![]() |
#11
|
||||
|
||||
![]() Quote:
![]()
__________________
Aces High |
#12
|
|||
|
|||
![]()
It may have something to do with the CEM being on and im sure if you turn it off you can override your problem as i have this problem too..
however i do also think its a bug and it shouldnt be there as i dont get this in every mission only some...the spit and 110 SP i get it 10 seconds after i start..RPM drops down to cruise as well as a few more SP missions..cant remember which ones right now ![]() |
#13
|
|||
|
|||
![]()
For me it is great. Learning to use cem makes flying better in CLOD.
I really love it. First i was unsure if i can handle it but now i really like it and dont want to miss it. Its agreat improvement. ![]() |
#14
|
|||
|
|||
![]()
CEM is made very easy in this game: just open all radiators and keep your rpm below limits with prop pitch. Let your engine to warm up after start up a bit.
The best online servers and "online wars" would have definitely CEM on (check my sig). It brings back this "wow it flies" feeling we had in IL-2 10 years ago. |
#15
|
|||
|
|||
![]() Quote:
You need the hydraulic brakes to properly turn the aircraft around. Bind the wheel brake button or axes (not left or right this works only for german planes) to your right pinky button if you have it or to something else, then when you want the aircraft to turn to the right while taxxing for instance push the wheelbrake button this will enable hydraulics to the rudder brake system. with this button pressed and your rudder centered it will give equal amounts of brake power to both brakes. Kick in the right rudder just as you would "step on the ball" in a air-turn ie controlled turn. this will give more power to the right brake and with throttle up you will turn to the right. |
#16
|
|||
|
|||
![]()
I just posted this in another thread, but here it is again, as it's a summary of the issue that has been described here:
When I initially started playing the game, my throttle would sit at around mid-range RPM and my airspeed would slow down to the point where I couldn't perform combat manoeuvres. After a little investigating, I determined that the AI controlled pitch lever was being incorrectly used (simple engine management system). The AI would set fully course pitch almost all the time, which is fine for high speed cruise, but useless for lower speed manoevures like in combat. Instead of it moving the pitch to the fine forward position when the aircraft slowed down, it would leave it course - resulting in a reduced RPM and inefficient blade angle. All I'm saying is: take a look at what your pitch lever is doing when it's being controlled by the AI. If it's always full course (all the way back towards you), there's the problem. Just another bug to be addressed no doubt - poor automatic management of pitch lever as airspeed changes. |
#17
|
|||
|
|||
![]()
in addition to above :
If you want to do take-offs (only tried with hurricane however) , don't disable limited fuel. on mission start with the hurricane the fuel cock isnt operable and the fuel cock is in the off position. |
#18
|
|||
|
|||
![]() Quote:
Of course, in a RL taildragger the ability to go straight on its own is non-existent (without a lock - and even then you might lose it) so adding a full rudder (or just none) should result in a spirited turn off of the runway, especially - very especially - to the left. Oh, yeah ... no groundloops in game ... |
#19
|
|||
|
|||
![]() Quote:
you are saying that in real life it should turn like crazy and in no way is able to hold it straight? Maybe i've been flying to much A-10C. this plane only responds to rudder input at 60 knots or higher. but offcourse this plane has a nosewheel and turbines. |
#20
|
|||
|
|||
![]()
Indeed! Turn all that off and go old school.
|
![]() |
|
|