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#1
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Whiskey |
#2
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![]() Nos 310. & 311. Czechoslovak (virtual) squadrons Asus P5N-T DELUXE nForce 780i, Core 2 Duo E8400 3.0 GHz, 4GB DDR2 RAM, GeForce 580 GTX 1.5 GB, SSD OCZ Vertex 2 120GB, Windows 7 64bit, Hewlett Packard LP2475w 24" MS Sidewinder FF, Saitek Pedals, CH Throttle, Home made Trim Box, TrackIR 5 |
#3
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Yesterday on Atag server I had a hurri on my tail which pursued me over the whole channel flying low (so not a hurri with energy advantage). I could not loose it in my 109 even though I was at its ingame max speed of something between 450-460 kph (at least my extensive offline tests yielded this as the implemented max speed for the 109 whatever type). Sorry, but this is definitely not historic right now.
But to my knowledge they will anyhow overhaul the FM completely so we simply have to wait with what they come up with in the future and then see again. I just want historic performance. Old IL2 was not that bad - at least it got the overall tendencies right. Last edited by 41Sqn_Stormcrow; 10-10-2011 at 06:51 PM. |
#4
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Blue guys, I am just teasing you
![]() But it is a challenge for you, isn't it? You can beat reds flying much worse planes any time (or shall we switch to gladiators)? ![]()
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![]() Nos 310. & 311. Czechoslovak (virtual) squadrons Asus P5N-T DELUXE nForce 780i, Core 2 Duo E8400 3.0 GHz, 4GB DDR2 RAM, GeForce 580 GTX 1.5 GB, SSD OCZ Vertex 2 120GB, Windows 7 64bit, Hewlett Packard LP2475w 24" MS Sidewinder FF, Saitek Pedals, CH Throttle, Home made Trim Box, TrackIR 5 |
#5
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#6
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Not sure which engine the Mark IIa in the available servers are fitted with but there's no sign of 4 kft/min in the website, but in the game you can get to such vertical speed.
I was expecting about 3 kft/min, not sure which is the realistic one for this Mark. It climbs very fast at 170 mph. |
#7
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Hurri D-5-20. In the game 240 instead of 262. -8,4% Hurri Rotol. In the game 260 instead of 265. -1,8% Spit I. In the game 240 instead of 283. -15,9% Spit Ia. In the game 240 instead of 283*. -15,9% Spit IIa. In the game 300 instead of 290. +3,4% Fiat G.50. In the game 223 instead of 248. -9,9% Messer E-1. In the game 273 instead of 302**. -9,4% Messer E-3, E-4. In the game 273 instead of 290***. -5,7% * If I am wrong in this, then I apologize. I do not know well the Spit subtypes. ** (edit) The measurement of this ratio does not matter, but it's good to know: this is not the 109's top speed, is only 1.35 ata boost pressure, instead of 1.45 (this is called the "start und notleistung"). That would be 200 PS power (~ 20%), which increases the speed only 10 kph (~ 2%) in the game. *** Performance tests in RL are possible margin of error of ±5%. Maybe this is why measure at slower than the E-1, despite the fact that the E-3 is more powerful engines were built. Or the E-1 graph is bad. Who knows?)
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![]() ![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here Last edited by VO101_Tom; 11-29-2011 at 12:36 PM. |
#8
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That is the most concise description of what is going on with the FM’s with regards to sea level speeds yet. Nice Tom.
JD AKA_MattE
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ASUS Crosshair IV Formula AMD Phenom II X6 1090T BE @ 3.4ghz ZALMAN 120mm CPU Cooler Intel X25-M 160GB SSD Mushkin Enhanced Redline 8GB MSI R7970 OC ATI Catalyst 12.3 KINGWIN Mach 1 1000W COOLER MASTER HAF 932 MajorBoris "Question: Do you forum more than you fly?" raaaid "i love it here makes me look normal" Last edited by Jugdriver; 10-11-2011 at 01:03 AM. |
#9
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Agreed, but I'm interested in where you get your data on the 109's? All the original docs Ive read indicate the E-1 was +/- 310 at sea level, and subsequent tests indicated that there was no appreciable difference between wing cannon armed aircraft and those without.
Links please? Always interested in new data.
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#10
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Here is the E-1 Chart: http://www.wwiiaircraftperformance.o...-1774chart.jpg
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