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FM/DM threads Everything about FM/DM in CoD |
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Thread Tools | Display Modes |
#11
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Also With the 1 second key press delay and consequential over run on the rail control, it makes tail gunnery almost useless. Seems like an overhaul of the whole things needed to make the bomber experience worth while. . Last edited by KG26_Alpha; 11-24-2011 at 08:56 PM. |
#12
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well, when i fly bombers online (almost 100%) i have removed the tracers in my guns and also let the AI shoot.
i personally count the gunner stuff to the WIP list actually..... |
#13
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The turret controls are IMO a prime example of bad game design in CoD. They are over-complicated and basically unusable.
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#14
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I think the guns reflect only the problems of RL like Air-drag.
Manual handled defence armament just isn't easy to handle! Live with it. I personally find the pleas for more arcade pityful, learn to cope with it or go to arcade settings, maybe it is easier there.
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#15
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I too think turrets are too complicated... but I did find (on the Blenheim at least) that once you've undocked the gun from the cruise position if you use Shift F1 then your view is locked to the gunsight - so you can happily move the gun around the sky and fire at enemy aircraft. It's a bit like moving from Bombardier station to bombsight view. My only problem is that I can't easily man the turret and fly the plane at the same time!
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#16
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No No and No Thxz for that !! Until they start making the fighters ammo more realistic like guns jamming, loss of air pressure, misfiring, g lock on the belts then we can call things realistic and live with it, until then make life easier for the bombers pilots the work load is simply unrealistic. . |
#17
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I have no problem with realistic traverse limits, which I'm still dubious that the AI have, and even locking/unlocking the mount is OK, but the number of key assignments necessary for what in real life on these earlier aircraft was simply a manual task, I.E., just moving your arms/body at the waist to aim/traverse, is way off the mark.
One of the great features we all looked forward to was multi crewed aircraft in the online/DF arena. As it stands now the only way you can do this is to totally dedicate yourself to being a gunner and setting up your controls solely for that purpose. Which of course is just wrong headed. I'd love to be able to man a gunner position while one of my squadmates flew the aircraft, but as it stands I won't bother, as I will not sacrifice my ability to fly an aircraft because there are simply not enough buttons to assign to be an effective (even marginally) gunner as well. This needs a re-think.
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