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FM/DM threads Everything about FM/DM in CoD

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  #11  
Old 05-21-2011, 12:30 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by 609_Huetz View Post
You can insert bullets manually, so basially give the game a "scheme" if you want to put it like that.

For testing:

Select a gun, then insert:

1x Tracer (i.e. Red)
1x AP
1x Ball
1x Ap
1x Tracer/Incendiary De Wilde

Make sure you save it as custom, and it will be your default loadout online. Now all you need to do is to hop on a server and test it for yourself.
Rg..cheers
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  #12  
Old 05-21-2011, 04:12 PM
Lololopoulos Lololopoulos is offline
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I think another problem tracer-related is that when bullets hit airplanes the smoke doesn't remain in the air for long enough. they seem to dissappear right away. probably to relieve the graphic burden of computers but i think there should be an option for that.

i would also like to see the uneven pressure on top and bottom of the wings being modeled. so that we well get smoke and trails curling in towards the wing, instead of just a simple ball of smoke right now.
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  #13  
Old 05-21-2011, 05:03 PM
Strike Strike is offline
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Quote:
Originally Posted by Lololopoulos View Post
I think another problem tracer-related is that when bullets hit airplanes the smoke doesn't remain in the air for long enough. they seem to dissappear right away. probably to relieve the graphic burden of computers but i think there should be an option for that.

i would also like to see the uneven pressure on top and bottom of the wings being modeled. so that we well get smoke and trails curling in towards the wing, instead of just a simple ball of smoke right now.
Like you say, GPU/CPU slaughterhouse
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  #14  
Old 05-21-2011, 05:23 PM
Lololopoulos Lololopoulos is offline
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Originally Posted by Strike View Post
Like you say, GPU/CPU slaughterhouse
If flak smoke ball can stay for a couple of second, they can afford to make bullet hitting smoke to stay a bit longer too for better realism and immersion.
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  #15  
Old 05-22-2011, 10:23 AM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by Lololopoulos View Post
If flak smoke ball can stay for a couple of second, they can afford to make bullet hitting smoke to stay a bit longer too for better realism and immersion.
+1
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  #16  
Old 05-22-2011, 01:53 PM
kalimba
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Default once again...

Tracers in COD are a real issue...It has been a subject of " discussions" since the first videos were released....Considering the level of detail and realism of the cockpits, propellers , gauges, and shadows, when you finally shoot at something and you see those white straight large sticks pooring out of your wings...well, it is very disturbing...I have never seen one "real" exemple that shows anything close to we we have now in COD regarding tracers....Still hoping...

SAlute !
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  #17  
Old 05-22-2011, 02:15 PM
DK-nme DK-nme is offline
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Originally Posted by kalimba View Post
Tracers in COD are a real issue...It has been a subject of " discussions" since the first videos were released....Considering the level of detail and realism of the cockpits, propellers , gauges, and shadows, when you finally shoot at something and you see those white straight large sticks pooring out of your wings...well, it is very disturbing...I have never seen one "real" exemple that shows anything close to we we have now in COD regarding tracers....Still hoping...

SAlute !
I know, that comparison between CloD and WoP offends alot of people in here and that this is almost enough to get banned for life - but hear this out.

I'm not saying, that CloD should copy elements from WoP, far from, but If you really like good looking tracers, then check out the lovely modelled tracers in WoP - they're looking awesome.

Already diving for cover...


Edit: and by the way, I hate the miserable gameplay, the green mist (sounds like a horrormovie), the handling of AC's and the arcade mode of damage modelling in WoP.

Last edited by DK-nme; 05-22-2011 at 02:18 PM.
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  #18  
Old 05-22-2011, 05:24 PM
Blackdog_kt Blackdog_kt is offline
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For the umpteenth time:

If people want movie-like tracers with camera artifacts like wobble included there's nothing wrong with it and i'm sure there will be mods for that in a little while.

The stock tracers however should stick to how the human eye sees them and in that regard CoD's tracers are not perfect, but they are almost perfect. The only problem is that they are a bit too thick when they are close to you, nothing else.

I don't want to force everyone to play a game the way i like it and i don't want others to do the same to me. Stock tracers should be looking the real deal, modded tracers can be completely custom, everyone is happy in the long run.

I just don't want to have to suffer hollywood tracers in a sim that's made so much effort to display things they way the eye seems them, because it would mess with the consistency of the whole visual package. Hollywood tracers are perfect for WoP because it goes for the vignette, "band of brothers" style image: the whole package is consistent in what it tries to do.

