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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 04-29-2011, 01:02 AM
BlackbusheFlyer BlackbusheFlyer is offline
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They do appear to be too tough, same with the 110's.. very hard to kill and when flown by the AI perform amazing feats of evasion. Find them much harder than 109's to bring down.
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  #12  
Old 04-29-2011, 01:18 AM
Ploughman Ploughman is offline
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Quote:
Originally Posted by III/JG11_Simmox View Post
yes well


sinking the Marat
He grounded the Marat. Nails all the same but the thing wasn't sunk.
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  #13  
Old 04-29-2011, 01:25 AM
Romanator21 Romanator21 is offline
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Anything over 10% losses is considered high and would be unsustainable long term. That is shooting down one plane out of a formation of ten. I guess that would be possible with the present damage model.
Good point.

According to a cutaway image I have of the plane, the fuel tank is on the inboard part of the wing behind a thick spar. Maybe that's why you're having a hard time getting it from its six?
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  #14  
Old 04-29-2011, 06:08 AM
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robtek robtek is offline
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Quote:
Originally Posted by Ploughman View Post
He grounded the Marat. Nails all the same but the thing wasn't sunk.
Well, he sunk the Marat as far as it could go down!
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  #15  
Old 04-29-2011, 01:16 PM
Sven Sven is offline
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Originally Posted by robtek View Post
Well, he sunk the Marat as far as it could go down!
That is very correct

Main reason why Spitfires/Hurry's downed so many was because they were relatively easy to intercept and they were not so manoeuvrable, the plane itself was actually pretty sturdy and strong ( it was a dive-bomber after all ), but as some in this thread already pointed out, the exposed personnel in the glass cockpit was a good target as well as the radiator sticking out underneath. Also take in mind that the British fighters didn't fly on their own but brought a lot of maties along which resulted in heavy losses, downing Stukas on your own in a QMB doesn't represent a good picture of reality.
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  #16  
Old 04-29-2011, 01:40 PM
SEE SEE is offline
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From what I can see, it seems (and applies to many of the ac DM), firing around a 3 second burst accurately at your exact convergence setting will bring a JU87 down even from the six o clock. (This isn't an ideal tactical maneouvre for obvious reasons).

However, I suspect, but not sure, that the 'weathering' attribute in FMB may explain why some go down easier than others?

In the Hawkinge mission, check the MIS file and one has over 60% set. Is this 'physical' or 'visual'? I don't like the zoom view but it does assist in getting the 'burs't smack on your target - in this case the wing fold section, but repeat for another in the pack and wing stays in place.

Whatever, during the BoB, many Pilots would fly many sorties and never get a kill, if you manage one per sortie in CoD don't feel too bad, you have done well, alternatively pick the 'knackers' as your target!




Last edited by SEE; 04-29-2011 at 03:03 PM.
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  #17  
Old 04-29-2011, 04:07 PM
Seeker Seeker is offline
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I'd agree the plane is harder to bring down than anecdotal evidence would suggest.

However, the crew, especially the rear gunner, are much easier to kill _and_ Clod tells you he's dead.

So, the end result is that Stukas are more vulnerable, it's just that usually some one else gets the kill.
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