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IL-2 Sturmovik The famous combat flight simulator. |
View Poll Results: What is the worst thing in this sim series? | |||
Bad AI |
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24 | 24.74% |
Bad sounds |
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30 | 30.93% |
Immortal bomber gunners |
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17 | 17.53% |
Rendering of distance |
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26 | 26.80% |
Voters: 97. You may not vote on this poll |
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Thread Tools | Display Modes |
#11
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*weeps*
What have I won? |
#12
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Well, actually, nothing.
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#13
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I don't like the term "worst thing". It implies that there is something seriously wrong with core features. However I think there are things which detract from the enjoyment we can get out of the sim.
1.) AI The AI has its moments. Both positively and negatively. My main gripe is with the bomber AI as it doesn't behave like a bomber AI but more like a bomber pilot who wanted to be a fighter jock. A B-17 doing loopings and barrel rolls? Huh? ![]() Then there are the gunners. The only predictable thing about them is them being unpredictable - sniper now, blind and deaf the next second. And finally there are the fighter AI issues which have already been brought up (shoulder-shooting, inability to use deflection etc). 2.) DM inconsistencies Ever seen a Yak burn from its engine? Or a LaGG-3? The P-47 with a glass jaw? The "one hit and you're crawling slower than a snail" Fw 190? Nuff said. 3.) default textures and markings There's so much diversity between the default skins (see Fw 190 A-6 vs F6F3, those are dimensions apart) that it takes away. I regularly use skins for all aircraft as I just can't stand the defaults anymore. They're partially 5 years old and that shows ... The markings are not the best, either, but that's also owed to the game's age. And and and ... IMO there are a lot of tiny things which detract from the sim's enjoyment, but you probably won't see them unless you've spent a lot of time with the sim. ![]() |
#14
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Rendering of distance...
Because it affects both offliners and onliners and also I don't wanna be selfish on either way ![]() |
#15
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Agree with you Thor
For AI i've only think to fighters AI not too bads For bomber its effectively quite surprising to see heavy's try to fly like fighters. Even see a bomber hit a wing ripped apart and see the gunners contiuning to fire at you ![]() Intelligence of AI is sometimes surprising.. I've seen one time only one.. a Yak i'm hunting slowing down manoeuvering in S with full flaps and finally extending gear.. For Skins and Markings there's so many skinners creating good stuff, i think old default skins ( sometimes really bas) are not a problem.. As said by Thor. after many hours spend with all IL2 opus we have seen many many things.. Each time we fly in our squad there's always a guy to say " Wow... It's really great.. " |
#16
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yup but our patience can endure for that long..... where the h**l is Oleg? sorry just had to let it out... ~S~ Z
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![]() Born to fly...forced to work!!! |
#17
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Variable damage models also are an irritation. Some are just weird, like the Storch and Po-2. The way that AI aircraft always seem to fall slower than yours after a collision is really strange too - watching a He111 rotating like a helicopter as it gently spirals into the ground... I really hope that there's some clearly-defined standard for damage models, written in big letters on the 1C SoW office wall somewhere... |
#18
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#19
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Have to say I can overlook the other issues- but when flying an offline mission and you tell your squad to return to base, and some of them blindly fly into a mountain, or your wingman who maybe you forgot to tell them to return to base flys along side you until you land. Of course that results in disaster for the wingman, who has flown into the ground of his own accord.
I had started making a Machinima movie after recording a mission: basic story line goes something like this- - Flying Tigers in P-40's hurriedly take off (two squads of 3 each- take off from opposite ends of the runway- this part of not so smart AI works as it ends up being exciting seeing if the other 5 planes will hit each other or not as they take off ![]() - 4 Japanese Betty Bombers incoming with a load of love for the Flying Tigers' base - Action ensues with 2 Bettys downed by Flying Tigers, but then... - 2 remaining Bettys seem to ![]() I wrote the story line around the action that the last 2 bombers were so bereft of seeing the demise of their comrades that they couldn't take it. If I can ever finish the soundtrack for it, and upload it somewhere, I think it would be a hoot ![]() Thanks for the poll Evgeny ![]() Cheers Triad
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#20
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I voted rendering distance due to the rendering of bogeys at distance.
Seems that they should blend more than they do, maybe its a haze thing or something. -Raven |
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