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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Were you on vacation for the last 4 or 6 weeks?
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#2
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the idea raiiid mentions has some merit, but his poor english makes it very difficult for him to bring it across coherently. right now the ubizoo fanboy attitude a lot of you are showing in your acrimonious replies here is throwing out the baby with the bathwater.
if any of you are actually interested in how the "johny lee system" for the Wii differs from our current use of 6DoF in flightsims, skimp through the ubi thread raiiiiid linked to, and pay particular attention to the replies in it made by "Lurch1962", he is an astronomer by profession and knows his optics. there clearly is a difference in how this new visual effect works in SIMULATING what we see from a cockpit in real life, compared to how it currently is implemented in il2. will it be possible to implement something like this in BoB ? i have no idea, but it surely is worth a closer look to try and improve realism in future flightsims. arnt we all here to try and get the best possible flightsim that current technology can provide ? if you have a counter argument as to why it might not work, then make your argument based on facts, dont bitch and moan just because you dont like the poster and imeanwhile with your own behavior turn this into another zoo. |
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#4
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I guess it's our own fault. If we stop throwing table scraps over the fence at the zoo maybe they'll stop following us back here.
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#6
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actually i just realized this idea will never be let through since when people asks for it to incorporate a zoom it will easily be proved this reality is flawed and therefore we are in some kind of dimensions lacking matrix, explanation here:
http://forums.ubi.com/eve/forums/a/t...6/m/4711067556 |
#7
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"i wonder what does this prove that we lack dimensions or that we are in some flawed dream? after 7 years research have i finally found a flaw in perspective and therefore in reality?" Yeah, really? Maybe you could just confine this demented genius/internet troll shit to the Ubi-forum. Preferably the off-topic section. B
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you are insulting me
im pointing to a paradox if you want to implement a zoom into my idea in fact this is quite relevant, as said next step would be zoom, but this runs into a paradox actually theres also a flaw in the way 6dof has been implemented in every game, normal as everybody copies everybody: its the lean issue: if you lean 90º on reality you see the horizont leaned 90º and therefore vertical, but if you implement the leaned axe real time, 1:1, you will see the horizont leaned the 90º you leaned plues the 90º the tracker leans it, so its a total of 180º so leaning 90º with the way 6dof is actually implemented from your point of view the horizont appears upside down so the leaning axeof 6dof is redundant and can be used for zoom, lean righ zoom in lean left zoom out, though as explained this leads to a curious paradox, but well zenon was tellin paradox long ago and nothing happened Last edited by raaaid; 04-29-2008 at 05:22 PM. |
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