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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#11
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not necesarily
the only rule is that 10 pixels at 1 m got to be 5 pixels at 0.5 m theres no need to take away the wide view
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
#12
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#13
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#14
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lol now you just confirmed what I said.
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#15
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imagine your using wide view at 1 m distance from the screen and the crosshair takes 20 pixels
6dof should make sure that gunsight takes 10 pixels when you move to 0.5 distance this is the principle behind gunsights but you can still use the widest view with this system as you see
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
#16
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#17
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"trackIR 6dof works just fine "
thats the key it works wrong in every game as soon as you change distance to the screen the fov GOT to be modified accordingly, im sure the greeks would have done it right since the start couldnt be easier and less resource consuming than a simple trig calculation edit: check the effect i explain here: the crosshair has a constant angualr size whatever the distance of the camera:
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL Last edited by raaaid; 05-09-2011 at 12:08 PM. |
#18
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I know the effect well, it is called collimation, it what is used in modern HUD's to give focus at infinity, it is also used in professional flight simulators. Quote:
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#19
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at one meter distance you have an object in game which appears to be of size x (call it 20 pixels if you will). Let's say that object is the speedometer. From my little screen, with a small resolution (1280*768 I believe in game) I need to lean toward the screen in order to get the reading off that instrument of size x. With your idea, if I do so and get closer to the screen (0.5 m) the speedometer will now be of size half a x (or 10 pixels.) effectively reducing its size by half, making it just as impossible (or difficult) to read. So with your principle, getting closer to the cockpit would actually make it smaller... not really realistic is it?! The mistake you are making right now is to consider your computer's screen as a window. Indeed you have a wider and wider field of view as you get closer to it. But playing the game is not looking through a window, a person's field of view does not changes as he lean forwads. Hopefully you get that much. EDIT: Just did some math actually... So with my 17in screen if you principle is respected, when I sit a meter away from the screen, I should have a 13degree field of view vertically, and 20degrees horizontally. If I would like to have a 30 degree field of view horizontally, sitting a meter away from my screen... I would need a 47inch screen. Now again, do you really think raaaid, that the Track IR has got it wrong for every games ?! (Whaaaaaat? I take it waaaaaay too seriously?! what you guys are talking about ![]() Last edited by Kakashi; 05-09-2011 at 06:02 PM. |
#20
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that if you want to use a realistic size but you can still use a wide one with the same effect
or the opposite zoom
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
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