Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-06-2011, 03:16 PM
Oldschool61 Oldschool61 is offline
Approved Member
 
Join Date: Jun 2010
Posts: 544
Default

Quote:
Originally Posted by baffa View Post
I dont think that works, I havent been able to bind anything to the mouse scroll wheel.
Maybe the Devs could add that feature in a patch soon. I will be playing without Track IR so I need the mouse view to look around and to be able to change the FOV with the mouse scroll wheel would make it very easy to adjust views.
__________________
“Violent, irrational, intolerant, allied to racism and tribalism and bigotry, invested in ignorance and hostile to free inquiry, contemptuous of women and coercive toward children: organized religion ought to have a great deal on its conscience.”
― Christopher Hitchens
Reply With Quote
  #2  
Old 04-06-2011, 03:30 PM
No601_Merlin No601_Merlin is offline
Approved Member
 
Join Date: Aug 2010
Posts: 50
Default

Toggle FOV like on IL2 please
__________________
AMD Phenom II X4 970 @4.0 mhz /Corsair 8GB DDR3 @ 1333 mhz / Gigabyte MA870A-UD3 / 128GB Vertex 4 SSD / 640GB WD Caviar Black HDD / Asus GTX570 DirectCU II @ GPU 850mhz - Shader 1600mhz - memory 1900mhz / Corsair HX850 PSU / Win 7 Pro 64 / nvidia 314.07 driver
Reply With Quote
  #3  
Old 04-11-2011, 11:44 AM
senseispcc senseispcc is offline
Approved Member
 
Join Date: Apr 2011
Posts: 598
Cool

Quote:
Originally Posted by Winger View Post
I request handling it like ROF does. There you can simply put the "increase FOV" function to one button and the "decrease FOV" function to another. In addition to allow the user to fine adjust, they added a slider with wich you can change the inertia in wich the FOVchange happens. This leads to the pilot being able to very smooth and precise change the FOV.
I would love to see this work like that.

Winger

There are keys to change "angle of view" for 30°, 60° and 90° (not certain about 60°). is this what you need?
You can find this keys into the controls/view menu.
Reply With Quote
  #4  
Old 04-11-2011, 01:46 PM
DayGlow DayGlow is offline
Approved Member
 
Join Date: Mar 2011
Posts: 53
Default

Well for those of us that use more than on screen to play the locked, default zoom levels are still way to narrow so the first thing I have to do in each time I fly is hit the fov key and move my mouse around. Not the end of the world, but it would be nice to be able to just have it mapped to a rotary and flick it back to where I want.
Reply With Quote
  #5  
Old 04-11-2011, 02:04 PM
Winger Winger is offline
Approved Member
 
Join Date: Jul 2010
Posts: 543
Default

Quote:
Originally Posted by senseispcc View Post
There are keys to change "angle of view" for 30°, 60° and 90° (not certain about 60°). is this what you need?
You can find this keys into the controls/view menu.
I have a mix set up now. I have 60° FOV and 90° FOV on 2 Buttons and also the zoom on one coolie. Takes a little time to get used to but works great now.

Winger
Reply With Quote
  #6  
Old 04-11-2011, 02:28 PM
Buchon Buchon is offline
Approved Member
 
Join Date: Apr 2011
Posts: 437
Default

Yeah it work great, but would be better a option to map our desire FOV to a key.

Im using FOV 95 for my 1920x1200 screen, using the Kegetys mod, and that FOV is awesome in my widescreen, just need a offset to forward correction and that is it.

I should correct the camera position, every time that the game is started and I cant switch externals views because the offset configuration is lost in the change.

So a option to set a offset position would be nice too, through Conf.ini or what ever method.
Reply With Quote
  #7  
Old 04-11-2011, 03:23 PM
Kwiatek's Avatar
Kwiatek Kwiatek is offline
Approved Member
 
Join Date: Jan 2008
Posts: 367
Default

Why it can be like in other simulators - ROF or FC2 or Black Shark or A-10 where you have smooth FOV change by 2 keys ( ZOOM IN and ZOOM OUT)???

We are now in XXI century i think.
Reply With Quote
  #8  
Old 04-11-2011, 03:34 PM
wildone_106 wildone_106 is offline
Approved Member
 
Join Date: Sep 2010
Location: Seattle
Posts: 80
Default

I luv BS & A10s FOv zoom keys much easier but its not a huge deal

Quote:
Originally Posted by Kwiatek View Post
Why it can be like in other simulators - ROF or FC2 or Black Shark or A-10 where you have smooth FOV change by 2 keys ( ZOOM IN and ZOOM OUT)???

We are now in XXI century i think.
Reply With Quote
  #9  
Old 04-11-2011, 09:04 PM
plucka99 plucka99 is offline
Registered Member
 
Join Date: Jul 2010
Posts: 7
Default

Quote:
Originally Posted by Buchon View Post
Yeah it work great, but would be better a option to map our desire FOV to a key.

Im using FOV 95 for my 1920x1200 screen, using the Kegetys mod, and that FOV is awesome in my widescreen, just need a offset to forward correction and that is it.

I should correct the camera position, every time that the game is started and I cant switch externals views because the offset configuration is lost in the change.

So a option to set a offset position would be nice too, through Conf.ini or what ever method.
Where is this mod where you can set the fov to 95?
Reply With Quote
  #10  
Old 04-11-2011, 10:36 PM
DayGlow DayGlow is offline
Approved Member
 
Join Date: Mar 2011
Posts: 53
Default

Quote:
Originally Posted by plucka99 View Post
Where is this mod where you can set the fov to 95?
Readme for the SFS mod
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:25 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.