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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Server set loadouts! | |||
Leave it alone! |
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79 | 52.67% |
Allow custom setups to be generated and enforced by the server mods |
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47 | 31.33% |
I don't care! |
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24 | 16.00% |
Voters: 150. You may not vote on this poll |
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Thread Tools | Display Modes |
#11
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The side that will probably suffer most is the side with the better options regards destructive capablity and, from what I can tell, that side will be Blue.
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#12
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in my view its the same with the german planes as well. different ammo different damage. so i think we should let the choice to the players. in the end, its more about the flying skill than the type of ammunition. |
#13
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I voted no let it alone. I allso typed in the message in an other therd, but it was deleted, becarse somebody wanted the quistion to stay for the dev??
I think we should be careful not in our igor, to make it as realistic as possible doing so many restrictions that the fun goes by Nor must we always be panicky fear that their neighbor is cheating. I would like to make my belt for eather I want to go dogfight or engage ground targets. therefore you should make your belt to the mission - just like they did. With restrictions, I can easily imagine that there will be ammontion to dogfights only and no one should be forced to it all the time, then the dynamics disappears. |
#14
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Fair enough I will back down!
I know when I am beat, you raised valid points. S!
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#15
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http://forum.1cpublishing.eu/showthread.php?t=28979 |
#16
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Leave it as it is. It's not that big deal.
I found the E1 with only machine guns to work just as good as the E4 online. I don't think it's a big deal. The nice advantage I see in being able to customize your loadout, is the ability to reduce the amount of tracers used. For example, we all know how silly the default loadout in hurricane looked. Now we can use a lot less tracers in the guns and this has good impact on frame rates. I use the dim red tracer instead of the default white one and it looks great. Why load the server admins with even more unnecesary problems? One more thing. Remember the Eastern front is on the way. I want to be able to load more AP round when those Il-2's and delta wood i-16's are around. ![]()
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---------------------------------------- Asus Sabertooth Z77 i7 3770k@4.3GHz+ Noctua NH D14 cooler EVGA GTX 780 Superclocked+ACX cooler. 8GB G.Skill ripjaws DDR3-1600 Crucial M4 128GB SSD+Crucial M4 256GB SSD Seagate 750GB HDD CH Fighterstick+CH Pro pedals+Saitek X45 Win7 64bit Last edited by Jaws2002; 01-09-2012 at 06:57 PM. |
#17
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~S~ |
#18
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well, im not sure why this is tending to the "leave it alone".
As with many things thsi sim is related to "options". One may choose to take a bomb i ntheir sortie. one may chosoe to take incendiarys, and another may choose to fly half a fuel depot. this is nice, i like it, but there is a time and a place for everithing. But then again, options make the game somewhat arcadish to an extreme. as a radical example, let me just say some people think all planes should be availabe to all teams. thats ok in a all dogfight server like Grijos. but who would want to fly in Repka if such choices were available? my point is, there will be a time where we , players who seek realism, will want it to be there, and we will not want it to be spoiled by someone who wants to simple pick the best combo. i believe mission builders should have the option to "limit fuel, limit ammo, limit bombs etc" so more complex and realsitic scenarios could be created. Hipothecly, if i flew a SEOW campaign i would like to see enforced a 100% fuel take off + "you can only chosoe this 2 possible ammo loadouts." Im not saying this should be aplied to every ocasion, i jsut want the option for it ot be there, so if the need comes its there. Putting it on dogfight air quake servers would be a overuse of this feature, and most people are looking in that scenario. well, that said, cheers. |
#19
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The ammo load can be changed freely when it's the player who creates the plane in a spawn point, but when it's a plane created in the mission, the ammo and fuel load it's locked to whatever the mission designer put on it.
In an online war the planes could be created in the mission with the ammo and fuel that the campaign sees appropiate (this could be done in a SEOW style campaign, or even in a real time war), and also the campaign could force the player to fly a specific plane. So I think that the option is already there Pupo. We only need time untill someone makes an online war with all this. |
#20
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You are right. Wrong place - my apology. Salute JG52Krupi Hope it will work out for the best for all of us. |
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