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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 03-23-2012, 10:47 AM
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SlipBall SlipBall is offline
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CEM and hoping for a few add ons to that
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  #12  
Old 03-23-2012, 10:53 AM
Heinz Laube Heinz Laube is offline
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the adrenaline, if i fly in my lovely Ju 88 in 300m , searching for targets, while my crew is crying "Jäger 8 Uhr"
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  #13  
Old 03-23-2012, 10:54 AM
carguy_ carguy_ is offline
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I like the cockpits, in them gauges the most. They look very suggestive. In IL2 they were just flat. Switches move, dials shudder when the plane shakes. It is just fun looking at them. IL2 low res pits didn`t really allow that, but now, I can recognize most digits, and with the excellent cockpit dial instructions from the forum members it is easy. It makes me smile when the gauges react to every correction in CEM, the temps, the pressures. I finally understood that the speedbar is not needed when one wants to fly full switch. It is all part of the immersion. You can`t just padlock the bogey and turn the joystick. You have to watch him and the dials, even if for just a second. So now, I have like 7 buttons managing the CEM alone and have to watch it very carefully not to break the Daimler in front of me. The special gunsight view goes to show just how the Bf109 cockpit was - a cramped box in a relatively small, very nimble aircraft.
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  #14  
Old 03-23-2012, 10:54 AM
Kupsised Kupsised is offline
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As people have mentioned, the 109's just sound spot on. I've even made myself a mission in the FMB where there's a static camera on a runway and I go up in a 109 to buzz it then switch to the camera just to enjoy the sounds.

Other than that, the satisfaction of keeping an aircraft in the air without the engines exploding (nothing beats the Blenheim for this. It's my favourite aircraft in CloD just for how rewarding it is when it all goes right) and most of all, properly navigating. I never really tried it on Il2, but the satisfaction of working out a heading, flying to the target in my Blenheim and then seeing the target appear, knowing I got the heading right, is extremely rewarding. Especially if I can find my way home afterwards. Also when I get lost in a dogfight, trying to find my location and barings based on what I can see is great fun for me, especially if fuel is getting low.

The best thing though, as people said here, is getting shot at. When things start to go wrong and you turn for home, those times when the white cliffs surely couldn't be approaching any slower, you're losing altitude and your engine is screaming at you, those are the best parts of CloD I think. All the better if you make it back, but still amazing even if you don't.

EDIT: Actually, as Carguy said, the gauges are also a brilliant part. I'm actually learning to use them properly. Since, as I said, I spend most of my time in the Blenheim I've got used to what readings should be considered 'normal' and can now fly the aircraft with only glancing at the instruments every now and then. It's also the first place I turn when trying to figure out what went wrong when I get shot at, and if I'm about to plummit earthwards or not

Last edited by Kupsised; 03-23-2012 at 10:57 AM.
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  #15  
Old 03-23-2012, 10:58 AM
Heliocon Heliocon is offline
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The desktop shortcut.
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  #16  
Old 03-23-2012, 11:01 AM
Sutts Sutts is offline
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To me the feeling of flight is fluid and like no other sim. Very well done IMO.

The sky feels big like it should.

Also the terrain mesh is a great improvement on past sims. You can really appreciate it when the setting sun casts shadows over the landscape.

Oh, and of course the super realistic cockpits with 6DOF and the amazing sounds of aircraft from the ground.

Last edited by Sutts; 03-23-2012 at 11:04 AM.
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  #17  
Old 03-23-2012, 11:16 AM
ParaB ParaB is offline
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The cockpits, the scenery under certain lighting conditions and the improved sounds, especially the 109.

Oh, and the bomb explosions. They look amazing.
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  #18  
Old 03-23-2012, 11:19 AM
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6S.Tamat 6S.Tamat is offline
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The adrenalinic delay time between the trigger pushing and the explosion on the wing of the target.
To take off in the early morning lightening up the intruments.

There is a good taste in little things that let always open the door of the hope.
The problem is that for every bit of good taste there is another bitter.

But let's hope...
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  #19  
Old 03-23-2012, 11:20 AM
Majo Majo is offline
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Default One of the few...

What I like most about Cliffs of Dover is the people, the community, the one with generous
attitude that keeps trying to maintain CloD afloat.

The admin of Servers, always ready to shelter the few who still fly online. Yeah, one of the few...

People who is putting time into the mission building, a lost battle without support.
Triggers, macros, AI, objectives, maps, weather... working in the shadows of the the unknown.

The Training Videos in YouTube, combat videos, engine starting videos, tutorials, movies...

People making skins, beautiful skins, historical, researched skins...

People discussing technical data about warplanes, performance, flight models, data, envelopes...
The simulation in all its glory, never complete, never satisfied.

People who is immune to discourage.
They are searching for new opportunities to make this thing grow and loudly claiming for what
belongs to them in righteousness.


The generous people belonging to the few, to the best... our last chance.

Salutes Majo.

Last edited by Majo; 03-23-2012 at 11:28 AM.
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  #20  
Old 03-23-2012, 11:23 AM
41Sqn_Banks 41Sqn_Banks is offline
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Most things have been mentioned already.

I'd like to add: Visual damage model and damage effects (smoke, explosions, flashes, parts falling off, dropping undercarriage, ...), including bullet holes right at the spot where bullet hit.
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