#11
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Maybe so far, but I think you have an amazing collection so far Gamekeeper. With time it'll flush out.
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#12
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I just think it would be better if it was all held here at the home of Cliffs of Dover under a clear sub-forum which people would easily recognise when they come here for help. Of course, what would be better is a GUI that does all this for us, most of us are not coders and those of us with a little experience in similar/other coding are still in the dark over many of the objects, methods etc.. A fundamental point is that the average gamer should be able to create quite sophisticated missions from in-game tools.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#13
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those of us with a little experience in similar/other coding are still in the dark over many of the objects, methods etc.. A fundamental point is that the average gamer should be able to create quite sophisticated missions from in-game tools
Amen klem, we are looking forward to English-localised FMB documentation and maybe Scripting Tutorials where specific examples are discussed in depth in baby steps. At present we are only seeing the fin of the shark. Colliding with the tip of the iceberg Ming |
#14
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+1 to the last two posts.
i would really like to use the FMBs full potential.hell i would be happy if i could use the half of it. but up till now, im not even able to start flights at different times. and i really want to avoid to just copy and paste scripts....i want to understand them,..but i really would need step by step instructions for abslolute dummies like me. |
#15
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@David198502
You are from vienna, so i think you can speak german. I've made step by step tutorials in german: http://forum.sturmovik.de/index.php/board,17.0.html |
#16
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Gamekeepers AirforceWar.com is in my opinion the best place to gather script-parts. Here in the forum they are simply lost between all the posts and spam.
Ataros` attempt to gather them, is more or less succesful, but on the long run, simply lost. I consider AirforceWar as the best side, to collect files CoD related, especially FMB related stuff. It just has to be known and used.
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http://cornedebrouwer.nl/cf48e |
#17
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#18
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I know that in time airwarfare will be considered a primary source for information about the new IL-2 series in the same way that M4T is for IL-2 1946. It just needs a handful of people to help get things going. I experienced the same start with the original IL-2 where everyone was rooted in UBI forums time is the only barrier right now. Last edited by Gamekeeper; 09-22-2011 at 04:54 PM. |
#19
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IMHO you'll also have to work out how you are going to invite Library submissions and hopefully Requests** or it may suffer the same problems as in here which is why I suggested heavily moderated Library and Requests threads and a more 'open' Discussion thread. **hope you're prepared for some pretty dweeby requests, from me at least Still, its nice to know someone is prepared to take on this black hole.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#20
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I do propose something else:
Let's make a mother of all scripts, including everything, and have it as free code on a public svn (google code for example) The best things to do (while the IL2DCE next beta is in work) is a in-(online)missions code, containing everything needed in a mission (kill tracks for all aircrafts no matter if AI/player(s), the emergency land crew code, radar, etc..),except spawning flights, so that this code could be included in any mission/campaign. I also think that, as the online(pure multiplayer)/online with AI/AI only (pure singleplayer) barriers are kinda foggy in IL2CoD (which is a good thing), this code should be made to work for all of them |
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