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#11
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D*i*l*l*i*g*a*f*
Last edited by 5./JG27.Farber; 12-21-2011 at 08:40 AM. |
#12
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I've noticed Pilots shadows on the Tiger Moth.
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#13
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Its a secret portal, whatever you do, do not PRESS on the dial while in flight, you will be automatically time warped to a parallel dimension in which this flight sim actually works as was promised.
====note..the above has been spell checked, grammar checked, and has been approved by the appropriate censoring officials...this is NOT a nonsensical rant==== |
#14
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Is this a secret mirror patch? Is that a 109 over your left shoulder?
Anyway, there is one behind you so stop combing your hair and get your head out of the office !!!
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#15
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No you understand why I plead for some sexy female pilots characters being added
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#16
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Upon reflection, I was a little too close to the water to try a tight turn:
![]() My first attempt at flying the Dr.1 online in Rise of Flight. Spectacular, but not the way to do it...
__________________
MoBo: Asus Sabertooth X58. CPU: Intel i7 950 Quad Core 3.06Ghz overclocked to 3.80Ghz. RAM: 12 GB Corsair DDR3 (1600).
GPU: XFX 6970 2GB. PSU: 1000W Corsair. SSD: 128 GB. HDD:1 TB SATA 2. OS: Win 7 Home Premium 64bit. Case: Antec Three Hundred. Monitor: 24" Samsung. Head tracking: TrackIR 5. Sore neck: See previous. ![]() |
#17
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Mmmmm, Doppler effect.
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#18
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![]() Quote:
http://www.youtube.com/watch?feature...QYyI4sWw#t=39s |
#19
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you need glasses mate I can see some blue sky and clouds in that image-look again but closely-???
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#20
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What I'm saying shouldn't be too hard to understand. The problem is a lack of reflected movement across the surface of the dial when ingame. As a still image, sure it looks something like glass, but in game, the illusion is broken because the reflection never changes. I guess you could argue that since the pilot isn't going anywhere, then the reflection should remain static... but it is the world around the plane which should be reflected, and using something like a cubemap for this is, imo, a better look.
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