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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 10-20-2011, 09:12 AM
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David198502 David198502 is offline
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i have really healthy eyes, and never had a problem in to spot planes in IL2 1946.sure it was still hard, and maybe to identify the target was harder than it would in reality, but as soon i spottet a plane, i could without a problem, follow it and keep contact...

in CLOD its much worse!!!there always was the problem of big black dots in the distance, and as soon as you come closer, the dots became smaller and changed colour to a bright grey, which was very hard to see whether the background was sky,water or terrain...

i think the devs are aware of the problem and thats why it was changed several times now since the release....for example in the first beta before this official patch, we had those white dots which where clearly visible(and also through terrain).they were ugly and could be considered as cheat...

however since the latest patch, we have the worst situation...i play because of performance reasons with a very low resolution of 1024x768, and now, while i think that the dots far in distance are looking more real, as soon the aircraft comes closer, it begins to shimmer(meaning some pixels of the shape, just take the colour of the background)...so it becomes partly invisible.... but thats not the biggest problem....when you come really close....600m-300m, the aircraft will become totally invisible for several seconds.and i mean totally invisible.its like a stealth fighter of the next generation.

this problem has to be solved quickly now.since the latest official patch, i didnt fly online yet, but i even had problems to keep sight on the stupid AI, which is normally really easy to shoot.so i dont think that i will even try to go online until a acceptable solution is found.
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  #12  
Old 10-20-2011, 10:59 AM
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I can't ID planes until I am on top of them, at a certain distance they are just a shimmering, disappearing shape.
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  #13  
Old 10-20-2011, 11:42 AM
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The teamkilling is really annoying as well, mostly due to this issue. I got shot down 3 times in a row several nights ago on ATAG by my own teammates. I was very much annoyed to say the least... It happens, but c'mon that's rediculous. On top of that I was flying blue side so I would fly all the way across the channel just to get bounced by a friendly 109.
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  #14  
Old 10-20-2011, 11:51 AM
tintifaxl tintifaxl is offline
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Quote:
Originally Posted by Tacoma74 View Post
The teamkilling is really annoying as well, mostly due to this issue. I got shot down 3 times in a row several nights ago on ATAG by my own teammates. I was very much annoyed to say the least... It happens, but c'mon that's rediculous. On top of that I was flying blue side so I would fly all the way across the channel just to get bounced by a friendly 109.
I think your problem was: the 109 was not that friendly
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  #15  
Old 10-20-2011, 11:59 AM
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Tacoma74 Tacoma74 is offline
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Originally Posted by tintifaxl View Post
I think your problem was: the 109 was not that friendly
Well at least they apologized for it. I can certainly understand how difficult it is to indentify ANY plane in CloD sometimes. Almost found myself doing the same once or twice.
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  #16  
Old 10-20-2011, 12:27 PM
Whiski Whiski is offline
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Quote:
Originally Posted by Tacoma74 View Post
The teamkilling is really annoying as well, mostly due to this issue. I got shot down 3 times in a row several nights ago on ATAG by my own teammates. I was very much annoyed to say the least... It happens, but c'mon that's rediculous. On top of that I was flying blue side so I would fly all the way across the channel just to get bounced by a friendly 109.
Agreed mate. Although I haven't been jumped by a friendly, I have been on ATAG comms (allied) when someone was rattled by 8 x .303's.

Target ID is a problem, and ff is and was a problem then as well. What I try to look for is the insignia/roundels on the wings. German markings at a distance shimmer white (or look for yellow nose if they are using that skin), allied markings at a distance shimmer almost a reddish color (a lot harder to see). Best thing to do is hold fire until a positive ID has been made. If that means rubbing your prop on his tail, so be it.

I am currently reading a book called "Portrait of a Legend, Spitfire" written by Leo McKinstry. This book tells us just some of the ff incidents that happened, one in particular, "The Battle of Barking Creek".

On September 6, 1939, Spitfires of the 74th Squadron, based at Hornchurch, were scrambled to intercept unidentified a/c. They made contact with the bogies and began their intercept. The flight leader, called "tally-ho" and they began their attack. He noticed moments after he called Tally ho that these a/c were hurricanes. Due to the excitement and adrenaline of battle, 2 pilots of the 74th never heard the flight leaders call to "break off, friendly a/c" and never noticed the markings on the planes. Two hurricanes were shot down of which 1 pilot was killed. This led to the installation of Friend or Foe identifiers that ground control could use to ID incoming planes.

This is just one of the many incidents. Positive ID is a must and no one should fire without either visual confirmation or verbal from an engaged friendly who has visual.

Whiskey
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  #17  
Old 10-20-2011, 12:32 PM
Flanker35M Flanker35M is offline
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S!

Dots and visibility issues are an area where sims could be less simulator. We need a compromise to make it feasible to spot and ID a plane without using tags or similar. IT does not need to be see and spot all, but something that makes it a tad easier to follow a target you have acquired.
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  #18  
Old 10-20-2011, 12:48 PM
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Quote:
Originally Posted by Whiski View Post
What I try to look for is the insignia/roundels on the wings. German markings at a distance shimmer white (or look for yellow nose if they are using that skin), allied markings at a distance shimmer almost a reddish color (a lot harder to see). Best thing to do is hold fire until a positive ID has been made. If that means rubbing your prop on his tail, so be it.



Whiskey
+1

I also like to look at wingtips. It's helps to tell a 109 apart from a Spit/Hurri from certain angles.
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  #19  
Old 10-20-2011, 12:55 PM
Gollum Gollum is offline
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continue this here so we don't have duplicate threads please...

http://forum.1cpublishing.eu/showthread.php?t=27176
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  #20  
Old 10-20-2011, 12:55 PM
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On ATAG all 109s look like stukas with their gear down anyway...
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