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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #11  
Old 12-25-2011, 02:43 PM
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louisv louisv is offline
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Originally Posted by ga_332 View Post
ok see that games like WOW(diffrent game tho but my point) and Aces High(just the same series/Games) have to pay every month and both games very sucsessfull. This most be a god thing for both parts custemour and devenloper. If the game is not good, people would not add pay every month, and devenloper have to see that game is in top shape so that we pay every month And every patch/secuel would off course be in the price ........
Are you mad ?

And have a bill for every sim you own (or every software, can you add) ?

Can you imagine how much money you would have paid over the years ????
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  #12  
Old 12-25-2011, 03:12 PM
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VO101_Tom VO101_Tom is offline
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Originally Posted by ga_332 View Post
ok see that games like WOW(diffrent game tho but my point) and Aces High(just the same series/Games) have to pay every month and both games very sucsessfull. This most be a god thing for both parts custemour and devenloper. If the game is not good, people would not add pay every month, and devenloper have to see that game is in top shape so that we pay every month And every patch/secuel would off course be in the price ........
The Player's perspective, the worst system in the monthly subscription. The developer gets a lot of money on a monthly basis, even if that month has not been a "bit" new to the game either. This is the least incentive for improvement. Or do you think if the Clod does not come for a couple of month new plane or a map (but otherwise there are no bugs or complaints), then quit the mass of the subscription?

The micro-transaction business model is called scam, if you count a bit, you realize that it is possible to pay the most expensive (and only rental).

I am very pleased that Luthier follow the traditions of the il-2: regular patchs and pay sequels. This is the most correct thing IMHO.
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  #13  
Old 12-25-2011, 03:21 PM
5./JG27.Farber 5./JG27.Farber is offline
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RoF's business model is the most repugnant I have ever seen. If IL2 goes down this route I am out. RoF now make any old DLC just for the sale... They now have pistols you can buy, next they will charge for ammunition and fuel...

Tavingon, seriously... No!
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  #14  
Old 12-25-2011, 04:28 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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This most be a god thing for both parts custemour and devenloper. If the game is not good, people would not add pay every month, and devenloper have to see that game is in top shape so that we pay every month
I use to belive that too..

As one who use to pay $12/hr to fly Airwarrior online I thought WARBIRDS at a couple of bucks an hour was a steal! Lowered my monthly gaming bill from hundreds of dollars a month to something around a hundred a month.. That was the only option back in the day to get a good flight simulator online action, pay to play.

Than something happened about 10 years ago.. A little flight simulator called IL-2.. I had better graphics, better flight model and better online connections (less warping) than the flight sim I was paying to play (i.e. WARBIRDS)..

So I switched..

But I kept my eye on WARBIRDS.. The idea being I was thinking like you.. In a year or so, IL-2 would be old news, and warbirds would come out with some new greater looking 3D engine that would blow IL-2 away.. Made since in that WARBIRDS was getting monthly check and IL-2 was not.

But.. It never happened..

To this day WARBIRDS and other online sims like Aces-High have very dated looking graphics..

So in theory I agree with you, but, I think the bean counters at those places must keep putting the thumbs down on the 3D upgrades.. To keep the investors happy I guess.. I even check back every so often to see where they are.. About a year or so ago I thought I would give Aces-High another look.. There was only a handful (less than 30) of people online at any given time.. So not only was IL-2 kicking their buts in looks but in the number of people playing..

So, I think that monthly pay to play model just does not work..

But, I think the RoF model of paying for a new play is working an works well..

It kind of follows along the same line of thinking that 1C has had for the past ten years (see sig) where they come out with a pay for squeal that adds a few new plays..

So we either pay $50 for a squeal (1C) with a few new planes and maps or pay $12 per plane (RoF) to keep the flight sim makers cash flow flowing so the can continue to make us the stuff we love!

We flight simmers have to remember!!

Flight simming is a nitch market.. Barely enough of us out there for a game company to justify making a new sim.. So one way or another if we want to keep flying we need to pay them for what they do..

