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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Server set loadouts!
Leave it alone! 79 52.67%
Allow custom setups to be generated and enforced by the server mods 47 31.33%
I don't care! 24 16.00%
Voters: 150. You may not vote on this poll

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  #11  
Old 01-09-2012, 05:01 PM
SEE SEE is offline
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Quote:
Originally Posted by JG52Krupi View Post
I find it quite interesting that people want a game as accurate as possible but then want to load there aircraft up with full with limited supplies of de Wilde and mine shells
There isn't a particular round that is more lethal regards the Allied fighters , they all have advantages and disadvantages - you need a mix. Currently, a player can mix the belt itself with a, b, and c or mix the guns to be exclusively a, b, or c. Add to that I don't use or like Tracers - waste of a valuable round for me. Custom Convergence settings has more effect than ordinance compostion/type - where do you draw the line with this proposal for server set historical weapons accuracy?

The side that will probably suffer most is the side with the better options regards destructive capablity and, from what I can tell, that side will be Blue.
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  #12  
Old 01-09-2012, 05:35 PM
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David198502 David198502 is offline
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Quote:
Originally Posted by SEE View Post
There isn't a particular round that is more lethal regards the Allied fighters , they all have advantages and disadvantages - you need a mix. Currently, a player can mix the belt itself with a, b, and c or mix the guns to be exclusively a, b, or c. Add to that I don't use or like Tracers - waste of a valuable round for me. Custom Convergence settings has more effect than ordinance compostion/type - where do you draw the line with this proposal for server set historical weapons accuracy?

The side that will probably suffer most is the side with the better options regards destructive capablity and, from what I can tell, that side will be Blue.
+1
in my view its the same with the german planes as well.
different ammo different damage.
so i think we should let the choice to the players.
in the end, its more about the flying skill than the type of ammunition.
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  #13  
Old 01-09-2012, 05:42 PM
Red Dragon-DK Red Dragon-DK is offline
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I voted no let it alone. I allso typed in the message in an other therd, but it was deleted, becarse somebody wanted the quistion to stay for the dev??

I think we should be careful not in our igor, to make it as realistic as possible doing so many restrictions that the fun goes by Nor must we always be panicky fear that their neighbor is cheating.

I would like to make my belt for eather I want to go dogfight or engage ground targets. therefore you should make your belt to the mission - just like they did.

With restrictions, I can easily imagine that there will be ammontion to dogfights only and no one should be forced to it all the time, then the dynamics disappears.
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  #14  
Old 01-09-2012, 05:47 PM
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JG52Krupi JG52Krupi is offline
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Fair enough I will back down!

I know when I am beat, you raised valid points.

S!
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  #15  
Old 01-09-2012, 06:06 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Red Dragon-DK View Post
I voted no let it alone. I allso typed in the message in an other therd, but it was deleted, becarse somebody wanted the quistion to stay for the dev??

I think we should be careful not in our igor, to make it as realistic as possible doing so many restrictions that the fun goes by Nor must we always be panicky fear that their neighbor is cheating.

I would like to make my belt for eather I want to go dogfight or engage ground targets. therefore you should make your belt to the mission - just like they did.

With restrictions, I can easily imagine that there will be ammontion to dogfights only and no one should be forced to it all the time, then the dynamics disappears.
I moved it as there's no discussion in the Questions and request thread.

http://forum.1cpublishing.eu/showthread.php?t=28979
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  #16  
Old 01-09-2012, 06:55 PM
Jaws2002 Jaws2002 is offline
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Leave it as it is. It's not that big deal.
I found the E1 with only machine guns to work just as good as the E4 online. I don't think it's a big deal.
The nice advantage I see in being able to customize your loadout, is the ability to reduce the amount of tracers used. For example, we all know how silly the default loadout in hurricane looked. Now we can use a lot less tracers in the guns and this has good impact on frame rates. I use the dim red tracer instead of the default white one and it looks great.

Why load the server admins with even more unnecesary problems?

One more thing. Remember the Eastern front is on the way. I want to be able to load more AP round when those Il-2's and delta wood i-16's are around.
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  #17  
Old 01-09-2012, 07:26 PM
335th_GRAthos 335th_GRAthos is offline
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Quote:
Originally Posted by JG52Krupi View Post
Fair enough I will back down!

I know when I am beat, you raised valid points.

S!
I appreciate your honesty, wisdom and open mind Krupi!

~S~
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  #18  
Old 01-09-2012, 07:35 PM
pupo162 pupo162 is offline
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well, im not sure why this is tending to the "leave it alone".


As with many things thsi sim is related to "options". One may choose to take a bomb i ntheir sortie. one may chosoe to take incendiarys, and another may choose to fly half a fuel depot. this is nice, i like it, but there is a time and a place for everithing.

But then again, options make the game somewhat arcadish to an extreme. as a radical example, let me just say some people think all planes should be availabe to all teams. thats ok in a all dogfight server like Grijos. but who would want to fly in Repka if such choices were available?


my point is, there will be a time where we , players who seek realism, will want it to be there, and we will not want it to be spoiled by someone who wants to simple pick the best combo.

i believe mission builders should have the option to "limit fuel, limit ammo, limit bombs etc" so more complex and realsitic scenarios could be created.

Hipothecly, if i flew a SEOW campaign i would like to see enforced a 100% fuel take off + "you can only chosoe this 2 possible ammo loadouts."

Im not saying this should be aplied to every ocasion, i jsut want the option for it ot be there, so if the need comes its there. Putting it on dogfight air quake servers would be a overuse of this feature, and most people are looking in that scenario.


well, that said, cheers.
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  #19  
Old 01-09-2012, 08:11 PM
HR_Naglfar HR_Naglfar is offline
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The ammo load can be changed freely when it's the player who creates the plane in a spawn point, but when it's a plane created in the mission, the ammo and fuel load it's locked to whatever the mission designer put on it.

In an online war the planes could be created in the mission with the ammo and fuel that the campaign sees appropiate (this could be done in a SEOW style campaign, or even in a real time war), and also the campaign could force the player to fly a specific plane.

So I think that the option is already there Pupo. We only need time untill someone makes an online war with all this.
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  #20  
Old 01-09-2012, 08:57 PM
Red Dragon-DK Red Dragon-DK is offline
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Quote:
Originally Posted by KG26_Alpha View Post
I moved it as there's no discussion in the Questions and request thread.

http://forum.1cpublishing.eu/showthread.php?t=28979
Rgr KG26_Alpha

You are right. Wrong place - my apology.

Salute JG52Krupi

Hope it will work out for the best for all of us.
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