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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 01-29-2015, 09:17 PM
KG26_Alpha KG26_Alpha is offline
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You will never be prepared for the noise vibration and feeling in RL flying.

IL2 sterilizes those sensations into no more than a desktop 2D experience with some procedural button pushing and stick waving at best, the rest is all about gaming the game, its not a simulator,
but it can give you some thrilling experiences with a busy Teamspeak and your fellow pilots screaming for help.


There's lots of different people in squads and flying solo who use the game to suit their needs with CooP's or DogFight missions.
They are all entitled to fly how they see fit and how they interpret the way it should be for them.


Last edited by KG26_Alpha; 01-29-2015 at 09:24 PM.
  #12  
Old 01-30-2015, 06:27 AM
Derda508 Derda508 is offline
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Many, many years ago an uncle of mine allowed me to join him for a flight in an open bi-plane (Bücker Jungmann) he restorated himself for aerobatics.
As Alpha stated: the vibrations and the noise were overwhelming, even befpre take off. Trying to simulate the sound eralistically would bring you into real trouble with your neighbours. It got even louder, when the air was rushing by. I found the headsets for communication pretty useless.
The feel of gravity and acceleration is equally strong. When doing rolls or loopings a beginner has huge problems to trust into his seat belts and not to press both feet on the pedals out of sheer terror (which would not be a good idea). Basic manouevres, like gentle turns almost everybody can master without instructions. It took a while for me to understand the crackling sound of the headset, but at some time my uncle informed me that actually I was flying the plane for about five minutes ...
In a glider noise and gravity are much less radical, but still noticeble. What I remember most is the heat and the blinding of the sun when it wandered through the canopy. Something that I found reflected somehow with the dynamic shadows in CloD, sadly impossible in Il-2.
So I think that at least 50% of the experience are missing.
Luckily, because if they could be implemented most of us would not be allowed to use such a sim for medical reasons.

Last edited by Derda508; 01-30-2015 at 06:33 AM.
  #13  
Old 01-31-2015, 06:03 PM
Pursuivant Pursuivant is offline
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There are two big things that even folks using "realistic" settings forget.

First, flying a high performance airplane requires a high degree of athleticism, especially if you're pulling serious Gs, and/or you're flying a plane which doesn't have powered control surfaces (and sometimes even then).

Pilots from WW1 and WW2 could easily be physically exhausted just from having to wrestle heavy control surfaces in otherwise "normal" flight. In combat, pilots would get a physical workout pushing on the pedals, pulling the stick/yoke and trying to move around while being pressed down by G forces. That was one of the rationales for choosing young men as pilots.

Second, even the best game graphics and HD screens cannot mimic the real world as seen using the Mk.I Eyeball. Even flying on "full real" settings, you can still typically see distant aircraft far more easily than a real pilot/air crewman could, because the world you see on screen nicely compresses everything into two dimensions. Real life aces spent hours learning how to spot distant aircraft, and rookies were functionally "blind" in that regard.

On the other hand, that 2D display also messes with your depth perception, and graphics which provide less than 15 million pixels per inch resolution (the approximate resolution of the human eye) aren't going to give you the same detail about what you see as you'd get in real life. With that in mind, there's nothing "unrealistic" about having some variety of padlocking and HUD information about targets.
  #14  
Old 01-31-2015, 07:11 PM
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Janosch Janosch is offline
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Hmm, I don't remember real life ww2 pilots having padlock or advanced HUDs.
  #15  
Old 01-31-2015, 07:42 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Janosch View Post
Hmm, I don't remember real life ww2 pilots having padlock or advanced HUDs.


I don't remember them clicking re-fly either after plummeting to earth in a meteoric fireball..............

Next time you get killed in IL2 1946 ............ throw the game away and find something else to do.

  #16  
Old 01-31-2015, 08:35 PM
IceFire IceFire is offline
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After you die one time during the game you have to exit out, uninstall the game, and never play again.
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  #17  
Old 02-01-2015, 11:30 AM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by IceFire View Post
After you die one time during the game you have to exit out, uninstall the game, and never play again.
Correct

  #18  
Old 02-01-2015, 09:08 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Janosch View Post
Hmm, I don't remember real life ww2 pilots having padlock or advanced HUDs.
I don't remember them having to view the world through a computer screen or having to use special controls or devices to turn their heads, either.

Things like padlock and HUD messages correct for the limitations of computer graphics and reduced scope of vision. If implemented properly, they are realistic, even if they look wrong.
  #19  
Old 02-02-2015, 03:12 AM
Jumoschwanz Jumoschwanz is offline
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Quote:
Originally Posted by KG26_Alpha View Post
I cant understand why anyone would think game settings makes anything more realistic,
Wow. Thanks for that gift, making a statement like that on a public forum, that is pure gold.

It would take a pretty delusional person to believe that a computer flight simulator is the same as flying a real aircraft, but a very large percentage of flight schools do use them as part of their training. If what Alpha said made any sense at all, then flight schools would use Pac-Man interchangeably with flight sim software.

I believe I read something about how real combat pilots can black out from G forces in various maneuvers, so lets see would it make IL2 more realistic to have that enabled in the settings or not? Hmmmmmmm, a tough question for Alpha but I am sure a few here might have an answer.

By golly we can even turn off the vulnerability on that IL2 jet and according to Alpha bouncing it off the ground and having bullets and flak bounce off it is no more realistic than having it explode or fall apart in those conditions, and I want to thank Alpha one more time for his statement here okay? Really, I can't thank you enough sir.

Oh, lets take a look at engine overheating. I believe that it is possible for a real aircraft engine to overheat, I believe it may have happened once or twice since the Wright brothers took to the air, but according to Alpha having that disabled in IL2 makes no difference in realism. Thanks for the info Alpha!

G-force limits. Nope, makes no difference. Alpha says that even though real aircraft fell apart when certain G-force limits were reached, that it makes IL2 Sturmovik no more realistic having it's aircraft do the same thing. Those poor, poor members of the development team that wasted their time making that feature for us, maybe Alpha should get on the development teams ASAP and keep them from making similar mistakes in the future? Let us hope this happens soon.....

How about pilot vulnerability and clouds? Limited ammo and fuel? Engine torque? Wind? Stalling? Nope, nope, nope, nope, nope, nope and nope, all swept away by Alpha's superior insight and intellect, I guess we can delete them all in the next patch.

I am taking a screenshot of this thread for sure besides saving it as a complete web-page, so if it ever goes away at some point in the future I can reassure myself and maybe other interested parties that it did indeed happen. Thank-you Alpha!


Edit: Got it! Thank God it's safe.......
  #20  
Old 02-02-2015, 03:33 AM
IceFire IceFire is offline
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Sounds like you might need a vacation. Somewhere tropical and relaxing.
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