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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 06-07-2011, 11:58 PM
IvanK IvanK is offline
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Having fired both the M61 in the F18 and 2 x DEFA in the Mirage III, and 2 x 7.62 mini Gun on the MB326. I agree with the above post. In the case of the M61 it feels like a fine but noisy Bzzzzz but no head shake whatsoever occurs. In the case of the DEFA (2 x 30mm) its a very rapid pulse (more like a rapid succession of burps) like feeling but again no head shake. Vibration was transferred to the airframe. This could be seen if the gunsight camera mount was tensioned incorrectly. This would result in jittery camera images the next morning when reviewing the cine (A fighter pilot ritual), but to the pilot at the time of firing ... nothing was noticed. Though in all these cases the firing aircraft were a lot heavier and more "densly" constructed compared the the average WWII fighter.

The same goes for general head motion in manoeuvring flight, the pilot compensates posture an eyeball wise the net result is no real issue to maintain a constant sight line. You don't get the "sinking into the pit feeling" you see with track IR at the moment. You know the G is coming on and you compensate for it. In fact body posture control in a fight is an important aspect of fighter flying.

Last edited by IvanK; 06-08-2011 at 12:04 AM.
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  #12  
Old 06-08-2011, 01:57 AM
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ElAurens ElAurens is offline
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Thank both of you for your real world expertise.

Of course you must realize that on this forum the majority of gamers that haunt the place will discount any real world pilot accounts, because harder just has to be more real...

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  #13  
Old 06-08-2011, 08:24 AM
pupo162 pupo162 is offline
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Quote:
Originally Posted by ElAurens View Post
Thank both of you for your real world expertise.

Of course you must realize that on this forum the majority of gamers that haunt the place will discount any real world pilot accounts, because harder just has to be more real...



is this the new trend?? i mean c, you are taking it over the top and acting as youtube-people, who use the same comment and joke over nad over againfor about every video no matter its thematic.

headshake never caused me any confusion, but has it is now its unixistent, it may be overdone in realism, but its good and valid indicator of how much g's you are pulling, since in real life you can feel them and you cant here.
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  #14  
Old 06-08-2011, 12:02 PM
ARM505 ARM505 is offline
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Well, it's not 'a good and valid indicator' if it pulls me off the sight line, which it wouldn't do in reality. Sure, we can't feel G in the sim - but that is definitely not going to change now, is it? We've already got the ridiculous creaking and groaning of the airframe to tell us 'Hey, I'm pulling G!'. In my experience (admittedly limited with higher G's or aerobatics, but still there), apart from feeling high G in aircraft, you can kind of hear how the aircraft is 'biting' into the airflow more, and you get noises of buffeting more than any creaking. But hey, some kind of harmless feedback helps some people I suppose....To me, having the stick in my stomach at 350km/h+ should tell me something

I actually turned off headshake when I first got the sim, it's just so unlike real life flying. It's better now, but still has stupid parts (the sinking into the pit, and cannon pummeling as mentioned)
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  #15  
Old 06-08-2011, 12:31 PM
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robtek robtek is offline
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One should not forget that firing a center mounted cannon from a multi-ton jet might differ quite a bit from firing wing mounted (very off-center), unsynchronized, cannon on a light (below 2 ton) prop fighter.
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  #16  
Old 06-08-2011, 12:49 PM
Rattlehead Rattlehead is offline
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Are there any actual accounts from WW2 pilots concerning the shaking of the plane when firing the 20mm?
I've read a few biographies, but nothing was ever mentioned about it one way or the other.
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  #17  
Old 06-08-2011, 12:57 PM
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I'd like to see the head shake for firing weapons turned into vibrations instead, at the moment its like driving down a bumpy road. Its not fun. But the concept is great so i hope it gets refined to create a great effect.
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  #18  
Old 06-08-2011, 01:05 PM
Danelov Danelov is offline
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20mm I dont know, but the axe mounted 37mm in the Yak-9T, or the 45mm at the Yak-9K, yes. The IL-2 reproduced very well the effect and in the real planes was really so, that is well documented .The advise was to fire only very short bursts of 2, 3, 4 shells and this machines were in general assigned to crack aiming skilled pilots. Aircobras had also the same effect, with the 37mm but a little less.Of course, that´s very heavy stuff compared to the 20mm.

Last edited by Danelov; 06-08-2011 at 01:07 PM.
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  #19  
Old 06-08-2011, 02:36 PM
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Quote:
Originally Posted by ElAurens View Post
Thank both of you for your real world expertise.

Of course you must realize that on this forum the majority of gamers that haunt the place will discount any real world pilot accounts, because harder just has to be more real...

I don't mean to be asshole but real world experiences doesn't really mean much if they comes planes like Cessna or F-18. Both are equally (very very) far from planes like Spit or Bf-109. I am also quite sure WW2 aircraft cannons had way more recoil than modern guns. Of course Luthier could remove or turn down all effects but then we also lose immersion (or what is left of it anyways). I rather take 90% realism/10% immersion than absolute realism on all things...
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  #20  
Old 06-08-2011, 04:49 PM
ATAG_Doc ATAG_Doc is offline
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I don't have any shaking that bothers me. Perhaps turn head shake off in realism settings. No need to make everyone conform to the needs of a few that have issues with shakes. It is either 1 on or 0 off. Perhaps use epilepsy filter for this. But to make everyone the same is BORING and a nonstarter.
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