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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 05-16-2011, 03:41 PM
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Redroach Redroach is offline
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Oh sorry, yes. Being a "sim" automatically excuses CloD from being enjoyable. Seriously though, I guess some people are satisfied flying around and just looking at trees for all eternity, I on the other hand appreciate a good campaign with medals/promotions/squadron management that makes me feel a part of a conflict. I guess that's not "simmy" enough though.
If that's not "simmy" enough, I might have to reorient myself, too, as I enjoy the same aspects. Awards, promotions and management are an integral part of a modern flightsim (or "flying game", YMMV). Heck, even Falcon AT, the very first flightsim I played, had it...

The current state of "content" is just the same as other aspects in CoD... everytime I look at them/want to use/enjoy it, I die a little inside...
I mean, the current axis campaign (as well as the RAF one, excluding the girlie cockpit), could have been done by one guy familiar with the FMB in one afternoon. That's not content to be expected by the makers of the sim, even in a wider sense.
If there only were a dynamic campaign generator, at least!
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  #12  
Old 05-16-2011, 03:44 PM
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nobody would say anything if they were honest from the begining "Guys, sim is unfinished, we need to release demo for beta testing....price is 20 bucks" or something simmilar....this way for full price we got....unoptimised and unfinished game which we all betatest..the problem is that we are not betatesters and the game WAS released as FULL product....we are CUSTOMERS....then somebody acuses us for whining...its the easiest way sure...If I buy a full price for horse I didnt want a mule needing few yrs of nursing to become more or less - a true horse....

Last edited by Tvrdi; 05-16-2011 at 03:47 PM.
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  #13  
Old 05-16-2011, 03:44 PM
JG53Frankyboy JG53Frankyboy is offline
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for offliners the best missions/campaigns came from 3.party people in classic IL2.

the same will be for CoD (even its scenario is much more limited.......). BUT, with the lack of ducumentation and the more complex possibilites (espacially this scripting part) - it will take some time till the people get familiar with the CoD FMB.

one should not expect something from the official development team in that case !

and for onlines its the same actually, missions and maps have to be build...Onlineevents have to organzed. It will take its time.
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  #14  
Old 05-16-2011, 03:49 PM
carguy_ carguy_ is offline
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I hope I will get over it soon as 45 bucks for central european guy is alot of money spent on crap..otherwise I would not bother and consider this as thank you for il2 orig and goodbye
Yeah, whatever. If you think that 45$ is a lot of money than I don`t think you should have bought it. Maybe you should THINK before you buy a game. Because if 45$ is a lot for you then maybe you should CHECK before you buy? Hmm?

Sims cost money, nothing new here. You gotta be prepared for spending money. If you can`t afford to spend 45$ in a manner you wouldn`t care for it too much, then I don`t think you are financially fit to the genre.

Same here. Central Europe. Over 40€ spent on the CE. Am I complaining?
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  #15  
Old 05-16-2011, 03:51 PM
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My prayers goes to Lowengrin that he will make a DCG for CloD soon because the game is just collecting virtual dust on my harddrive.
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  #16  
Old 05-16-2011, 04:03 PM
kendo65 kendo65 is offline
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Gamewise and for an immersive experience i think a good dynamic campaign is needed. Luthier mentioned having drawn up a hefty design document for it, but like much else, it wasn't completed (or even started... )

Single missions let you experience the technical elements of the sim, but there is no real human edge to it. Scripted campaigns are better in that regard, but a really well done dynamic campaign can immerse you in something like the experience of a real pilot.

Don't know if we'll get it from the devs or whether it'll be 3rd party? Lowengrin maybe as you say...?
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  #17  
Old 05-16-2011, 04:08 PM
Boogz Boogz is offline
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It sure would be great beeing able to take off for a dynamic evening patrol south of the cliffs not knowing beforehand if/what/when anything will hit you.
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  #18  
Old 05-16-2011, 04:11 PM
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It sure would be great beeing able to take off for a dynamic evening patrol south of the cliffs not knowing beforehand if/what/when anything will hit you.
+1
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  #19  
Old 05-16-2011, 04:18 PM
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Originally Posted by GnigruH View Post
If there's a competition, RoF is winning it atm.
RoF also has a 2 year head start mind you, and it was just as demotivating to play at release. I'd say even more useless than CloD at release because of the initial performance issues, useless multiplayer, poor-designed gui and quick mission system and few planes to fly. Now it's good, but to me it's more like flying in a painting with all the effects and artistic colours etc.

On the OP topic, I find the simulator more of a sandbox atm. You can set up stuff, test it out, fly, swap planes during missions, practice shooting down super AI rolling buggers. The lack of a dynamic campaign spoils it for my part. Broken multiplayer is testing my nerves though as I'm mostly an onliner. Can't wait to get into a server again and fly versus some human pilots with human behaviour That's where the sim really shines IMO!

Last edited by Strike; 05-16-2011 at 04:23 PM.
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  #20  
Old 05-16-2011, 04:25 PM
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Originally Posted by kendo65 View Post
Gamewise and for an immersive experience i think a good dynamic campaign is needed. Luthier mentioned having drawn up a hefty design document for it, but like much else, it wasn't completed (or even started... )

Single missions let you experience the technical elements of the sim, but there is no real human edge to it. Scripted campaigns are better in that regard, but a really well done dynamic campaign can immerse you in something like the experience of a real pilot.

Don't know if we'll get it from the devs or whether it'll be 3rd party? Lowengrin maybe as you say...?
I think we all understand now that what Oleg or Luthier said in the development stage held little water, thats why i take everything that is said now with more than a pinch of salt. We will see how much longevity the game as after the American release, Once that pile of cash as been counted we will then see if they are truly committed to fixing this game.

Last edited by Tree_UK; 05-16-2011 at 04:27 PM.
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