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  #1  
Old 05-12-2011, 06:36 AM
MOH_Hirth MOH_Hirth is offline
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Quote:
Originally Posted by AndyJWest View Post
I see Nearmiss has posted a sticky saying that discussion of mods is now permitted on this forum. Can I take it that it is ok to post links to the mod sites themselves? If so, another sticky with the leading ones (Ultrapack, SAS etc) would be useful.

As Nearmiss says, we shouldn't misuse this so can I make a personal request that everyone tries to avoid negative comments on mod pack FMs etc, and on all the other issues that have led to so much acrimony. Regardless of past issues, 'Classic' IL-2 modding is here to stay, and shows real signs of reaching a more stable and consistent state. Cliffs of Dover seems to have been designed right from the start to be more 'open', so the difference between 'stock' and 'mods' becomes largely an online server issue, rather than anything more fundamental. I think all this suggests that we can put past debates behind us, and work towards producing better sims.
+1! Smart decision, more brains, more improvements, ideias...
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  #2  
Old 05-12-2011, 01:18 PM
fabianfred fabianfred is offline
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Does this mean that TD are going to stop changing the codes just to throw a spanner in the works of the modders? I had heard that 4.11 was especially aiming to do this.
Of course I could be imagining it all....it just seems that way sometimes...
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  #3  
Old 05-12-2011, 01:57 PM
Oktoberfest Oktoberfest is offline
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UP 3.0 is going to be amazing ! Graf Zepelin and Peter Strasser CV ! Plus new IJN light CV !

Ar196 torp !

I can already imagine alternate history scenario with IJN and KM together in the Pacific fighting against Anglo-american CV task forces ! SOOO GREAT !

And +1 with fabianfred : PLEASE make 4.11 compatible with other mod packs so we can just enjoy the best of both world ! It would be so great and would avoid Mod makers to stay in older version to continue their dev.
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  #4  
Old 05-12-2011, 03:01 PM
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Azimech Azimech is offline
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I agree. The huge list of servers on hyperlobby (most sparsely populated or totally empty) and with incompatible requirements (4.09 or 4.10.1, HSFX 5 with or without expert mode, UP2.01 with or without MDS, etc.) is a pain in the whatchamacallit. There's even a server still running 4.08! Constantly switching folders or executables for the right server is no fun at all. And with the release of UP 3.0 it will only get worse until all 2.01 servers have switched.

Instead of widening the canyon, I vote for a more "holistic approach" and hopefully one day we'll have a true unified package, even if it means bending Oleg's rules. For example: let's loosen the polygon/texture size restriction for cockpits and models. We're almost halfway 2012 and shouldn't bother with the fps on ancient systems. In the future, if someone's upset he can't enjoy the the high frame rates of the previous patch he might as well buy a new videocard or CPU. Hardware is cheaper than ever.
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  #5  
Old 05-12-2011, 05:44 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Oktoberfest View Post
Graf Zepelin and Peter Strasser CV ! Plus new IJN light CV !
Fantasy repaints and frankenstuff = lame!

I really don't understand all the fuzz about mod packs.
Only real benefit is the different sound IMHO.
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  #6  
Old 05-12-2011, 06:04 PM
nearmiss nearmiss is offline
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  1. Maps
  2. effects
  3. sounds
make for alot of improvements
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  #7  
Old 05-15-2011, 10:31 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Fantasy repaints and frankenstuff = lame!

I really don't understand all the fuzz about mod packs.
Only real benefit is the different sound IMHO.
Yeah, mod packs are so lame. All you get are:

1) All planes flyable, albeit many with "borrowed" cockpits and gunner stations.

2) Scads of new maps.

3) New variants of existing planes - some quite well researched.

4) Complete historical loadouts for existing planes.

5) Small fixes to mistakes on stock planes.

6) Loads of new planes - some with new 3D models, DM and FM. Yeah, some are "frankenplanes" but even then, they're often quite well done.

7) Lots of new ground objects.

Corrections to AI which fix "sniper gunners" and engines which never overheat.

9) Improvements to AI which make enemy planes tougher, more aggressive opponents.

10) Additions to AI which allow you to control up to wing-sized formations of bombers and give additional commands to wingmen.

11) Additions to AI which allow forward observers, target marking, ground controlled radar.

12) Better default skins.

13) Lots of little corrections to things which 1C was too busy/lazy to fix over the years. Like better sounds, better smoke and fire effects, better ground textures and corrections to dumb mistakes in FM coding well before the "official" fixes.

Basically, modders are telling 1C and DT where they want the sim to go and are taking steps to make it go there. If mods were junk nobody would use them.

If DT is smart, they would do what computer security companies do - recruit the best hackers to work for the "good guys." In this case, recruit the better modders onto their team, or ask to use their mods.

Also, DT's web presence has been minimal, to say the least. You guys need to communicate better, and not just on inherently "mod unfriendly" sites like this one. Set up a web page that lists formal requirements for mods (i.e., polygon counts, areas that are off limits) and tutorials on how to add objects, planes, ships, etc. to the game. Maybe have an "official" TD presence on mod forums to steer promising modders towards contributing to official patches. Basically, encourage people to work through DT and to build stuff that is up to official standards.

Last edited by Pursuivant; 05-15-2011 at 11:06 PM.
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  #8  
Old 05-19-2011, 09:31 AM
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Ibis Ibis is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Fantasy repaints and frankenstuff = lame!

I really don't understand all the fuzz about mod packs.
Only real benefit is the different sound IMHO.
------------------------------------------------------

You are joking?????? The maps alone are worth the mods, brilliant work brilliant!!
They allow mission makers a broad canvas on which to place their work and most are just a joy to fly over.
I wont even touch on the great cockpits, sounds, extra aircraft, and Zuti's
work is just mind blowing.
Where have you been for the last couple of years? Man is your education lacking.
cheers,
Ibis.
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  #9  
Old 05-12-2011, 07:29 PM
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Aviar Aviar is offline
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Quote:
Originally Posted by fabianfred View Post
Does this mean that TD are going to stop changing the codes just to throw a spanner in the works of the modders? I had heard that 4.11 was especially aiming to do this.
Of course I could be imagining it all....it just seems that way sometimes...

Actually, it looks as if UltraPack has already decided to split from DT. This is what StG77_HaDeS posted on the UP site:

"UP 3.0 and any future ones will be incompatible with TD's version of game. It is possible to include any interested features and/or planes but not everything like we did in 4.10.1m
The reason behind this is that we don't have the required time to re-write and/or update our addons each time TD wants to break compatibility with the "mods".
And the biggest reason is that UP will have features like AI triggers, the Jet Era, sniper gunners advanced fix, dynamic weather, more advanced Flight Model and advanced Radar (possibly with doppler effect) in the future, etc... Things that TD's version of game doesn't have and possibly never will. Even if this will be possible it will require years, just remember how it took to release the 4.10m, buggy (around 100 serious bugs) and without many features that has been announced.
And, as i say, the choice is yours. You can play whatever version you like, "stock", UP or any other pack."


http://ultrapack.il2war.com/index.ph...,3898.105.html


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  #10  
Old 05-12-2011, 08:03 PM
SPITACE SPITACE is offline
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hi all i can not find a MODS FOLDER in 4.10.1 i have seen it before in 4.09
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