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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#11
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This sounds very interesting..
nice work m8 |
#12
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This is really really cool, just flew a sortie attacking British columns as they advanced towards Boulogne ^^
Only problem I seem to have is no friendly or enemy aircraft spawn.. |
#13
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same for me!i spotted ground units but no other planes.
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#14
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Quote:
We left map icons ON for a couple of days to make it easier to spot ground targets. Other settings will be adjusted in the future for more realistic experience too. Captured BR-20s are given to red side to compensate for limited amount of flyable red bombers. No AI airgroups spawn unfortunately atm. Please leave your comments here. Thanks again for the mission! Last edited by Ataros; 08-29-2011 at 06:49 PM. |
#15
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Glad you guys like it. I have some free time tonight so will look at the Spawn issue.
I am sure it is just a minor thing. Will fix, test and post mission on here tonight around 10pm Melbourne Australia time or earlier if possible. Now where is that next game patch
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
#16
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Here is an update from Repka №2. Looks like blue are going to capture some red airfields soon.
Could you please include some changes to the mission if other players do not mind them. Ground units - remove ambulance cars from vehicle lists. I saw 4 medical cars attacking tanks once. Planeset - move BR-20 to red side (as if captured units) to compensate for limited amount of flyable red bombers. Remove Spit-2 and Bf-110C7 for balancing purpose. We can do it ourselves of cause but it would be a waste of time to do the same changes to every version of the mission. In case there are some AI fighters in the mission make them 2-engine only. From feedback on the server we learned that players hate fighting a single-engined fighter only to learn in the end it was an AI but not a human pilot. Many prefer not having AI fighters in missions at all, only AI bombers. What happens when no red airfields are left in France? Can an end mission message be printed on screen and original mission (frontline) reloaded to start from beginning? Thank you for your mission and for helping fine-tuning it. |
#17
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Another feedback I just got from players of Repka 2 server is that supply trucks and fuel trucks are attacking enemy positions in front of tanks that looks a bit strange. Probably it is worth to exclude unarmed vehicles from ground forces completely.
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#18
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ok I have upload all the changes as put forward by Ataros.
See Page one for zip file All changes relate to the HC7.mis and HC7.cs and all missions in the HC7 folders Hope this is better for all the Repka server flyers. Cheers! from Melbourne HC_Wolf
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals Last edited by hc_wolf; 08-30-2011 at 01:27 PM. |
#19
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Thank you very much for support! Will be installing it tonight on Repka #2
Last edited by Ataros; 08-30-2011 at 02:14 PM. |
#20
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I notice some pretty sever lag/rubber banding of the ground vehicles. I flew a 110 last night and strafed a few columns. The object I shot at did explode, but several meters ahead of where the object I shot at was. Like it just warped ahead to explode. I did have a near 200 ping but other players aircraft and ai aircraft do not have that odd warping effect that the ground vehicles do.
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