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#1
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#2
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Overall i think this patch is the most comprehensive. The AI and engine improvements really stepped up the realism. Also il-4 was a really important plane to miss.
Thank you TD. |
#3
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I uninstalled my previous modded IL-2 setup just to test 4.11 and this is what ive encountered so far:
-First I ran the missions which frustrated me in 4.10.1. This german B-17 intercept mission in a FW-190 A8 over normandy for example. In the old version everytime my AI-flight saw the bombers, they attacked regardless of my orders. Now they kept the formation until I gave the orders ![]() -After I gave the attack order, I could see my flight struggling with me to reach the altitute of the bombers ![]() -The gunners in the B-17 are much more realistic imho. Can´t hit you when you´re moving fast ![]() -The texture for the high clouds ![]() and and and .... It feels a little bit like a new game. Best patch ever. Period Last edited by Flip; 01-14-2012 at 06:33 PM. |
#4
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The 6DoF is great ... much more realistic to me than any modded version. If the stock version had a few more Mustang variants I'd fly stock excliusively. It seems to me that the Mustang is a bit more stable.. I like the AI ... I have to fly more to get a more detailed look .. but so far from what I have seen .. I like it.
Last edited by Bearcat; 01-14-2012 at 05:24 PM. |
#5
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It really does feel like a new game, I agree with that statement 1000%!!! I would have paid money for this patch, and not like $5 for some of the crappy DLC you get out there, I would have put down what I paid for IL2'46 in the first place, $30 USD just for this patch.
I just flew a QB dogfight, 4 Veteran P-38Js vs 4 Average Ki-45 Hei. It was a brawl. I started with the advantage, on the 'perch' above and behind. What do the Ki's do, well they split into elements and break INTO my attack, bravo gents!!!! One single aircraft lagged behind however, seemed a little less capable then the others, this became my target. I hadn't let the flight off the leash yet so they were strung out behind me covering the rear. The other three Ki's swung around and pursued the whole flight. As I closed on the single Ki, the others closed on my #4 and started firing. I gave the order to engage and the dogfight started. I hit the Ki with my .50s and smoke began pouring from the right side engine. The pilot started doing defensive barrel rolls to give the gunner a shot, but the G's were too much and he missed. Now, here I thought, "oh that same old AI behavior", right??? Wrong!!!! The action seemed to have purpose, control, reason. The rolls weren't in a straight ling, he kept changing his course throughout. I had givin him up for dead the closer to the water he got, and just as I broke away PLOW he levels up and goes into the vertical!!! Well, I was in no position to follow to I kept my turn. The guys fighter was too shot up to fight, and he crashed while RTB. The next dogfight was even better, showing the AIs ability to adapt. It was in the same flight against the enemy flight lead. He actually managed to turn the tide after being bounced, made a couple head ons, and generally kept me below him and at bay. I got lucky and pegged him with a snap shot of 20mm right before we started a rolling scissors, then he in turn pegged me. Then zoom climbed to make a diving attack. That's when I had my very first, and so far only, CTD. WoW TD, you have really done it this time. Kids, say good bye to Daddy for a little while..... lol ![]() |
#6
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I love it! Thanks!
How's that ![]() Seriously though, 6DOF feels very polished, and I like the changes in general. I very much appreciate all the hard work by TD and the various "Mod Squads" to keep the game advancing and so much fun to mix and match the best things together. S!
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"A witty saying proves nothing" - Voltaire Last edited by Spinnetti; 01-16-2012 at 11:43 PM. |
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