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Technical threads All discussions about technical issues |
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#11
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No matter where I place the Co-op takeoff waypoint on Tangmere the aircraft start by the Hangars and 2 of them crash into one.
I have created an Airdrome Points at the runway crossing of Tangmere (can't seem to do anything with Airdrome Runways) and placed the Hurricanes takeoff point at the East end of the 07/25 runway (takeoff hdg 250) but they spawn by the Hangars. Is this a bug or am I doing something wrong? Anyone found a FMB Manual?
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#12
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#13
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There are some French tanks listed as German, captured I guess?
One thing I noticed that elevated objects get placed back on the ground when the mission is reloaded. Could it be made so that elevated objects stay in that position when the mission is played? |
#14
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Will put the elevation issue into the first post. |
#15
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Same at Biggin Hill except they start away at the blast pens with one blowing up as it spawns on the pen wall.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#16
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#17
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#18
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Luthier, could you post a short one-liner acknowledging that you are aware of this thread? Or maybe even send your FMG guy along so he could answer some of the questions?
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#19
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@mods: Couldyou make this thread a sticky? That way the devs would have easy access to it and all the FMB relate bugs that the community has to report.
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#20
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Hi Zorin
thanks for starting this thread and for all the testing, i've been having a good look myself at the FMB, a few things i've found - No way to set a later time for a unit to appear? ( every unit starts at the start of the mission?) No way of using scripts yet? ( there's a TAB to enter code...but what is the code used?) Only just found the proper campaign folder - STEAM\steamapps\common\il-2 sturmovik cliffs of dover\parts\bob\mission\campaign\campaign_gb why this folder when my single missions are saving to- \My Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single No way of putting video track into a campaign? Now i've found the campaign stuff I can start to work out how to put a campaign together... . |
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