Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #11  
Old 04-12-2011, 09:46 AM
Sakai73's Avatar
Sakai73 Sakai73 is offline
Approved Member
 
Join Date: Apr 2011
Location: on your six
Posts: 3
Default

Quote:
Originally Posted by mr71mb0 View Post
I'd probably like to get into CEM but it's too much for me at the moment. I'd prefer to concentrate on combat for now.
I was thinking the same but gave a try and it's not that hard really, took me couple days to get memorize most basic features in Spitfire. Hardest part was getting engine run steady enough and not spitting oil to my face after while. Solved by using lean mixture inflight and lower propellor pitch, so rpm's did go down to ~2800, now combine this with radiator open and engine works pretty good in lower altitudes. Haven't tried high altitudes much yet, that's probably a whole different case again
__________________
Aces High
Reply With Quote
  #12  
Old 04-12-2011, 10:04 AM
Ze-Jamz Ze-Jamz is offline
Approved Member
 
Join Date: Jan 2011
Location: On your six!!
Posts: 2,302
Default

It may have something to do with the CEM being on and im sure if you turn it off you can override your problem as i have this problem too..

however i do also think its a bug and it shouldnt be there as i dont get this in every mission only some...the spit and 110 SP i get it 10 seconds after i start..RPM drops down to cruise as well as a few more SP missions..cant remember which ones right now
Reply With Quote
  #13  
Old 04-12-2011, 10:22 AM
LcSummers LcSummers is offline
Approved Member
 
Join Date: Aug 2010
Posts: 585
Default

For me it is great. Learning to use cem makes flying better in CLOD.

I really love it. First i was unsure if i can handle it but now i really like it and dont want to miss it. Its agreat improvement.
Reply With Quote
  #14  
Old 04-12-2011, 12:01 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

CEM is made very easy in this game: just open all radiators and keep your rpm below limits with prop pitch. Let your engine to warm up after start up a bit.

The best online servers and "online wars" would have definitely CEM on (check my sig). It brings back this "wow it flies" feeling we had in IL-2 10 years ago.
Reply With Quote
  #15  
Old 04-12-2011, 12:01 PM
kingpinda kingpinda is offline
Approved Member
 
Join Date: May 2010
Posts: 184
Default

Quote:
Originally Posted by nats View Post
nd finally Ive also tried taxiing in a Hurricane etc and thats another futile endeavor - seems to want to point me down the runway no matter how I maneuver. Ive tried going full left and then full right and to no avail cant even swing the whole plane around using the torque and rudder together - theres no way this is my lack of ability to steer the aircraft - its another bug.
You are right its not your lack of steering the aircraft. But then again thats not the way it was meant to turn.

You need the hydraulic brakes to properly turn the aircraft around. Bind the wheel brake button or axes (not left or right this works only for german planes) to your right pinky button if you have it or to something else, then when you want the aircraft to turn to the right while taxxing for instance push the wheelbrake button this will enable hydraulics to the rudder brake system. with this button pressed and your rudder centered it will give equal amounts of brake power to both brakes. Kick in the right rudder just as you would "step on the ball" in a air-turn ie controlled turn. this will give more power to the right brake and with throttle up you will turn to the right.
Reply With Quote
  #16  
Old 04-12-2011, 12:47 PM
5-in-50 5-in-50 is offline
Approved Member
 
Join Date: Apr 2011
Posts: 21
Default

I just posted this in another thread, but here it is again, as it's a summary of the issue that has been described here:

When I initially started playing the game, my throttle would sit at around mid-range RPM and my airspeed would slow down to the point where I couldn't perform combat manoeuvres.

After a little investigating, I determined that the AI controlled pitch lever was being incorrectly used (simple engine management system). The AI would set fully course pitch almost all the time, which is fine for high speed cruise, but useless for lower speed manoevures like in combat. Instead of it moving the pitch to the fine forward position when the aircraft slowed down, it would leave it course - resulting in a reduced RPM and inefficient blade angle.

All I'm saying is: take a look at what your pitch lever is doing when it's being controlled by the AI. If it's always full course (all the way back towards you), there's the problem.

Just another bug to be addressed no doubt - poor automatic management of pitch lever as airspeed changes.
Reply With Quote
  #17  
Old 04-12-2011, 12:52 PM
kingpinda kingpinda is offline
Approved Member
 
Join Date: May 2010
Posts: 184
Default

in addition to above :

If you want to do take-offs (only tried with hurricane however) , don't disable limited fuel. on mission start with the hurricane the fuel cock isnt operable and the fuel cock is in the off position.
Reply With Quote
  #18  
Old 04-12-2011, 06:56 PM
zipper
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by kingpinda View Post
You are right its not your lack of steering the aircraft. But then again thats not the way it was meant to turn.

You need the hydraulic brakes to properly turn the aircraft around. Bind the wheel brake button or axes (not left or right this works only for german planes) to your right pinky button if you have it or to something else, then when you want the aircraft to turn to the right while taxxing for instance push the wheelbrake button this will enable hydraulics to the rudder brake system. with this button pressed and your rudder centered it will give equal amounts of brake power to both brakes. Kick in the right rudder just as you would "step on the ball" in a air-turn ie controlled turn. this will give more power to the right brake and with throttle up you will turn to the right.

Of course, in a RL taildragger the ability to go straight on its own is non-existent (without a lock - and even then you might lose it) so adding a full rudder (or just none) should result in a spirited turn off of the runway, especially - very especially - to the left. Oh, yeah ... no groundloops in game ...
Reply With Quote
  #19  
Old 04-12-2011, 07:08 PM
kingpinda kingpinda is offline
Approved Member
 
Join Date: May 2010
Posts: 184
Default

Quote:
Originally Posted by zipper View Post
Of course, in a RL taildragger the ability to go straight on its own is non-existent (without a lock - and even then you might lose it) so adding a full rudder (or just none) should result in a spirited turn off of the runway, especially - very especially - to the left. Oh, yeah ... no groundloops in game ...
Maybe i'm tired but i have absolutely no idea what you are trying to say. I wrote that bit in answer to the 'i can't turn to taxi bit'.

you are saying that in real life it should turn like crazy and in no way is able to hold it straight? Maybe i've been flying to much A-10C. this plane only responds to rudder input at 60 knots or higher. but offcourse this plane has a nosewheel and turbines.
Reply With Quote
  #20  
Old 04-12-2011, 11:00 PM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

Quote:
Originally Posted by reflected View Post
CEM=OFF = the prop will automatically be set to coarse for cruising. Enable CEM and manage it yourself
Indeed! Turn all that off and go old school.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:24 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.