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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 06-28-2011, 12:37 AM
Norseman Norseman is offline
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never had any problems with the sound here..
-dunno why, or why not..lol
"flying" online and full cockpit.
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  #12  
Old 06-28-2011, 01:11 PM
skouras skouras is offline
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Quote:
Originally Posted by Ze-Jamz View Post
This MP sound bug is starting to annoy the crap outa me...fact!

Whats more annoying is that i never had it before..now its like every 20 mins i have to restart game...XXXX joke
same

Last edited by KG26_Alpha; 06-28-2011 at 01:28 PM. Reason: Profanity
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  #13  
Old 06-28-2011, 02:19 PM
MadTommy MadTommy is offline
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Affects me on both onboard realtek & creative x-fi extreme music card. No difference noticed.

Haven't played in some weeks as the issue is so annoying.

It is defiantly connected with AI spawning. I have a dedicated server and have made missions.. sounds problems ALWAYS start when a side mission starts.

The only thing that may stop it is to have NO side missions start. I bet pure dogfight servers without AI are not affected.. unfortunately they are also very limited & somewhat boring.
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  #14  
Old 06-28-2011, 02:59 PM
SFF_Karhu SFF_Karhu is offline
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Quote:
Originally Posted by Ze-Jamz
This MP sound bug is starting to annoy the crap outa me...fact!

Whats more annoying is that i never had it before..now its like every 20 mins i have to restart game
Same here.

Yesterday when I played on mp server, at first there was a lot of planes and the sound disapered. Later on when there was only few planes and I had restart the game, I had no sound problem!
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  #15  
Old 06-28-2011, 03:01 PM
Ali Fish
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Quote:
Originally Posted by MadTommy View Post
Affects me on both onboard realtek & creative x-fi extreme music card. No difference noticed.

Haven't played in some weeks as the issue is so annoying.

It is defiantly connected with AI spawning. I have a dedicated server and have made missions.. sounds problems ALWAYS start when a side mission starts.

The only thing that may stop it is to have NO side missions start. I bet pure dogfight servers without AI are not affected.. unfortunately they are also very limited & somewhat boring.
funny you should say that. Because i only ever go into the basic servers and never had the bug. and the first time i ventured out to the other servers i get the bugs.
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  #16  
Old 06-28-2011, 06:06 PM
adonys adonys is offline
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the sound bug is related with the AI radio communication messages. most probably, it overwhelms the sound system with queued/simultaneous sound flows (or maybe some/many radio messages sounds are bugged, and break the sound system at the moment it tries to play them).
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  #17  
Old 06-28-2011, 07:07 PM
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mazex mazex is offline
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Quote:
Originally Posted by adonys View Post
the sound bug is related with the AI radio communication messages. most probably, it overwhelms the sound system with queued/simultaneous sound flows (or maybe some/many radio messages sounds are bugged, and break the sound system at the moment it tries to play them).
Most plausible guess I've heard yet
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  #18  
Old 06-28-2011, 07:27 PM
Tvrdi
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I completely lost sound when playing online (X-Fi Gamer with latest drivers). I think its because this is unfinished sim.
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  #19  
Old 06-28-2011, 07:34 PM
fearlessfrog fearlessfrog is offline
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Quote:
Originally Posted by mazex View Post
Most plausible guess I've heard yet
Agreed. If there wasn't a VAC ban looming then a decent experiment would be to kegtys mod out the communication sound files (or make them tiny) and that way it might not choke anymore.

I own COD on two different steam accounts, so might have to try this online anyway. In some ways if Luthier just gave a quick heads up of 'you will not get banned, or if you do it will be reversed' then we could go hog-wild on trying to find a make-shift solution...
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  #20  
Old 06-28-2011, 09:24 PM
Remo Remo is offline
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Don't see much specs from ppl that complain about the bug though.
1. Drivers versions would be a start.
2. I presume most of you have multi core cpu's , What is the AffinityMask of the ppl with the problem. Did you try different Mask values (ie leaving one core for windows vs taking all the Cores vs taking only 1 core )
3. 64bit vs 32 bit ?
4. Chipset of the audio card ( It might be diff card manufacturer , but the might use the same audio chipset) .

From steam menu's you can get a System spec (think it is in the settings menu).

Paste the output of that( it lists some of the driver versions etc.. )
Personally I dont suffer from the sound problem. Win 7 64 , on a Mac Pro.
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