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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 07-28-2011, 05:09 PM
Jaws2002 Jaws2002 is offline
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Originally Posted by Tree_UK View Post
Im sure Luthier said that nvidia were onboard, not that it matters you can create your own profile you dont need to have a predifined one, but from what I have read in doing this there is little gain if any, so it suggests that SLI still doesn't work, thats the most likely reason for nvidia not including it.

last comment from luthier In May; Added ATI Crossfire support. NVidia SLI support will become available when a profile for the game is added in an upcoming official driver release;

The simplest way to know if your SLI is working is to create a new profile, point the profile to your CLOD launcher then stick some FSAA on and then activate the SLI slider, this will tell you if your game supports SLI, i would suggest using a basic SFR (split frame rendering) for starters. When I last did this there was nothing it simply didn't work.

I did try it with a profile for another game (BFBC2) and SLI DOES WORK.
It just creates too many artifacts and texture flashes. So I'll wait until they actually make a profile for CLOD and optimize it for SLI.
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  #12  
Old 07-28-2011, 05:15 PM
ATAG_Bliss ATAG_Bliss is offline
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Bingo Jaws. I went from 45-70 FPS to 80-120 FPS with SLI on, but the flashing was unbearable.
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  #13  
Old 07-28-2011, 05:17 PM
katdogfizzow katdogfizzow is offline
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http://forum.1cpublishing.eu/newrepl...reply&p=316207

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Originally Posted by katdogfizzow View Post
Ok, I've got it going too with 2 460 GTXs, thanks to this post 335th_GRAthos. I can see an improvement in FPS. However, I think Im getting some micro-stutter at times??? (could be Im crazy)....I'll have to do some more testing/tweaking when I get some more time.

Heres what I did so far in order:

(1) updated to 280.19 nvidia driver
(2) I swapped out the nv_disp.inf file with the one linked
(3) Used Invidia Inspector to change
(a) SLI compatibility bits (DX10): 0x000000F5
(b) NVIDIA predefined SLI mode on DirectX 10: SLI_PREREFINED_MODE_DX10_FORCE_AFR

I hope changing the nv_disp.inf was correct. Wasn't sure if that was necessary with this beta driver also. Please let me know if you see anything wrong or if I can tweak something. I'll repost if I have any better results

Thanks again for getting this working for me
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  #14  
Old 07-28-2011, 09:07 PM
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Originally Posted by Jaws2002 View Post
I did try it with a profile for another game (BFBC2) and SLI DOES WORK.
It just creates too many artifacts and texture flashes. So I'll wait until they actually make a profile for CLOD and optimize it for SLI.
Well I think that tells you that it certainly doesn't work, its the coding of the game thats the issue rather than the driver.
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  #15  
Old 07-28-2011, 09:08 PM
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Originally Posted by ElAurens View Post
Sorry Tree, posted before my morning tea. EL is not a morning person.



I do suspect that Nvidia has bigger fish to fry right now, lots of big name, big selling titles coming out soon.

We'll see when this beta becomes WHQL. (Or whatever they call it now a days).
No worries buddy, no offence was taken.
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  #16  
Old 07-28-2011, 09:25 PM
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ElAurens ElAurens is offline
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Thank you Tree.

While we may not always agree, there is not point in being uncivil about it.

Cheers.
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  #17  
Old 07-28-2011, 10:20 PM
Ekar Ekar is offline
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Just tried these out with CloD. I must say (rather excitedly), absolutely remarkable performance improvement over previous drivers. Took a scenic flight over England. I couldn't believe it. Stuttering over land has all but been eliminated- I mean, it's truly night and day... I don't think I've ever been as impressed by new drivers as I am with these. Seriously guys, give these a try and report back. I'm beginning to think that the performance related issues in CloD are more related to drivers and not the game itself. I don't know what else to assume as my game performance has just been transformed. I checked out my video/quality settings. Nothing has changed as far as I can tell. I'm running high land shading, etc. Same as before.

Best surprise I've had in a long time!


(my gfx card is a geforce 570 btw)
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  #18  
Old 07-28-2011, 11:59 PM
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This is good to know, I'm using a 570 as well.
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  #19  
Old 07-29-2011, 12:15 AM
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GF_Mastiff GF_Mastiff is offline
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Yes I tying out the beta drivers, better aa and
Multisampling. No more jagies either.
But alas still ctding after 10 min.
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  #20  
Old 07-29-2011, 12:18 AM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by Ekar View Post
Just tried these out with CloD. I must say (rather excitedly), absolutely remarkable performance improvement over previous drivers. Took a scenic flight over England. I couldn't believe it. Stuttering over land has all but been eliminated- I mean, it's truly night and day... I don't think I've ever been as impressed by new drivers as I am with these. Seriously guys, give these a try and report back. I'm beginning to think that the performance related issues in CloD are more related to drivers and not the game itself. I don't know what else to assume as my game performance has just been transformed. I checked out my video/quality settings. Nothing has changed as far as I can tell. I'm running high land shading, etc. Same as before.

Best surprise I've had in a long time!


(my gfx card is a geforce 570 btw)
Yes, I love the performance increase as well. But were you able to get rid of the flashing textures? And if so, could you tell us how ?
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