CoD tries to do something else and completely do away with camera artifacts, so a single element displaying those would mess up the rest of the package through inconsistency.

I've been a flak gunner in the local airforce, fired 20mm cannons, G3 assault rifles and even .303 rounds (there's a few thousand of WWII Bren machine guns in brand spanking new condition in inventory) and CoD's tracers are much closer to what i saw on the range under all kinds of light conditions than anything else in any other prop sim thus far.

That doesn't mean you should like them, it just means it's realistic. If people want the hollywood effect they have the choice to mod their game and that's fine by me. I just don't want it to be forced on me, because after my time as a conscript it just looks completely fake and out of place with how the rest of the effects are done (shadows, lighting and so on) and this would detract from immersion.

I'm not saying WoP is not pretty to look at because it is, RoF is also very nice looking. They are just going for a different aesthetic approach than the one CoD is trying for, so i think their effects are out of place for CoD: it's like messing up your colour palette with colours from another one.
It would be the same as taking WoP or RoF and implementing a visual element from CoD, it would stick out like a sore thumb because it would be done with a totally different aesthetic approach than everything else.
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  #19  
Old 05-22-2011, 05:45 PM
kalimba
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Quote:
Originally Posted by Blackdog_kt View Post
For the umpteenth time:

If people want movie-like tracers with camera artifacts like wobble included there's nothing wrong with it and i'm sure there will be mods for that in a little while.

The stock tracers however should stick to how the human eye sees them and in that regard CoD's tracers are not perfect, but they are almost perfect. The only problem is that they are a bit too thick when they are close to you, nothing else.

I don't want to force everyone to play a game the way i like it and i don't want others to do the same to me. Stock tracers should be looking the real deal, modded tracers can be completely custom, everyone is happy in the long run.

I just don't want to have to suffer hollywood tracers in a sim that's made so much effort to display things they way the eye seems them, because it would mess with the consistency of the whole visual package. Hollywood tracers are perfect for WoP because it goes for the vignette, "band of brothers" style image: the whole package is consistent in what it tries to do.

CoD tries to do something else and completely do away with camera artifacts, so a single element displaying those would mess up the rest of the package through inconsistency.

I've been a flak gunner in the local airforce, fired 20mm cannons, G3 assault rifles and even .303 rounds (there's a few thousand of WWII Bren machine guns in brand spanking new condition in inventory) and CoD's tracers are much closer to what i saw on the range under all kinds of light conditions than anything else in any other prop sim thus far.

That doesn't mean you should like them, it just means it's realistic. If people want the hollywood effect they have the choice to mod their game and that's fine by me. I just don't want it to be forced on me, because after my time as a conscript it just looks completely fake and out of place with how the rest of the effects are done (shadows, lighting and so on) and this would detract from immersion.

I'm not saying WoP is not pretty to look at because it is, RoF is also very nice looking. They are just going for a different aesthetic approach than the one CoD is trying for, so i think their effects are out of place for CoD: it's like messing up your colour palette with colours from another one.
It would be the same as taking WoP or RoF and implementing a visual element from CoD, it would stick out like a sore thumb because it would be done with a totally different aesthetic approach than everything else.
Hey Blackdog,

Back to tracers ?

You may be right , but until they modify what we have here, we won't know for sure that we can get the realistic feeling that goes along with all the rest of COD....Even the new propeller FX "feels" right...And it looks pretty much like what we see in videos...The challenge here is to be as close as possible to reality, and at the same time giving the impression of immersion, based on what we "feel" is accurate. I am not talking about woobling tracers, but as I said, for the rest, apart the woobling, I would like to see at least ONE guncam movie that shows something close to COD...My personnal guess ? It is still WIP, like many other things in that game...

Salute !
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  #20  
Old 05-22-2011, 07:24 PM
609_Huetz 609_Huetz is offline
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Well, it's a bit harsh to say they are almost perfect and then say you served in the Air Defense. I did so too for years, any be assured, neither a .303 nor a 3,5 cm tracer will ever look like this.

It is a small dot of light flying away from you, nothing more. No lasers, depending on the round no smoke and definately not any shake,vibration or spin to it. A tracer round also does not have a ray of light sticking out it's back.

That's my issue with them: they are not only to thick but also way too long. I doubt the tracers 65 years ago looked that much different from what they do nowadays. Well, at least they got the colors right

*EDIT* This is by the way not meant as insult or a whinng post on what's wrong with CloD, however it's a sim, it should try to model reality as close as possible.

Last edited by 609_Huetz; 05-22-2011 at 07:27 PM.
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