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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#11
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What we see in CoD is simply not correct. |
#12
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And basically no publication mentions 8000 m as the ceiling of 109's or Spitfires.
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#13
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the ceiling (and the bar) goes up the closer we get to the late war scenarios.
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#14
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with the FMB the higher you can config is 10.000meters.
but there are not a invisible wall on the floor ![]() it is just that no plan in the game are able to fly so high. ![]() |
#15
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I try a lot of times and with the Spitfire any type never reached above 28000 ft.
A bug or the creators of the game suppose you have an old plane with less power left in the engine! ![]() |
#16
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even with low fuel mix at high altitude?
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#17
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Most engagements I remember hearding about were between 8000 to 12000 FFET, not meters. Yes, the service cieling of the 109 is very high, but that's the max service cieling the 109 ever witnessed, not just necessarily the E (though it's service cieling was much higher than the spit and hurricane, iirc). |
#18
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they WERE supercharged.
All combat planes in game have supercharged engines. This is not WWI ....... And sure, flightbehaviour such heights were different than in thicker air...you had to be gentle on the stick, otherwise you get very fast a stall, indicated airspeeds so up high were low, dangerous close to minimum manouver speeds ![]() |
#19
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Well, I've been trying to break the 8k barrier using the FMB but even setting the starting altitude at 9000m it nevertheless spawns the player's aircraft at or just under 8000m.
Mmmmmm..... |
#20
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It may seem trivial but what he wants is a height advantage which is Boelcke 1st rule and I agree with him.
I do wish the FM of each of these would be closer to real life for a particular plane you fly. We have a huge 1940 map (which by the way is required due to the large size egos IL-2 players have) and he wants to be able to get up a couple of thousand meters higher which shouldn't be too hard to accomplish. But remember this isn't finished yet. |
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