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  #11  
Old 12-12-2016, 07:42 AM
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Nil Nil is offline
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"not realistic" is only one of the argument, and of course anybody can make fun and troll about it like you did because it is just a simulator, or a game, whatever you call it.
But I am serious, this is not a topic for entertaining people, it is about a real issue.
One of the other reason is to not waste our real time life which is not virtual but real.
It is not fun to have a gunner killed and not be able to continue flying even if the pilot is still alive.
In some single player games, you can take control of IA, like IL2 Cliff of Dover (I believe but not sure), B17 and others, which allows us to use our precious time life more in a effective way and not waste our time to hit fly again, take off , navigate...
I which I can create my own simulator , listen the community, take their feedback, modify the sim ... but that is an another story
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  #12  
Old 12-12-2016, 10:39 AM
Marabekm Marabekm is offline
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Quote:
Originally Posted by Nil View Post
"not realistic" is only one of the argument, and of course anybody can make fun and troll about it like you did because it is just a simulator, or a game, whatever you call it.
But I am serious, this is not a topic for entertaining people, it is about a real issue.
One of the other reason is to not waste our real time life which is not virtual but real.
It is not fun to have a gunner killed and not be able to continue flying even if the pilot is still alive.
In some single player games, you can take control of IA, like IL2 Cliff of Dover (I believe but not sure), B17 and others, which allows us to use our precious time life more in a effective way and not waste our time to hit fly again, take off , navigate...
I which I can create my own simulator , listen the community, take their feedback, modify the sim ... but that is an another story
I can see that.
So why not just uncheck the realistic pilot vulnerability setting under difficulty options. This way you can't die. (I do not know if it applies to gunners. Perhaps test and let us know.) There really is no need to get upset over a non-issue.
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  #13  
Old 12-12-2016, 02:28 PM
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Nil Nil is offline
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Thank you Marabekm,
I did not test "pilot vulnerability" for gunner and to be honest, I completely forgot this option as I always fly at the max difficulty.

But what I asked for our mighty Daidalos Team is to have the ability to not die when we use a gunner station. The view goes automatically to pilot view, and if the pilot die, of course it is game over.
Note that on some plane it is possible that an another crew member take the role of the pilot, but I guess it is too much to ask.
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  #14  
Old 12-12-2016, 03:04 PM
Verdun1916 Verdun1916 is offline
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Quote:
Originally Posted by Nil View Post
"not realistic" is only one of the argument, and of course anybody can make fun and troll about it like you did because it is just a simulator, or a game, whatever you call it.
But I am serious, this is not a topic for entertaining people, it is about a real issue.
One of the other reason is to not waste our real time life which is not virtual but real.
It is not fun to have a gunner killed and not be able to continue flying even if the pilot is still alive.
In some single player games, you can take control of IA, like IL2 Cliff of Dover (I believe but not sure), B17 and others, which allows us to use our precious time life more in a effective way and not waste our time to hit fly again, take off , navigate...
I which I can create my own simulator , listen the community, take their feedback, modify the sim ... but that is an another story
My intention was certainly not to troll at all! But simply to put my thoughts on the subject! I have never had the problem you claim to have here. Yet you brought up the point of realism. And to be honest, as a pure gamer I have no problems with the possibility og changing places in mulicrew Aircrafts in-game. But from a realism-standpoint it's not realistic at all to be able to change places from pilot seat to te rest in mid flight. So I put forth my idea of an added realism setting that would be nice to have for those who want to have the added realism it brings. if you don't like that idea that's frankly not my problem. I'm entitled to an opinion of my own just as you are entitled to an opinion of your own.

And I like the fact that if you change seats from pilot to a gunner seat and get killed there the mission is over! Just as if you were killed while sitting in the pilot seat. I think so because I see it as you play the pilot character you have created and he is the pilot. And it's not realistic that he would just switch seats with one of the other crewmembers in midflight (but as a pure fun-factor we can do that). But if a pilot would do that in real life anyway, and he would be killed on a gunner station for instance he would be dead just the same. And if it was a single pilot aircraft the plane would most likely crash since none of the other crewmember would have any pilot training. So for me I like the fact that if I get killed after I have switched to another station the mission is over since it brings an additional level of realism. That is not me trolling! That is me posting my opinion. And I also think it would be nice, for added realism, to have a setting to choose from were you could switch between the way it is now or pilot-only.

So that is my opinion on this matter! But that is still not me trolling! It's just me having a diffrent opinion on this matter than you. Not all of us enjoys "multitasking" when it comes to the multicrew aircraft just because you do. Many of us just enjoy to (only) fly them and like having the AI taking care of the rest. I'm sorry if you can't handle that, mate!

Last edited by Verdun1916; 12-12-2016 at 03:10 PM.
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  #15  
Old 12-12-2016, 05:42 PM
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Janosch Janosch is offline
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Quote:
Originally Posted by Verdun1916 View Post
So for me I like the fact that if I get killed after I have switched to another station the mission is over since it brings an additional level of realism.
This sounds fair in a side-by-side pilot/copilot type situation in a bomber, but it would be unfair for planes like Bf-110 where it's pretty much physically impossible to switch positions between the two (modeled) seats. So, since AI is AI, and human is human (usually human is smarter than AI and therefore makes the decisions), in a situation where you can't get humans to man all seats, it would be better to not kill the player - that is to say the ability to continue playing as a pilot (because you started the mission as a pilot, after all, by Jove) if a gunner dies. Because AI gunner can't even properly report bandits, merely looking through the eyes of a rear gunner is often vital for two seaters. It doesn't need to be more complicated than that, since nobody really flies planes that have bigger crew than two, maybe B5N being the rare exception.

There's one funny thing about switching stations. If you're using a custom pilot skin, it actually gets swapped if you look at your plane from an external view. I strongly object to this feature.
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  #16  
Old 12-12-2016, 08:26 PM
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idefix44 idefix44 is offline
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Using IL-2 Sturmovik, each time you're dead you have to hit the "refly" button.
No matter the seat was occupied.

Why?...

BECAUSE YOU'RE DEAD.

And for me it's good like that.
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  #17  
Old 12-12-2016, 10:40 PM
Verdun1916 Verdun1916 is offline
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Originally Posted by idefix44 View Post
Using IL-2 Sturmovik, each time you're dead you have to hit the "refly" button.
No matter the seat was occupied.

Why?...

BECAUSE YOU'RE DEAD.

And for me it's good like that.
Well said!
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  #18  
Old 12-13-2016, 09:38 AM
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Nil Nil is offline
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If you want to die Idefix, that is your choice.
You know, I am not like you, some people want to stay alive.
By the way , if I command a gunner and my pilot dies, it would be fair that the game is over, because no pilot, no more possible de fly the plane (like IL2 BOS)

For me it is the best solution!
I hope it will be the default setting for our IL2 one day.
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  #19  
Old 12-14-2016, 08:36 PM
Pursuivant Pursuivant is offline
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I think that the debate over "dead is dead" vs. "dead just means you have to switch bodies" boils down to player preference.

The debate over whether it's "right" is a debate over play style, with some elements of outrage about "other people having fun in the wrong way."

In multi-player, I can see advantages to having it both ways, but the decision should be up to the mission builder and/or server operator.

For offline, it doesn't matter at all. Just check the appropriate difficulty settings boxes and have fun.

Obviously, "dead is dead" is more realistic, but only if you are attempting to simulate the life of a particular crewman rather than the life of a particular plane crew, or even a particular squadron.

Really, it's a technical issue as to whether the IL2 game engine will support a change to "dead is dead" and whether making the change is a priority for TD.
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