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IL-2 Sturmovik The famous combat flight simulator.

View Poll Results: What is the worst thing in this sim series?
Bad AI 24 24.74%
Bad sounds 30 30.93%
Immortal bomber gunners 17 17.53%
Rendering of distance 26 26.80%
Voters: 97. You may not vote on this poll

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  #11  
Old 10-10-2007, 12:37 PM
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tagTaken2 tagTaken2 is offline
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*weeps*

What have I won?
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  #12  
Old 10-10-2007, 12:44 PM
Evgeny Evgeny is offline
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Well, actually, nothing. But anyway, that's nice to see you, guys, there. Your participation in this forum is very pleasant for us and we're happy to work for you. Thank you, tagTaken2, that you were the one who made the 2000th post.
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  #13  
Old 10-10-2007, 12:48 PM
csThor csThor is offline
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I don't like the term "worst thing". It implies that there is something seriously wrong with core features. However I think there are things which detract from the enjoyment we can get out of the sim.

1.) AI

The AI has its moments. Both positively and negatively. My main gripe is with the bomber AI as it doesn't behave like a bomber AI but more like a bomber pilot who wanted to be a fighter jock. A B-17 doing loopings and barrel rolls? Huh?
Then there are the gunners. The only predictable thing about them is them being unpredictable - sniper now, blind and deaf the next second.
And finally there are the fighter AI issues which have already been brought up (shoulder-shooting, inability to use deflection etc).

2.) DM inconsistencies

Ever seen a Yak burn from its engine? Or a LaGG-3? The P-47 with a glass jaw? The "one hit and you're crawling slower than a snail" Fw 190? Nuff said.

3.) default textures and markings

There's so much diversity between the default skins (see Fw 190 A-6 vs F6F3, those are dimensions apart) that it takes away. I regularly use skins for all aircraft as I just can't stand the defaults anymore. They're partially 5 years old and that shows ... The markings are not the best, either, but that's also owed to the game's age.

And and and ... IMO there are a lot of tiny things which detract from the sim's enjoyment, but you probably won't see them unless you've spent a lot of time with the sim.
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  #14  
Old 10-10-2007, 02:01 PM
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Rendering of distance...
Because it affects both offliners and onliners and also I don't wanna be selfish on either way
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  #15  
Old 10-10-2007, 02:15 PM
SFM-SPIT SFM-SPIT is offline
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Agree with you Thor

For AI i've only think to fighters AI not too bads

For bomber its effectively quite surprising to see heavy's try to fly like fighters. Even see a bomber hit a wing ripped apart and see the gunners contiuning to fire at you

Intelligence of AI is sometimes surprising.. I've seen one time only one.. a Yak i'm hunting slowing down manoeuvering in S with full flaps and finally extending gear..


For Skins and Markings there's so many skinners creating good stuff, i think old default skins ( sometimes really bas) are not a problem..

As said by Thor. after many hours spend with all IL2 opus we have seen many many things..

Each time we fly in our squad there's always a guy to say " Wow... It's really great.. "
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  #16  
Old 10-10-2007, 02:18 PM
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Quote:
Originally Posted by Evgeny
Well, actually, nothing. But anyway, that's nice to see you, guys, there. Your participation in this forum is very pleasant for us and we're happy to work for you. Thank you, tagTaken2, that you were the one who made the 2000th post.

yup but our patience can endure for that long..... where the h**l is Oleg?

sorry just had to let it out...

~S~
Z
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  #17  
Old 10-10-2007, 02:41 PM
Dozer_EAF19 Dozer_EAF19 is offline
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Quote:
Originally Posted by csThor
1.) AI

2.) DM inconsistencies

3.) default textures and markings
Wot 'e sed. For me the most frustrating thing is flying against the AI. I think I identified the Four Maddening Habits of AI pilots at one point - seemingly always faster in a shallow climb, unable to deflection-shoot, flying into the ground while formating on you when you land, spotting you through cloud, always knowing when you're reaching convergence range on their low six somehow and then diving, then flying in a straight line for home while you gently shoot them to pieces... can't remember the exact list. I know that despite this the Il-2 AI is still the best there is and brilliant in other ways, but it's a joy to go to HL and fly against human pilots!

Variable damage models also are an irritation. Some are just weird, like the Storch and Po-2. The way that AI aircraft always seem to fall slower than yours after a collision is really strange too - watching a He111 rotating like a helicopter as it gently spirals into the ground... I really hope that there's some clearly-defined standard for damage models, written in big letters on the 1C SoW office wall somewhere...
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  #18  
Old 10-11-2007, 04:14 AM
Bearcat Bearcat is offline
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Quote:
Originally Posted by csThor
I don't like the term "worst thing". It implies that there is something seriously wrong with core features. However I think there are things which detract from the enjoyment we can get out of the sim.

1.) AI

The AI has its moments. Both positively and negatively. My main gripe is with the bomber AI as it doesn't behave like a bomber AI but more like a bomber pilot who wanted to be a fighter jock. A B-17 doing loopings and barrel rolls? Huh?
Then there are the gunners. The only predictable thing about them is them being unpredictable - sniper now, blind and deaf the next second.
And finally there are the fighter AI issues which have already been brought up (shoulder-shooting, inability to use deflection etc).

2.) DM inconsistencies

Ever seen a Yak burn from its engine? Or a LaGG-3? The P-47 with a glass jaw? The "one hit and you're crawling slower than a snail" Fw 190? Nuff said.

3.) default textures and markings

There's so much diversity between the default skins (see Fw 190 A-6 vs F6F3, those are dimensions apart) that it takes away. I regularly use skins for all aircraft as I just can't stand the defaults anymore. They're partially 5 years old and that shows ... The markings are not the best, either, but that's also owed to the game's age.

And and and ... IMO there are a lot of tiny things which detract from the sim's enjoyment, but you probably won't see them unless you've spent a lot of time with the sim.
Yes you have a point Thor.. AFAIC there are no show stoppers in this sim... It isnt perfect.. but it is the closest thing to it that we have at the moment.
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  #19  
Old 10-11-2007, 05:32 AM
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Triad773 Triad773 is offline
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Have to say I can overlook the other issues- but when flying an offline mission and you tell your squad to return to base, and some of them blindly fly into a mountain, or your wingman who maybe you forgot to tell them to return to base flys along side you until you land. Of course that results in disaster for the wingman, who has flown into the ground of his own accord.

I had started making a Machinima movie after recording a mission: basic story line goes something like this-
- Flying Tigers in P-40's hurriedly take off (two squads of 3 each- take off from opposite ends of the runway- this part of not so smart AI works as it ends up being exciting seeing if the other 5 planes will hit each other or not as they take off )
- 4 Japanese Betty Bombers incoming with a load of love for the Flying Tigers' base
- Action ensues with 2 Bettys downed by Flying Tigers, but then...
- 2 remaining Bettys seem to Kamikaze into the forest short of their own runway.

I wrote the story line around the action that the last 2 bombers were so bereft of seeing the demise of their comrades that they couldn't take it.

If I can ever finish the soundtrack for it, and upload it somewhere, I think it would be a hoot

Thanks for the poll Evgeny

Cheers

Triad
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  #20  
Old 10-11-2007, 05:31 PM
II./JG1_Krupinski II./JG1_Krupinski is offline
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I voted rendering distance due to the rendering of bogeys at distance.

Seems that they should blend more than they do, maybe its a haze thing or something.

-Raven
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