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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#11
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what about make it work at x8
it has a value of x8 and you only see the x2 so its broken .. ![]() |
#12
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Correct.
X4 and X8 are a placebo.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#13
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Yes, at the moment. I think it is reasonable to assume that they are meant to work but, like much of the rest of the interface at release, are bugged. Hopefully they will be fixed at some point for increased FSAA.
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#14
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ok so i have bad image on screen with my gtx 580
here is my config. can anyone see if I should chage something to see if I can improve the poor image quality? I am running latest nvidia drivers, default settings. [BOB] EpilepsyFilter=0 [window] DepthBits =24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=0 Render=D3D10_0 width=1600 height=900 posLeft=0 posTop=0 ColourBits=32 FullScreen=1 ChangeScreenRes=1 Frequency=60 [NET] speed=25000 localPort=27015 serverName=HellsCircus IL2 COD serverDescription=IL2 Cliffs Of Dover Australia serverInfo1=Melbourne 90% realistic mode serverInfo2=Ask on steam for IP port: 27015 serverInfo3=Full complex management tonight. serverInfo4=click on country flags then create plane. VAC=0 maxPlayers=20 socksEnable= socksHost=58.111.168.220 socksPort=1080 socksUser= socksPwd= lobbyName=HC2lobby lobbyPlayers=HC2lobby host=58.111.168.220 port=27015 localHost= [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=2 LandDetails=2 Sky=3 Forest=2 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=2 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=2 MeshStatics=0 MeshStaticsDetail=0 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=1 TexFlags.SSAO=0 TexFlags.VSync=0 TexFlags.FastTransparency=1
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
#15
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They need to remove the FSAA then and put in selective object AA or a mixture of both. Really some level of FSAA or variation thereof is needed (there are many ways to do it, like rendering a fram at high resolution then shrinking it for display, or blending instead etc). Kinda sad that it isnt in the game.
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#16
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Any idea why that could be the case?
something to do with the full screen problems?
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#17
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#18
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#19
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GTX570 btw. 'scuse my ignorance but what's the difference between AA and FSAA?
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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