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FM/DM threads Everything about FM/DM in CoD |
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Some thoughts carried over from this thread:
http://forum.1cpublishing.eu/showthr...t=21632&page=6 Modelling max. output limitations perhaps could be solved with a 'soft limit' programming. For example you could fly with max throttle as long as you'd want (until the engine temperature limits are observed). But you'd carry over wear on the engine, and at an accelerated rate. For example, an engine have a practical TBO of 100 hours in real life. After that its starts to loose power, and there's an increasing chance for failure of some part. "Wear Units" would be deducted from it. Each power rating you use would have an associated Wear multiplier. Say 1x for what is described as continous use in the engine manual, 5x for what is desribed as normal maximum power for the engine, like 6.25 lbs or 1.35ata for the RRM/601, and 10x for what was considered overload, like +12/1.45ata. Special penelties can be imposed for firewalling the engine while still cold or shutting it off while still too hot. This could be tracked for all aircraft individually (if map has a limited number of aircraft). So, you may get very unluckly if you get to fly, after bailing out from your previous crate, say Bf 109E-3 No. 13 that was previously used by someone on the server very unkind to the engine, it might fail on you on takeoff. Alternatively, such planes that were worn off by planes could be taken away after landing by the server, until their engine is "overhauled". So it means loss of available planes for an hour. There could be also a generic multiplier setting, or WEAR MODIFIER, which could be set by the admin of the server. This would keep the wear on normal levels, or speed it up to enforce the rules. So for a practical example. You take off in a figher with a fresh engine. It has 100 hours of "hit points" before it needs to be overhauled and the plane will be missing for 2 hours of server time before usable again for one side. You take off at maximum power (1 minutes, counts as 10 minutes because of 10x multipliers), climb at normal WEP for 5 minutes to gain altitude (5minx5 = 25), cruise for 10 minutes (10x1), and then find a jerry, furball with him at +12 for 5 minutes (5minx10=50 mins) and leave, cruise back to base (+10), and land. You are impatient and shut off the engine immidiately, not leaving it time cool (+60 penalty). Alltogether you have used up quite a bit of TBO time: 10 mins worth on a hastened take off 25 mins worth on climb 20 minutes on cruise 50 minutes for combat 60 minutes for not following engine operating instructions Alltogether 165 mins, or almost 3 hours of TBO. You have actually flown 31 minutes. Now, the server admin might choose to be funny, and use x10 WEAR MODIFIER, meaning that engines get used up 10 times as fast. Meaning that on your 4th similiar sortie, something funny is quite likely to happen to your engine. Thoughts?
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200 Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415 Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org ![]() |
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