And $50 every five or six months for a squeal is far cheaper than a night out drinking.. and way cheaper than what I use to spend on Air Warrior in one night some 20 years ago.
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Last edited by ACE-OF-ACES; 12-25-2011 at 04:40 PM.
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  #15  
Old 12-25-2011, 04:44 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by ga_332 View Post
ok see that games like WOW(diffrent game tho but my point) and Aces High(just the same series/Games) have to pay every month and both games very sucsessfull. This most be a god thing for both parts custemour and devenloper. If the game is not good, people would not add pay every month, and devenloper have to see that game is in top shape so that we pay every month And every patch/secuel would off course be in the price ........
Go away
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  #16  
Old 12-25-2011, 04:49 PM
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For people like myself who want to support the sim but actually not fly very often ie about once every month or two i would drop the sim like a stone.
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  #17  
Old 12-25-2011, 04:56 PM
Insuber Insuber is offline
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Paying a monthly fee just to join a server, as someone wrote, doesn't encourage the dev to develop his product. I like to finance the genre, but I believe that the Il2 model was the best one. Second is RoF.

Then I wouldn't dislike the system adopted by a certain car racing sim: you buy a share of the venture, and you get all betas and updates, and in the end you receive the game. Then you get paid back proportionally to the game revenues and to the amount invested. And you can invest from 50 to x thousand ...
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  #18  
Old 12-25-2011, 04:57 PM
BigC208 BigC208 is offline
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I bought RoF when it came out with the Iron Cross Edition. Think it came with 8 planes. Bought most of the other planes when they were on sale. When they went with their new bussiness model I had no problems with it. The beauty of this system is that you only get what you want. I mostly fly the Fokker DVII and Albatross V. Under the new system I could've been in bussiness for about $10! Flight sim for the masses! Socialism at it's best. The "rich" subsidize the developement of new airplanes that the "poor" get to shoot down for free!

Now you can say that paying $7 for a colored scarf and a pistol is price gouging. Nobody puts a gun to your head (pun intended) so if you think it's too expensive, don't buy it. I personally think paying $12-14 for a two seater
recon plane I hardly use is too much. I'll wait untill they're on sale in a few months or simply don't buy. Paid about $3 for most other planes. I'm not paying full pricefor gauges and gunsights either.

The monthly fee model would die a quick death. If I spend money every month I want to see something new every month.

Even though it works for a one front sim like RoF I do hope CloD does not go the RoF DLC route. WWI only had the Western front with significant air combat. Even on that one front we mostly see the more popular, late war, well performing aircraft. It's taking forever to flesh out a realistic 1914-early 1916 planeset. WWII had a whole buch of theatres with different aircraft. None of the crap planes would be featured for DLC because they would not sell. Give me a well balanced planeset for each theatre at retail price. Once the SDK get's released 3rd party developers can make aditional aircraft and objects a la RoF.
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  #19  
Old 12-25-2011, 05:12 PM
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KeBrAnTo KeBrAnTo is offline
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Quote:
Originally Posted by ga_332 View Post
ok see that games like WOW(diffrent game tho but my point) and Aces High(just the same series/Games) have to pay every month and both games very sucsessfull. This most be a god thing for both parts custemour and devenloper. If the game is not good, people would not add pay every month, and devenloper have to see that game is in top shape so that we pay every month And every patch/secuel would off course be in the price ........
You kidding, right?
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  #20  
Old 12-25-2011, 05:19 PM
5./JG27.Farber 5./JG27.Farber is offline
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I bought RoF on release, cost me £20.00 GBP. Should have been 30 but the store made a mistake or something. Now the game is free, do I as a iniatial investor / purchaser get a kick back? No...

That was the 2nd thing that got me mad.

I am not 100% on this but it seems to me and from what I have heard, the RoF team "tweeks" aircraft for gameplay and cost. I want to fly a flight simulator not a cash business model. It should be knowledge and skill that make a pilot good, not what he can afford.


The old business model for IL2 was and is the best. Compatible expansions at regular intervals for the price of a new game... I think thats what most people here want. God only knows where we will go if they dont use that system, for me it will not be RoF...
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