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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Left is beta patch, right is last official version | |||
I like the left one |
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58 | 66.67% |
I like the right one |
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19 | 21.84% |
Both are equally acceptable |
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10 | 11.49% |
Voters: 87. You may not vote on this poll |
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#11
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Well... almost the ground now looks good... and FPS are more stable.
Perhaps they need to polish the new filters and improve the algorithm´s... let´s see the next patches. This is a long run...
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#12
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From inside the 110, things outside are looking much better!
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#13
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Overall the new beta is a marked improvement over the old lighting, which to me looked very 'computer gamey', in the sense that it didn't really look like there was much of an atmosphere. The new lighting does what the other didn't, which is help unify the different elements and set them in space better. I'm sure it can be tweaked further.
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#14
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I must say that in current beta patch. the land has great looking from altitude. but the ocean is awkward. could we get the good thing both?
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ATI HD5870 2G Kingston DDR3 1600 6G Intel i7 980X @4.0GHz ASUS Rampage III Extreme Creative Xtreme Gamer TrackIR 4 MS FFB2 + CH pro Pedal + CH throttle Win7 64bit |
#15
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Voted none of them. The new atmosphere has too much grey haze, and therefore looks polluted, like what I see in a couple of modern cities I've lived in.
I reckon it will be nice if approximately only 2/3 of the haze is retained and a little more blue is added to the grey atmosphere. Last edited by zxwings; 09-10-2011 at 08:50 AM. |
#16
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problem with the current patch haze is that, beside the fact it is too heavy, is applied as an overall screen post processing effect.
if you don't know what that is, I'll spell it for you: the whole screen is rendered, and then a new color filter is applied on the whole image before sending it to display. an atmospheric haze can NOT be represented like that, as closer objects appear almost clear, while haze thickens the further an object is. this can be still computed well for objects (as when checking if they are in view's frustrum, you also check for their distance from the camera, and could apply different color filter effects on groups of them, and only then add them into the scene), even if still compute heavy, but can't really be done for the ground (as you'll need a gradual color filter for a single mesh object which needs to also be view dependant if you choose to apply it as a whole scene effect - as you can't really check for each triangle's distance, or per mesh patches). Last edited by adonys; 09-10-2011 at 09:37 AM. |
#17
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"problem with the current patch haze is that, beside the fact it is too heavy, is applied as an overall screen post processing effect."
Sir, I agree the fog is way over the top / dirty / distracting from play / executed oddly. Looks like they brought back the Screen Door that was in the orig series. >> For a more realistic visual comparison please refer to this excellent video by ALEXYMDV: Unfortunately overall the BETA does not look like a real improvement in play experience, there are still many bugs OLD ONES plus NEW ONES which can be observed within the first few minutes of multiplayer + fog issue + reduction in FPS smoothness + click loss + poor sound mixing of guns / positioning. A bit surprising they would go this route, so much ruckus about the color that it appears they focused on color and sounds, and both of these components plus the NEW HAZE on everything does not appear to be any real improvement. FRANKLY the color looked fine - so many other things Begging Attention why on earth did it get so much attention ? I do hope this is just more Reskinning of the original GAME ENGINE and that the secret will be a proper ENGINE REWRITE/RELEASE with the above cleaned up. So much potential, I hope the Execution is a work in progress only. >> NOW IF WE COULD ONLY HAVE THE BAD COMPANY 2 FROSTBITE ENGINE driving this game that would be something SPECTACULAR ! PEACE Last edited by SPUDLEY1977; 09-10-2011 at 05:04 PM. |
#18
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You guys have finally lost the plot haven't you.
Are you seriously taking one frame cap and comparing the apparent brightness/contrast to another in order to make a definitive judgement on the new, vastly improved colour rendering algorithms? Seriously? You remind me of the sheep that go into BestBuy and purchase the loudest, most garish looking TV on the shelf because it looked so vibrant playing Toy Story 3. I'm sure there's room for tweaking improvement but finally the landscape doesn't look like a cartoon and already the conclusion here is that they simply messed with the brightness. Lol! Carry on though, im always entertained by how fine a hair can be split in this forum! ![]() |
#19
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#20
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in my opinion the colours are way better than before the beta.
only the haze is a bit too pronounced i think. its not perfect yet, but i see the patch goes in the right direction regarding colours and lightening. |
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