. Just think how much work can be accomplished with the "Devs" and the hole community if we had a place we can work from in REAL TIME.
that is just 1 thing, there are many other to consider. BH_woodstock HYPER/STAFF amd dual core 5400+ 6gb ram gtx460 win7 ultimate trackir ms sw ff2 |
#15
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trust me, being dynamic is cool and i like it too. but sometimes i just want the borigness of knowing i'm having a fight Oh, and about coop, it was a nice tool to be able too see what was going on without having too start the game. It was the easiest way to recruit members from squad, and get help with game problems. Having a Chat inside COD wont do, because when i launch COD, im going in to play, but when i launch HL im just keeping it there for the company, and help out if one needs it. Last edited by pupo162; 05-14-2012 at 10:12 PM. |
#16
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There should be the option for both modes as just as many pilots dont like DF as those that dont like CooP. Whats stopping the switch over for many is no simple makes sense click n fly CooP mode. |
#17
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if it was not for steam dropping the servers I think there would be more confidence with people using Hyperlobby.Has there been any progress in steams commitment to Cliffs of Dover support?How long has it been since the servers have been down?
I dont see Dover ever getting Global chat.And with all the problems we have it would sure help.that is the most important thing.If it had Global chat i would have had my game dialed in a long time ago and would be flying every single night and have a squad going by now.The numbers we see online would be tenfold Yes hyperlobby may be old but there is a saying where i come from "If it aint broke.....dont fix it" And it has been updated to support Dover. BH_woodstock HYPER/STAFF amd dual core 5400+ 6gb ram gtx460 win7 ultimate trackir ms sw ff2 Last edited by BH_woodstock; 05-15-2012 at 01:45 AM. |
#18
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The lack of chat is a big issue.
The lack of CO-OPs is a killer. I really hope they look in to the latter at the very least.
__________________
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#19
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As far as the problems, there are a few. If someone, while joining a server, breaks the connection or times out for any reason, there's a good chance they won't be able to join that server and will be left with a screen that has a "user failed authentication error". Basically the server thinks that the player is connected when they really aren't. So their steam id is locked out of the server until it is restarted. There is no way around the issue. We can not kick the player as they don't show up in the server list. So the only option, again, is a launcher.exe (server) restart. Because of this we've tailored our missions (with a red/blue/or time limit win) to restart the server. This is why you can look at servers in the server list that show players (a number count) but when clicking on them actually have 0 players in them. On top of this, servers connect to steam as a client right now. So instead of streaming data to a steam browser to make the game show up in a server list somewhere on steam, the server client also has to authenticate with steam. Because of this, when steam is performing maintenance or has a network problem, even for a split second, the client is disconnected and thus the server is disconnected. Other steam servers for other games DO NOT work this way. Steam can be down for maintenance and the server software will always run. Obviously it will lose connection to the steam browser, but the only consequence of this is the server will obviously not be showing up in a steam browser, but it will continue to run. Because of all of the above, our commander will catch all disconnect errors (I believe there's 3 different types), will automatically close the error window, shut down the server, restart the server on to the next mission, and go along on it's happy way until steam does the same thing again. My point with HL is it will add a whole 'nother monkey wrench into the already complicated code to keep the server up without just being able to implement it into the commander itself. Because obviously when steam disconnects, so will HL, and so forth and so on. So to keep that daisy a float, it would be much easier to implement HL right into the commander in the 1st place. Colander is the genius who's made our commander and would be the guy to talk to. I'm still just a lowly mission builder. He's a RL programmer. But I think our goal, once the commander is all sorted out (Colander has finished doing all the stuff he wants to it - and boy does he have some good ideas, scripts, stats, objectives, all done in a map generated by a .mis file) I'm pretty sure we'll be releasing it to the public. But up until this point, like many others, we're waiting on some of the base code to get sorted out in the sim. That way all the work that's been done on it isn't all for naught. |
#20
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so pretty much what is needed at this point to continue is a stable steam from what i understand.Does it still drop servers that often?
I wonder if any people from CloD (Devs or whatever) complained about this to steam?NO game in history will ever have a chance with a problem like this.This needs to be addressed. BH_woodstock HYPER/STAFF amd dual core 5400+ 6gb ram gtx460 win7 ultimate trackir ms sw ff2 |
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