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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 10-20-2007, 06:52 PM
GOZR GOZR is offline
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Yes i have mine on Class A tube lamp amp with high quality hi fi speakers and big subwoofer.. no PC gadject speakers here..

Instead same with the fatigue thread real sounds in cockpit and inside the head set will not sound like that they are very buffered in RL.. , I say more different sounds from very different sources can make computer stutter due too maybe someone have a huge wave files of his favorite P51.. i completely understand Oleg situation.. so everyone should have more or less the same and regulate them to have a better online experience.

BTW in response of your 640x480.. many guys are running well above resolution that there pc can run well.. someone with a 9800 pro running at 1600x1200 with an older p4 with not a good sound card when he should of run at list 1024x768 max can make lag or stutters. it's all a balance matter ..
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  #12  
Old 10-20-2007, 07:23 PM
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Quote:
Originally Posted by GOZR
Yes i have mine on Class A tube lamp amp with high quality hi fi speakers and big subwoofer.. no PC gadject speakers here..

Instead same with the fatigue thread real sounds in cockpit and inside the head set will not sound like that they are very buffered in RL.. , I say more different sounds from very different sources can make computer stutter due too maybe someone have a huge wave files of his favorite P51.. i completely understand Oleg situation.. so everyone should have more or less the same and regulate them to have a better online experience.

BTW in response of your 640x480.. many guys are running well above resolution that there pc can run well.. someone with a 9800 pro running at 1600x1200 with an older p4 with not a good sound card when he should of run at list 1024x768 max can make lag or stutters. it's all a balance matter ..
man i am not trying to split hear here but original idea was that Oleg include new sounds in sfs files as an option like clouds so everyone has the same wave files old or new ... no custom ones.

i see your point and 100% agree with you just i don't like how some post on forums misguide people like its hard coded can't be separated etc .

stay well

Z
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  #13  
Old 10-20-2007, 07:27 PM
GOZR GOZR is offline
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Agree
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  #14  
Old 10-20-2007, 08:47 PM
1.JaVA_Sharp 1.JaVA_Sharp is offline
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Quote:
Originally Posted by crazyivan1970
bad idea, sorry
although the recent hack added some beautifull sounds, I'd have to agree with Ivan. It starts with sounds, and who knows where it might end.
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  #15  
Old 10-20-2007, 08:55 PM
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Legalize the sounds!
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  #16  
Old 10-20-2007, 09:52 PM
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Quote:
Originally Posted by ElAurens
The big problem with this Hirth is that the sound files and the FM files are one and the same and cannot be separated as far as I know.

Sadly, the life of the series of over.

Oleg and his crew need to move on to the Storm Of War series, so asking for major revisions in the code is not going to happen.

My only hope is that the online code can be made secure for a few more months, or as long as it takes to release Storm Of War: Battle of Britain. And that we get a few more maps and a plane or two to keep interest up till then.

Once the new sim is released IL2 will quickly fade.

It has been an amazing 6 years. But time marches on.



Sad but inevitable....plus the extra work load put on Oleg because of the mod....is only slowing the progress on SOW
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  #17  
Old 10-21-2007, 07:00 PM
GOZR GOZR is offline
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Well think about it.. does Oleg really putting a lot of work into the sounds and the open SFS in 409m .. ? ... No

Does this sound mod will help the SOW.. well yes think about it.. In interest of oleg? .. well ...
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  #18  
Old 10-22-2007, 10:41 AM
SG1_Gunkan SG1_Gunkan is offline
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Stop working in IL2 and concentrate in SoW:BoB
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  #19  
Old 10-22-2007, 05:41 PM
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150GCT_Veltro 150GCT_Veltro is offline
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Great idea!
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  #20  
Old 10-22-2007, 05:57 PM
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I know this won't happen: it would take too much reworking of the code to secure one area, while opening another. The code as it stands is an all or nothing proposition. You can change legally what you can change, but any reverse engineering not covered by the EULA voids any future support (to say the least).

Lastly, the origins of the new sound files' source may not be verifiable, which would open the developer (if they were to go for this,) to potential future punitive legal actions by the original owners of those sounds.

Welcome to the high stakes world of intellectual property law
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