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  #1  
Old 01-14-2012, 05:34 AM
IvanK IvanK is offline
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All the published performance data is TAS. So when comparing Sim test performance to published data use TAS as well. Wonder woman view gives TAS.

Also there is always an issue with Atmosphere so do your tests Crimea Midday.
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  #2  
Old 01-14-2012, 05:14 PM
Tolwyn Tolwyn is offline
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I promise this has nothing to do with the corsair gripe fest. I'm just coming at this from a different (non-biased) angle.

None of the USN Corsair carrier take-off missions work anymore. I can't get airborne, and believe me, I'm good at it.

The only reason I bring it up is that any other mission based upon the same type of criteria likely won't work either.
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  #3  
Old 01-14-2012, 06:28 PM
JtD JtD is offline
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Quote:
Originally Posted by Tolwyn View Post
I promise this has nothing to do with the corsair gripe fest. I'm just coming at this from a different (non-biased) angle.

None of the USN Corsair carrier take-off missions work anymore. I can't get airborne, and believe me, I'm good at it.
It's the same thing, even with the disclaimer. However, you're right. Take off distances are too long. This will be addressed a.s.a.p.

p.s.: I still can take off from the carriers, try raising gear the second you leave the deck.
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  #4  
Old 01-14-2012, 06:37 PM
MadBlaster MadBlaster is offline
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Try this and see if it works.

warm it up to at least 40C and full rich 120%, prop pitch 100% (max rpm), rad closed because it's cold engine.

After you release the chocks and just before you hit the end of the deck,crank the prop pitch down to 0% and pop full flaps. if that doesn't get you airborne, then something is wrong.
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  #5  
Old 01-14-2012, 06:48 PM
Tolwyn Tolwyn is offline
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I already do this as a matter of course.



Quote:
Originally Posted by MadBlaster View Post
Try this and see if it works.

warm it up to at least 40C and full rich 120%, prop pitch 100% (max rpm), rad closed because it's cold engine.

After you release the chocks and just before you hit the end of the deck,crank the prop pitch down to 0% and pop full flaps. if that doesn't get you airborne, then something is wrong.
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  #6  
Old 01-14-2012, 06:51 PM
Tolwyn Tolwyn is offline
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Woah, madblaster, I'm a pilot and only read the first part of what you said (mixture, chocks, then I hit reply).

If you have to decrease RPM and "pop flaps" uh... dude, that has nothing to do with flying an airplane. What in the heck are you talking about?

You never want to put the prop blade against the wind on takeoff and "pop flaps" (down I assume you mean)...

dude... I don't even want to start this in a bug thread.
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  #7  
Old 01-14-2012, 07:34 PM
MadBlaster MadBlaster is offline
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just try it. the idea is to generate incremental additional thrust and lift for a brief period (1 or two seconds) the instant you hit the end of the deck. it works. I've been flying this sim for at least four years. Cranking the pp axis value from 100% (fine pitch) to 0%( course pitch) puts sudden load on the prop and generates a bit of acceleration for few seconds. Of course, it's modeled constant speed prop, so the rate of change on the blade pitch is in the game...so this is not a cheat. Also, it takes time for the flaps to fully extend. by the time they are fully extended, you will be ready to start retracting them. Get devicelink and look at the accel parameter.
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  #8  
Old 01-15-2012, 07:22 PM
Tolwyn Tolwyn is offline
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Ok ok. I see what you're saying. Didn't mean to bite your head off.

That and the next post from mine says it will be fixed (adjusted, whatever).
My only point was that many campaigns/single missions would also exhibit the same issue.

Quote:
Originally Posted by MadBlaster View Post
just try it. the idea is to generate incremental additional thrust and lift for a brief period (1 or two seconds) the instant you hit the end of the deck. it works. I've been flying this sim for at least four years. Cranking the pp axis value from 100% (fine pitch) to 0%( course pitch) puts sudden load on the prop and generates a bit of acceleration for few seconds. Of course, it's modeled constant speed prop, so the rate of change on the blade pitch is in the game...so this is not a cheat. Also, it takes time for the flaps to fully extend. by the time they are fully extended, you will be ready to start retracting them. Get devicelink and look at the accel parameter.
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  #9  
Old 01-14-2012, 06:46 PM
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F19_Klunk F19_Klunk is offline
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I have always felt theat the carriers have the wrong dimensions e.g too small, maybe as much as 10-15%... this could be a reason to the difficulties if correct

compare Enterprise CV6







couldn't find a picture on Enterprise from the game but think and compare yourselves
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Last edited by F19_Klunk; 01-14-2012 at 06:56 PM.
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