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I've gotten a good part of the stats stuff done.
It now keeps tracks of Players and what they accomplish: Shotdown of planes, Destroy ground Objects, damage other planes/ground Objects. The questions I have is how should these be scored ? In IL2 you got 100 pts/per engine for an aircraft shotdown. 30 pts for destroying a ground car, 60 pts for a tank, etc And if you died you only got 10% of those points. If you bailed out you got 20 or 50% of those points. I do not see Clod or Steam tracking points so the question is should we keep the same point scheme as IL2 ? Question 2 - How to tabulate who wins a mission ? In FBDj/IL2 you had mission objectives either target based (x% of targets destroyed in a target circle), count based (xx number of tanks/cars/ships destroyed), pilot/planes counts or a combination of all of the above. With Clod you can now add objectives within a mission and use triggers to see if the objective has been met. (I've not done this, but that is how I understand it) for this new program should it be based on the mission triggers or the old way it was done in FBDj ? RAF238thWildWillie |
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