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  #1  
Old 09-12-2011, 03:11 PM
Ekar Ekar is offline
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I don't know what kind of AA CloD uses natively. But it was my understanding that the 'hacky' aa that a user found on the Arma forums and which works with CloD, is FXAA, apparently similar to MLAA (ie, is nVidias answer to ATIs morphological aa).

FXAA works nicely imo with CloD, but not the ingame aa that is possible with CloD currently (ok, it 'kinda' worksi, but the purpose of aa is to smooth out the jaggies, so if you're still seeing these artifacts ingame then the job is not really being done).

There are so many types of aa these days it's almost a pain. Anyone who's played FSX probably has fallen in love with supersampling aa because it really smooths out the whole image beautifully and eliminates bad shimmering, which the other aa's don't. It's always subjective but I always felt that this kind of aa made a world of difference.

Take your pick! hehe


CFAA
CSAA
FXAA
MLAA
FSAA
MSAA

etc...
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Old 09-13-2011, 12:13 AM
NedLynch NedLynch is offline
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Quote:
Originally Posted by SYN_Repent View Post
show us some screenshots from inside the spitfire cockpit nedlynch, for me, those screenies above dont look great, this is 2011, my great grandma's chin is smoother than the fuselage on that 109
Going to go ahead and see if I can post some shots without AA and with 2xAA (2xAA and above looks worse than 1xAA). AA needs to be put into a better working state no doubt, but there is a significant difference between no AA and 1xAA.
So to recap, it kind of works, it needs to be improved upon but with other things to fix it is, at least for me, very far towards the bottom of my priority list.

I would imagine that putting AA into a better working state and implementing dx11 will come at some point together, but, as I said, there are other things that are much more pressing at the moment.
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