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#1
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#2
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Does this mean that TD are going to stop changing the codes just to throw a spanner in the works of the modders? I had heard that 4.11 was especially aiming to do this.
Of course I could be imagining it all....it just seems that way sometimes... ![]() |
#3
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UP 3.0 is going to be amazing ! Graf Zepelin and Peter Strasser CV ! Plus new IJN light CV !
Ar196 torp ! I can already imagine alternate history scenario with IJN and KM together in the Pacific fighting against Anglo-american CV task forces ! SOOO GREAT ! And +1 with fabianfred : PLEASE make 4.11 compatible with other mod packs so we can just enjoy the best of both world ! It would be so great and would avoid Mod makers to stay in older version to continue their dev. |
#4
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I agree. The huge list of servers on hyperlobby (most sparsely populated or totally empty) and with incompatible requirements (4.09 or 4.10.1, HSFX 5 with or without expert mode, UP2.01 with or without MDS, etc.) is a pain in the whatchamacallit. There's even a server still running 4.08! Constantly switching folders or executables for the right server is no fun at all. And with the release of UP 3.0 it will only get worse until all 2.01 servers have switched.
Instead of widening the canyon, I vote for a more "holistic approach" and hopefully one day we'll have a true unified package, even if it means bending Oleg's rules. For example: let's loosen the polygon/texture size restriction for cockpits and models. We're almost halfway 2012 and shouldn't bother with the fps on ancient systems. In the future, if someone's upset he can't enjoy the the high frame rates of the previous patch he might as well buy a new videocard or CPU. Hardware is cheaper than ever.
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#5
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I really don't understand all the fuzz about mod packs. Only real benefit is the different sound IMHO.
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#6
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#7
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1) All planes flyable, albeit many with "borrowed" cockpits and gunner stations. 2) Scads of new maps. 3) New variants of existing planes - some quite well researched. 4) Complete historical loadouts for existing planes. 5) Small fixes to mistakes on stock planes. 6) Loads of new planes - some with new 3D models, DM and FM. Yeah, some are "frankenplanes" but even then, they're often quite well done. 7) Lots of new ground objects. ![]() 9) Improvements to AI which make enemy planes tougher, more aggressive opponents. 10) Additions to AI which allow you to control up to wing-sized formations of bombers and give additional commands to wingmen. 11) Additions to AI which allow forward observers, target marking, ground controlled radar. 12) Better default skins. 13) Lots of little corrections to things which 1C was too busy/lazy to fix over the years. Like better sounds, better smoke and fire effects, better ground textures and corrections to dumb mistakes in FM coding well before the "official" fixes. Basically, modders are telling 1C and DT where they want the sim to go and are taking steps to make it go there. If mods were junk nobody would use them. If DT is smart, they would do what computer security companies do - recruit the best hackers to work for the "good guys." In this case, recruit the better modders onto their team, or ask to use their mods. Also, DT's web presence has been minimal, to say the least. You guys need to communicate better, and not just on inherently "mod unfriendly" sites like this one. Set up a web page that lists formal requirements for mods (i.e., polygon counts, areas that are off limits) and tutorials on how to add objects, planes, ships, etc. to the game. Maybe have an "official" TD presence on mod forums to steer promising modders towards contributing to official patches. Basically, encourage people to work through DT and to build stuff that is up to official standards. Last edited by Pursuivant; 05-15-2011 at 11:06 PM. |
#8
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You are joking?????? The maps alone are worth the mods, brilliant work brilliant!! They allow mission makers a broad canvas on which to place their work and most are just a joy to fly over. I wont even touch on the great cockpits, sounds, extra aircraft, and Zuti's work is just mind blowing. Where have you been for the last couple of years? Man is your education lacking. cheers, Ibis. |
#9
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Actually, it looks as if UltraPack has already decided to split from DT. This is what StG77_HaDeS posted on the UP site: "UP 3.0 and any future ones will be incompatible with TD's version of game. It is possible to include any interested features and/or planes but not everything like we did in 4.10.1m The reason behind this is that we don't have the required time to re-write and/or update our addons each time TD wants to break compatibility with the "mods". And the biggest reason is that UP will have features like AI triggers, the Jet Era, sniper gunners advanced fix, dynamic weather, more advanced Flight Model and advanced Radar (possibly with doppler effect) in the future, etc... Things that TD's version of game doesn't have and possibly never will. Even if this will be possible it will require years, just remember how it took to release the 4.10m, buggy (around 100 serious bugs) and without many features that has been announced. And, as i say, the choice is yours. You can play whatever version you like, "stock", UP or any other pack." http://ultrapack.il2war.com/index.ph...,3898.105.html Aviar
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#10
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hi all i can not find a MODS FOLDER in 4.10.1
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