![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
#11
|
||||
|
||||
![]()
Has Maddox Games ever produced great sounds? As far back as I can recall, they have always been a weakness in their product.
![]() |
#12
|
|||
|
|||
![]() Quote:
Obviously sorting out the performance and multiplayer takes preference, but the sound issue is a big one. It's not just the placeholder engine sounds, but it's difficult to actually hear other planes as well. Sounds just sound muted, even your own engine. Ambient sounds are minimal too. I'd like to see sliders for engine, ambient and gunfire volume, and overall just much more attention being paid to the sound setup. I'm sure the devs are perfectly aware of all this of course, but it never hurts to bang on the drum now and then. |
#13
|
||||
|
||||
![]()
Just as long as one doesn't hear other planes in his cockpit with a running engine!!!!
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#14
|
|||
|
|||
![]()
... why did the developers not contact the guy who made these soundmods for the old IL2, if they themselves dont know how to do it,
instead of implementing again the same old lawnmower sounds they had already 10 years ago in the first IL2 ? Ingenuity does not seem to be appreciated here? If you guys (the developers) dont know how such things are dealt with, take an example with the car manufacturers, maybe you can still learn something from them. You know, new cars dont have antique technology from 10 years ago, they are usually better than the old ones, in any respect! ![]() PS: please excuse my sarcasm but sometimes you provoke it, really! Last edited by Pluto; 05-12-2011 at 10:00 AM. |
#15
|
|||
|
|||
![]()
Most of the external engine sounds are the exact same sounds from IL2. That being said, i find that some of the in-cockpit sounds are well done, mostly on the axis aircraft. The G.50 also has a nice sound pack.
The biggest advantage of those CoD stock sounds that are well made is that they are fully dynamic. Jump in a 110, set throttle to idle, start a shallow glide, play around with the prop pitch and listen to how the sound changes, the engines are talking to you. Very important for those who fly with full CEM, because this way you can fly the manual pitch luftwaffe planes and keep the engine healthy without looking at the RPM gauges all the time, you just get used to how it sounds in different RPM bands and tune it by ear from that point on. I have a feeling a lot of the current sounds are place-holders and they will be replaced at some point by a patch. Otherwise, why would some aircraft have better in-cockpit sound while others use the same IL2 sounds and why would almost all of them use the old IL2 sounds as well for external views? |
![]() |
|
|