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  #11  
Old 02-08-2012, 05:45 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by ilmavoimat View Post
We had the same problem with the He111 when first flyable so hopefully a fix is forthcoming.
Not when first flyable, a later patch v4.05/6 I think messed up the ground handling.

The Pe-8 tail lock method works well, hope it get fixed quicker than the 2+ years it took to get the He111 done
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  #12  
Old 02-13-2012, 12:54 AM
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Treetop64 Treetop64 is offline
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Quote:
Originally Posted by zipper View Post
Sounds like a real world taildragger, actually (although the effect is most likely exaggerated here). Taildraggers in the game, for the most part, handle like trikes with no possibility of groundlooping. That said this issue doesn't help playability.

Been flying taildraggers since 1977.
I learned to fly in a Piper J5 in '96. Looping can be a problem, but the problem is greatly exaggerated in the game's TB-7. Unless you keep it's tailwheel locked 100% of the time, taxiing is simply impossible. You just spin in place, no matter how much diff braking or opposing assymetric thrust you use.
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